{"version":3,"file":"_tooltip-chunk.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/material/tooltip/tooltip.ts","../../../../../darwin_arm64-fastbuild-ST-fdfa778d11ba/bin/src/material/tooltip/tooltip.html"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\nimport {takeUntil} from 'rxjs/operators';\nimport {\n  BooleanInput,\n  coerceBooleanProperty,\n  coerceNumberProperty,\n  NumberInput,\n} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {\n  AfterViewInit,\n  ChangeDetectorRef,\n  Component,\n  Directive,\n  ElementRef,\n  InjectionToken,\n  Input,\n  NgZone,\n  OnDestroy,\n  ViewChild,\n  ViewContainerRef,\n  ViewEncapsulation,\n  inject,\n  afterNextRender,\n  Injector,\n  DOCUMENT,\n  Renderer2,\n} from '@angular/core';\nimport {Platform} from '@angular/cdk/platform';\nimport {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y';\nimport {Directionality} from '@angular/cdk/bidi';\nimport {\n  ConnectedPosition,\n  ConnectionPositionPair,\n  createFlexibleConnectedPositionStrategy,\n  createOverlayRef,\n  createRepositionScrollStrategy,\n  FlexibleConnectedPositionStrategy,\n  HorizontalConnectionPos,\n  OriginConnectionPosition,\n  OverlayConnectionPosition,\n  OverlayRef,\n  ScrollDispatcher,\n  ScrollStrategy,\n  VerticalConnectionPos,\n} from '@angular/cdk/overlay';\nimport {ComponentPortal} from '@angular/cdk/portal';\nimport {MediaMatcher} from '@angular/cdk/layout';\nimport {Observable, Subject} from 'rxjs';\nimport {_animationsDisabled} from '../core';\n\n/** Possible positions for a tooltip. */\nexport type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after';\n\n/**\n * Options for how the tooltip trigger should handle touch gestures.\n * See `MatTooltip.touchGestures` for more information.\n */\nexport type TooltipTouchGestures = 'auto' | 'on' | 'off';\n\n/** Possible visibility states of a tooltip. */\nexport type TooltipVisibility = 'initial' | 'visible' | 'hidden';\n\n/** Time in ms to throttle repositioning after scroll events. */\nexport const SCROLL_THROTTLE_MS = 20;\n\n/**\n * Creates an error to be thrown if the user supplied an invalid tooltip position.\n * @docs-private\n */\nexport function getMatTooltipInvalidPositionError(position: string) {\n  return Error(`Tooltip position \"${position}\" is invalid.`);\n}\n\n/** Injection token that determines the scroll handling while a tooltip is visible. */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>(\n  'mat-tooltip-scroll-strategy',\n  {\n    providedIn: 'root',\n    factory: () => {\n      const injector = inject(Injector);\n      return () => createRepositionScrollStrategy(injector, {scrollThrottle: SCROLL_THROTTLE_MS});\n    },\n  },\n);\n\n/** Injection token to be used to override the default options for `matTooltip`. */\nexport const MAT_TOOLTIP_DEFAULT_OPTIONS = new InjectionToken<MatTooltipDefaultOptions>(\n  'mat-tooltip-default-options',\n  {\n    providedIn: 'root',\n    factory: () => ({\n      showDelay: 0,\n      hideDelay: 0,\n      touchendHideDelay: 1500,\n    }),\n  },\n);\n\n/** Default `matTooltip` options that can be overridden. */\nexport interface MatTooltipDefaultOptions {\n  /** Default delay when the tooltip is shown. */\n  showDelay: number;\n\n  /** Default delay when the tooltip is hidden. */\n  hideDelay: number;\n\n  /** Default delay when hiding the tooltip on a touch device. */\n  touchendHideDelay: number;\n\n  /** Time between the user putting the pointer on a tooltip trigger and the long press event being fired on a touch device. */\n  touchLongPressShowDelay?: number;\n\n  /** Default touch gesture handling for tooltips. */\n  touchGestures?: TooltipTouchGestures;\n\n  /** Default position for tooltips. */\n  position?: TooltipPosition;\n\n  /**\n   * Default value for whether tooltips should be positioned near the click or touch origin\n   * instead of outside the element bounding box.\n   */\n  positionAtOrigin?: boolean;\n\n  /** Disables the ability for the user to interact with the tooltip element. */\n  disableTooltipInteractivity?: boolean;\n\n  /**\n   * Default classes to be applied to the tooltip. These default classes will not be applied if\n   * `tooltipClass` is defined directly on the tooltip element, as it will override the default.