/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { JsonObject, JsonValue, schema } from '@angular-devkit/core'; import { Observable, Observer } from 'rxjs'; import { DeepReadonly } from './types'; /** * A job name is just a string (needs to be serializable). */ export type JobName = string; /** * The job handler function, which is a method that's executed for the job. */ export interface JobHandler { (argument: ArgT, context: JobHandlerContext): Observable>; jobDescription: Partial; } /** * The context in which the job is run. */ export interface JobHandlerContext { readonly description: JobDescription; readonly scheduler: Scheduler; readonly dependencies: Job[]; readonly inboundBus: Observable>; } /** * Metadata associated with a job. */ export interface JobDescription extends JsonObject { readonly name: JobName; readonly argument: DeepReadonly; readonly input: DeepReadonly; readonly output: DeepReadonly; } /** * Messages that can be sent TO a job. The job needs to listen to those. */ export declare enum JobInboundMessageKind { Ping = "ip", Stop = "is", Input = "in" } /** Base interface for the all job inbound messages. */ export interface JobInboundMessageBase extends JsonObject { /** * The kind of message this is. */ readonly kind: JobInboundMessageKind; } /** * A ping to the job. The job should reply with a pong as soon as possible. */ export interface JobInboundMessagePing extends JobInboundMessageBase { readonly kind: JobInboundMessageKind.Ping; /** * An ID that should be returned in the corresponding Pong. */ readonly id: number; } /** * Stop the job. This is handled by the job itself and jobs might not handle it. It will also * unsubscribe from the Observable<>. * This is equivalent to SIGTERM. */ export interface JobInboundMessageStop extends JobInboundMessageBase { readonly kind: JobInboundMessageKind.Stop; } /** * A Job wants to send a message to a channel. This can be marshaled, and the Job object * has helpers to transform this into an observable. The context also can create RxJS subjects that * marshall messages through a channel. */ export interface JobInboundMessageInput extends JobInboundMessageBase { readonly kind: JobInboundMessageKind.Input; /** * The input being sent to the job. */ readonly value: InputT; } export type JobInboundMessage = JobInboundMessagePing | JobInboundMessageStop | JobInboundMessageInput; /** * Kind of messages that can be outputted from a job. */ export declare enum JobOutboundMessageKind { OnReady = "c", Start = "s", End = "e", Pong = "p", Output = "o", ChannelCreate = "cn", ChannelMessage = "cm", ChannelError = "ce", ChannelComplete = "cc" } /** Base interface for the all job messages. */ export interface JobOutboundMessageBase { /** * The job description. */ readonly description: JobDescription; /** * The kind of message this is. */ readonly kind: JobOutboundMessageKind; } /** * The job has been created and will validate its input. */ export interface JobOutboundMessageOnReady extends JobOutboundMessageBase { readonly kind: JobOutboundMessageKind.OnReady; } /** * The job started. This is done by the job itself. */ export interface JobOutboundMessageStart extends JobOutboundMessageBase { readonly kind: JobOutboundMessageKind.Start; } /** * An output value is available. */ export interface JobOutboundMessageOutput extends JobOutboundMessageBase { readonly kind: JobOutboundMessageKind.Output; /** * The message being outputted from the job. */ readonly value: OutputT; } /** * Base interface for all job message related to channels. */ export interface JobOutboundMessageChannelBase extends JobOutboundMessageBase { /** * The name of the channel. */ readonly name: string; } /** * A job wants to send a message to a channel. This can be marshaled, and the Job object * has helpers to transform this into an observable. The context also can create RxJS subjects that * marshall messages through a channel. */ export interface JobOutboundMessageChannelMessage extends JobOutboundMessageChannelBase { readonly kind: JobOutboundMessageKind.ChannelMessage; /** * The message being sent to the channel. */ readonly message: JsonValue; } /** * A job wants to send an error to one of its channel. This is the equivalent of throwing through * an Observable. The side channel will not receive any more messages after this, and will not * complete. */ export interface JobOutboundMessageChannelError extends JobOutboundMessageChannelBase { readonly kind: JobOutboundMessageKind.ChannelError; /** * The error message being sent to the channel. */ readonly error: JsonValue; } /** * A job wants to create a new channel. */ export interface JobOutboundMessageChannelCreate extends JobOutboundMessageChannelBase { readonly kind: JobOutboundMessageKind.ChannelCreate; } /** * A job wants to close the channel, as completed. This is done automatically when the job ends, * or can be done from the job to