{
	"name": "@amarillion/helixgraph",
	"version": "0.8.1",
	"description": "A collection of graph algorithms for game development",
	"keywords": [
		"pathfinding",
		"astar",
		"A*",
		"graphs",
		"algorithms",
		"games",
		"gamedev",
		"maze",
		"maze-generator"
	],
	"main": "lib/index.js",
	"type": "module",
	"scripts": {
		"clean": "rm -rf lib",
		"build": "tsc",
		"test": "vitest --run",
		"test:watch": "vitest",
		"test:coverage": "vitest --coverage",
		"lint": "eslint {src,test,examples}/**/*.{ts,js}",
		"prepublishOnly": "npm run clean; npm run lint && npm t && npm run build"
	},
	"author": {
		"name": "Martijn van Iersel",
		"email": "mvaniersel@gmail.com",
		"url": "https://blog.helixsoft.nl/"
	},
	"files": [
		"lib/**"
	],
	"repository": {
		"type": "git",
		"url": "https://github.com/amarillion/helixgraph"
	},
	"license": "MIT",
	"publishConfig": {
		"access": "public"
	},
	"devDependencies": {
		"@eslint/js": "10.0.1",
		"@stylistic/eslint-plugin": "5.10.0",
		"cross-env": "10.1.0",
		"eslint": "10.3.0",
		"globals": "17.6.0",
		"typescript": "5.9.3",
		"typescript-eslint": "8.59.2",
		"vitest": "4.1.5"
	}
}