\n   */\n  tooltipClass?: string | string[];\n\n  /**\n   * By default the tooltip attempts to detect whether the user's device is able to hover by\n   * consulting the `Platform` provider that was created a long time ago and is based on\n   * some data points that may not be entirely accurate anymore (e.g. user agent string and\n   * Android/iOS-specific APIs), however changing them will break existing users. You can use this\n   * config property to opt into a more modern detection mechanism.\n   *\n   * The supported values include:\n   *\n   * - `false` - Default value. Detection is based on the `Platform` provider.\n   * - `true` - The tooltip will use the `any-hover` media query for more accurate detection.\n   * Note that this may break existing unit tests running in a headless browser.\n   * - `() => boolean` - If the automatic detection doesn't work properly in your case (e.g. the\n   * `any-hover` media query isn't supported) and you're able to detect more accurately, you can\n   * pass in a function that will be used for detection instead. It should return `true` if the\n   * device **has the ability to hover**, or `false` if it cannot.\n   */\n  detectHoverCapability?: boolean | (() => boolean);\n}\n\n/**\n * CSS class that will be attached to the overlay panel.\n * @deprecated\n * @breaking-change 13.0.0 remove this variable\n */\nexport const TOOLTIP_PANEL_CLASS = 'mat-mdc-tooltip-panel';\n\nconst PANEL_CLASS = 'tooltip-panel';\n\n/** Options used to bind passive event listeners. */\nconst passiveListenerOptions = {passive: true};\n\n// These constants were taken from MDC's `numbers` object. We can't import them from MDC,\n// because they have some top-level references to `window` which break during SSR.\nconst MIN_VIEWPORT_TOOLTIP_THRESHOLD = 8;\nconst UNBOUNDED_ANCHOR_GAP = 8;\nconst MIN_HEIGHT = 24;\nconst MAX_WIDTH = 200;\n\n/**\n * Directive that attaches a material design tooltip to the host element. Animates the showing and\n * hiding of a tooltip provided position (defaults to below the element).\n *\n * https://material.io/design/components/tooltips.html\n */\n@Directive({\n  selector: '[matTooltip]',\n  exportAs: 'matTooltip',\n  host: {\n    'class': 'mat-mdc-tooltip-trigger',\n    '[class.mat-mdc-tooltip-disabled]': 'disabled',\n  },\n})\nexport class MatTooltip implements OnDestroy, AfterViewInit {\n  private _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n  private _ngZone = inject(NgZone);\n  private _platform = inject(Platform);\n  private _ariaDescriber = inject(AriaDescriber);\n  private _focusMonitor = inject(FocusMonitor);\n  protected _dir = inject(Directionality);\n  private _injector = inject(Injector);\n  private _viewContainerRef = inject(ViewContainerRef);\n  private _mediaMatcher = inject(MediaMatcher);\n  private _document = inject(DOCUMENT);\n  private _renderer = inject(Renderer2);\n  private _animationsDisabled = _animationsDisabled();\n  private _defaultOptions = inject<MatTooltipDefaultOptions>(MAT_TOOLTIP_DEFAULT_OPTIONS, {\n    optional: true,\n  });\n\n  _overlayRef: OverlayRef | null = null;\n  _tooltipInstance: TooltipComponent | null = null;\n  _overlayPanelClass: string[] | undefined; // Used for styling internally.\n\n  private _portal!: ComponentPortal<TooltipComponent>;\n  private _position: TooltipPosition = 'below';\n  private _positionAtOrigin: boolean = false;\n  private _disabled: boolean = false;\n  private _tooltipClass!: string | string[] | Set<string> | {[key: string]: unknown};\n  private _viewInitialized = false;\n  private _pointerExitEventsInitialized = false;\n  private readonly _tooltipComponent = TooltipComponent;\n  private _viewportMargin = 8;\n  private _currentPosition!: TooltipPosition;\n  private readonly _cssClassPrefix: string = 'mat-mdc';\n  private _ariaDescriptionPending = false;\n  private _dirSubscribed = false;\n\n  /** Allows the user to define the position of the tooltip relative to the parent element */\n  @Input('matTooltipPosition')\n  get position(): TooltipPosition {\n    return this._position;\n  }\n\n  set position(value: TooltipPosition) {\n    if (value !== this._position) {\n      this._position = value;\n\n      if (this._overlayRef) {\n        this._updatePosition(this._overlayRef);\n        this._tooltipInstance?.show(0);\n        this._overlayRef.updatePosition();\n      }\n    }\n  }\n\n  /**\n   * Whether tooltip should be relative to the click or touch origin\n   * instead of outside the element bounding box.