close it. A closed channel might be reopened, but the user * need to recall getChannel(). */ export interface JobOutboundMessageChannelComplete extends JobOutboundMessageChannelBase { readonly kind: JobOutboundMessageKind.ChannelComplete; } /** * OnEnd of the job run. */ export interface JobOutboundMessageEnd extends JobOutboundMessageBase { readonly kind: JobOutboundMessageKind.End; } /** * A pong response from a ping input. The id is the same as the one passed in. */ export interface JobOutboundMessagePong extends JobOutboundMessageBase { readonly kind: JobOutboundMessageKind.Pong; /** * The ID that was passed in the `Ping` messages. */ readonly id: number; } /** * Generic message type. */ export type JobOutboundMessage = JobOutboundMessageOnReady | JobOutboundMessageStart | JobOutboundMessageOutput | JobOutboundMessageChannelCreate | JobOutboundMessageChannelMessage | JobOutboundMessageChannelError | JobOutboundMessageChannelComplete | JobOutboundMessageEnd | JobOutboundMessagePong; /** * The state of a job. These are changed as the job reports a new state through its messages. */ export declare enum JobState { /** * The job was queued and is waiting to start. */ Queued = "queued", /** * The job description was found, its dependencies (see "Synchronizing and Dependencies") * are done running, and the job's argument is validated and the job's code will be executed. */ Ready = "ready", /** * The job has been started. The job implementation is expected to send this as soon as its * work is starting. */ Started = "started", /** * The job has ended and is done running. */ Ended = "ended", /** * An error occured and the job stopped because of internal state. */ Errored = "errored" } /** * A Job instance, returned from scheduling a job. A Job instance is _not_ serializable. */ export interface Job { /** * Description of the job. Resolving the job's description can be done asynchronously, so this * is an observable that will resolve when it's ready. */ readonly description: Observable; /** * Argument sent when scheduling the job. This is a copy of the argument. */ readonly argument: ArgumentT; /** * The input to the job. This goes through the input channel as messages. */ readonly input: Observer; /** * Outputs of this job. */ readonly output: Observable; /** * The current state of the job. */ readonly state: JobState; /** * Get a channel that validates against the schema. Messages will be filtered by the schema. * @param name The name of the channel. * @param schema A schema to use to validate messages. */ getChannel(name: string, schema?: schema.JsonSchema): Observable; /** * Pings the job and wait for the resulting Pong before completing. */ ping(): Observable; /** * Stops the job from running. This is different than unsubscribing from the output as in it * sends the JobInboundMessageKind.Stop raw input to the job. */ stop(): void; /** * The JobInboundMessage messages TO the job. */ readonly inboundBus: Observer>; /** * The JobOutboundMessage FROM the job. */ readonly outboundBus: Observable>; } /** * Options for scheduling jobs. */ export interface ScheduleJobOptions { /** * Jobs that need to finish before scheduling this job. These dependencies will be passed * to the job itself in its context. */ dependencies?: Job | Job[]; } export interface Registry { /** * Get a job handler. * @param name The name of the job to get a handler from. */ get(name: JobName): Observable | null>; } /** * An interface that can schedule jobs. */ export interface Scheduler { /** * Get a job description for a named job. * * @param name The name of the job. * @returns A description, or null if no description is available for this job. */ getDescription(name: JobName): Observable; /** * Returns true if the job name has been registered. * @param name The name of the job. * @returns True if the job exists, false otherwise. */ has(name: JobName): Observable; /** * Pause the scheduler, temporary queueing _new_ jobs. Returns a resume function that should be * used to resume execution. If multiple `pause()` were called, all their resume functions must * be called before the Scheduler actually starts new jobs. Additional calls to the same resume * function will have no effect. * * Jobs already running are NOT paused. This is pausing the scheduler only. * * @returns A function that can be run to resume the scheduler. If multiple `pause()` calls * were made, all their return function must be called (in any order) before the * scheduler can resume. */ pause(): () => void; /** * Schedule a job to be run, using its name. * @param name The name of job to be run. * @param argument The argument to send to the job when starting it. * @param options Scheduling options. * @returns The job being run. */ schedule(name: JobName, argument: A, options?: ScheduleJobOptions): Job; } export declare function isJobHandler(value: unknown): value is JobHandler;