\n   */\n  @Input('matTooltipPositionAtOrigin')\n  get positionAtOrigin(): boolean {\n    return this._positionAtOrigin;\n  }\n\n  set positionAtOrigin(value: BooleanInput) {\n    this._positionAtOrigin = coerceBooleanProperty(value);\n    this._detach();\n    this._overlayRef = null;\n  }\n\n  /** Disables the display of the tooltip. */\n  @Input('matTooltipDisabled')\n  get disabled(): boolean {\n    return this._disabled;\n  }\n\n  set disabled(value: BooleanInput) {\n    const isDisabled = coerceBooleanProperty(value);\n\n    if (this._disabled !== isDisabled) {\n      this._disabled = isDisabled;\n\n      // If tooltip is disabled, hide immediately.\n      if (isDisabled) {\n        this.hide(0);\n      } else {\n        this._setupPointerEnterEventsIfNeeded();\n      }\n\n      this._syncAriaDescription(this.message);\n    }\n  }\n\n  /** The default delay in ms before showing the tooltip after show is called */\n  @Input('matTooltipShowDelay')\n  get showDelay(): number {\n    return this._showDelay;\n  }\n\n  set showDelay(value: NumberInput) {\n    this._showDelay = coerceNumberProperty(value);\n  }\n\n  private _showDelay!: number;\n\n  /** The default delay in ms before hiding the tooltip after hide is called */\n  @Input('matTooltipHideDelay')\n  get hideDelay(): number {\n    return this._hideDelay;\n  }\n\n  set hideDelay(value: NumberInput) {\n    this._hideDelay = coerceNumberProperty(value);\n\n    if (this._tooltipInstance) {\n      this._tooltipInstance._mouseLeaveHideDelay = this._hideDelay;\n    }\n  }\n\n  private _hideDelay!: number;\n\n  /**\n   * How touch gestures should be handled by the tooltip. On touch devices the tooltip directive\n   * uses a long press gesture to show and hide, however it can conflict with the native browser\n   * gestures. To work around the conflict, Angular Material disables native gestures on the\n   * trigger, but that might not be desirable on particular elements (e.g. inputs and draggable\n   * elements). The different values for this option configure the touch event handling as follows:\n   * - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native\n   *   browser gestures on particular elements. In particular, it allows text selection on inputs\n   *   and textareas, and preserves the native browser dragging on elements marked as `draggable`.\n   * - `on` - Enables touch gestures for all elements and disables native\n   *   browser gestures with no exceptions.\n   * - `off` - Disables touch gestures. Note that this will prevent the tooltip from\n   *   showing on touch devices.\n   */\n  @Input('matTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto';\n\n  /** The message to be displayed in the tooltip */\n  @Input('matTooltip')\n  get message(): string {\n    return this._message;\n  }\n\n  set message(value: string | number | null | undefined) {\n    const oldMessage = this._message;\n\n    // If the message is not a string (e.g. number), convert it to a string and trim it.\n    // Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises\n    // away the string-conversion: https://github.com/angular/components/issues/20684\n    this._message = value != null ? String(value).trim() : '';\n\n    if (!this._message && this._isTooltipVisible()) {\n      this.hide(0);\n    } else {\n      this._setupPointerEnterEventsIfNeeded();\n      this._updateTooltipMessage();\n    }\n\n    this._syncAriaDescription(oldMessage);\n  }\n\n  private _message = '';\n\n  /** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */\n  @Input('matTooltipClass')\n  get tooltipClass() {\n    return this._tooltipClass;\n  }\n\n  set tooltipClass(value: string | string[] | Set<string> | {[key: string]: unknown}) {\n    this._tooltipClass = value;\n    if (this._tooltipInstance) {\n      this._setTooltipClass(this._tooltipClass);\n    }\n  }\n\n  /** Manually-bound passive event listeners. */\n  private readonly _eventCleanups: (() => void)[] = [];\n\n  /** Timer started at the last `touchstart` event. */\n  private _touchstartTimeout: null | ReturnType<typeof setTimeout> = null;\n\n  /** Emits when the component is destroyed. */\n  private readonly _destroyed = new Subject<void>();\n\n  /** Whether ngOnDestroyed has been called. */\n  private _isDestroyed = false;\n\n  constructor() {\n    const defaultOptions = this._defaultOptions;\n\n    if (defaultOptions) {\n      this._showDelay = defaultOptions.showDelay;\n      this._hideDelay = defaultOptions.hideDelay;\n\n      if (defaultOptions.position) {\n        this.position = defaultOptions.position;\n      }\n\n      if (defaultOptions.positionAtOrigin) {\n        this.positionAtOrigin = defaultOptions.positionAtOrigin;\n      }\n\n      if (defaultOptions.touchGestures) {\n        this.touchGestures = defaultOptions.touchGestures;\n      }\n\n      if (defaultOptions.tooltipClass) {\n        this.tooltipClass = defaultOptions.tooltipClass;\n      }\n    }\n\n    this._viewportMargin = MIN_VIEWPORT_TOOLTIP_THRESHOLD;\n  }\n\n  ngAfterViewInit() {\n    // This needs to happen after view init so the initial values for all inputs have been set.\n    this._viewInitialized = true;\n    this._setupPointerEnterEventsIfNeeded();\n\n    this._focusMonitor\n      .monitor(this._elementRef)\n      .pipe(takeUntil(this._destroyed))\n      .subscribe(origin => {\n        // Note that the focus monitor runs outside the Angular zone.\n        if (!origin) {\n          this._ngZone.run(() => this.hide(0));\n        } else if (origin === 'keyboard') {\n          this._ngZone.run(() => this.show());\n        }\n      });\n  }\n\n  /**\n   * Dispose the tooltip when destroyed.\n   */\n  ngOnDestroy() {\n    const nativeElement = this._elementRef.nativeElement;\n\n    // Optimization: Do not call clearTimeout unless there is an active timer.\n    if (this._touchstartTimeout) {\n      clearTimeout(this._touchstartTimeout);\n    }\n\n    if (this._overlayRef) {\n      this._overlayRef.dispose();\n      this._tooltipInstance = null;\n    }\n\n    this._eventCleanups.forEach(cleanup => cleanup());\n    this._eventCleanups.length = 0;\n    this._destroyed.next();\n    this._destroyed.complete();\n    this._isDestroyed = true;\n    this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip');\n    this._focusMonitor.stopMonitoring(nativeElement);\n  }\n\n  /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */\n  show(delay: number = this.showDelay, origin?: {x: number; y: number}): void {\n    if (this.disabled || !this.message || this._isTooltipVisible()) {\n      this._tooltipInstance?._cancelPendingAnimations();\n      return;\n    }\n\n    const overlayRef = this._createOverlay(origin);\n    this._detach();\n    this._portal =\n      this._portal || new ComponentPortal(this._tooltipComponent, this._viewContainerRef);\n    const instance = (this._tooltipInstance = overlayRef.attach(this._portal).instance);\n    instance._triggerElement = this._elementRef.nativeElement;\n    instance._mouseLeaveHideDelay = this._hideDelay;\n    instance\n      .afterHidden()\n      .pipe(takeUntil(this._destroyed))\n      .subscribe(() => this._detach());\n    this._setTooltipClass(this._tooltipClass);\n    this._updateTooltipMessage();\n    instance.show(delay);\n  }\n\n  /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */\n  hide(delay: number = this.hideDelay): void {\n    const instance = this._tooltipInstance;\n\n    if (instance) {\n      if (instance.isVisible()) {\n        instance.hide(delay);\n      } else {\n        instance._cancelPendingAnimations();\n        this._detach();\n      }\n    }\n  }\n\n  /** Shows/hides the tooltip */\n  toggle(origin?: {x: number; y: number}): void {\n    this._isTooltipVisible() ? this.hide() : this.show(undefined, origin);\n  }\n\n  /** Returns true if the tooltip is currently visible to the user */\n  _isTooltipVisible(): boolean {\n    return !!this._tooltipInstance && this._tooltipInstance.isVisible();\n  }\n\n  /** Create the overlay config and position strategy */\n  private _createOverlay(origin?: {x: number; y: number}): OverlayRef {\n    if (this._overlayRef) {\n      const existingStrategy = this._overlayRef.getConfig()\n        .positionStrategy as FlexibleConnectedPositionStrategy;\n\n      if ((!this.positionAtOrigin || !origin) && existingStrategy._origin instanceof ElementRef) {\n        return this._overlayRef;\n      }\n\n      this._detach();\n    }\n\n    const scrollableAncestors = this._injector\n      .get(ScrollDispatcher)\n      .getAncestorScrollContainers(this._elementRef);\n\n    const panelClass = `${this._cssClassPrefix}-${PANEL_CLASS}`;\n\n    // Create connected position strategy that listens for scroll events to reposition.\n    const strategy = createFlexibleConnectedPositionStrategy(\n      this._injector,\n      this.positionAtOrigin ? origin || this._elementRef : this._elementRef,\n    )\n      .withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`)\n      .withFlexibleDimensions(false)\n      .withViewportMargin(this._viewportMargin)\n      .withScrollableContainers(scrollableAncestors)\n      .withPopoverLocation('global');\n\n    strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => {\n      this._updateCurrentPositionClass(change.connectionPair);\n\n      if (this._tooltipInstance) {\n        if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) {\n          // After position changes occur and the overlay is clipped by\n          // a parent scrollable then close the tooltip.\n          this._ngZone.run(() => this.hide(0));\n        }\n      }\n    });\n\n    this._overlayRef = createOverlayRef(this._injector, {\n      direction: this._dir,\n      positionStrategy: strategy,\n      panelClass: this._overlayPanelClass ? [...this._overlayPanelClass, panelClass] : panelClass,\n      scrollStrategy: this._injector.get(MAT_TOOLTIP_SCROLL_STRATEGY)(),\n      disableAnimations: this._animationsDisabled,\n      eventPredicate: this._overlayEventPredicate,\n    });\n\n    this._updatePosition(this._overlayRef);\n\n    this._overlayRef\n      .detachments()\n      .pipe(takeUntil(this._destroyed))\n      .subscribe(() => this._detach());\n\n    this._overlayRef\n      .outsidePointerEvents()\n      .pipe(takeUntil(this._destroyed))\n      .subscribe(() => this._tooltipInstance?._handleBodyInteraction());\n\n    this._overlayRef\n      .keydownEvents()\n      .pipe(takeUntil(this._destroyed))\n      .subscribe(event => {\n        // Note: we don't check the `keyCode` since it's covered by the `eventPredicate` above.\n        event.preventDefault();\n        event.stopPropagation();\n        this._ngZone.run(() => this.hide(0));\n      });\n\n    if (this._defaultOptions?.disableTooltipInteractivity) {\n      this._overlayRef.addPanelClass(`${this._cssClassPrefix}-tooltip-panel-non-interactive`);\n    }\n\n    if (!this._dirSubscribed) {\n      this._dirSubscribed = true;\n      this._dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => {\n        if (this._overlayRef) {\n          this._updatePosition(this._overlayRef);\n        }\n      });\n    }\n\n    return this._overlayRef;\n  }\n\n  /** Detaches the currently-attached tooltip. */\n  private _detach() {\n    if (this._overlayRef && this._overlayRef.hasAttached()) {\n      this._overlayRef.detach();\n    }\n\n    this._tooltipInstance = null;\n  }\n\n  /** Updates the position of the current tooltip. */\n  private _updatePosition(overlayRef: OverlayRef) {\n    const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy;\n    const origin = this._getOrigin();\n    const overlay = this._getOverlayPosition();\n\n    position.withPositions([\n      this._addOffset({...origin.main, ...overlay.main}),\n      this._addOffset({...origin.fallback, ...overlay.fallback}),\n    ]);\n  }\n\n  /** Adds the configured offset to a position. Used as a hook for child classes. */\n  protected _addOffset(position: ConnectedPosition): ConnectedPosition {\n    const offset = UNBOUNDED_ANCHOR_GAP;\n    const isLtr = !this._dir || this._dir.value == 'ltr';\n\n    if (position.originY === 'top') {\n      position.offsetY = -offset;\n    } else if (position.originY === 'bottom') {\n      position.offsetY = offset;\n    } else if (position.originX === 'start') {\n      position.offsetX = isLtr ? -offset : offset;\n    } else if (position.originX === 'end') {\n      position.offsetX = isLtr ? offset : -offset;\n    }\n\n    return position;\n  }\n\n  /**\n   * Returns the origin position and a fallback position based on the user's position preference.\n   * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).\n   */\n  _getOrigin(): {main: OriginConnectionPosition; fallback: OriginConnectionPosition} {\n    const isLtr = !this._dir || this._dir.value == 'ltr';\n    const position = this.position;\n    let originPosition: OriginConnectionPosition;\n\n    if (position == 'above' || position == 'below') {\n      originPosition = {originX: 'center', originY: position == 'above' ? 'top' : 'bottom'};\n    } else if (\n      position == 'before' ||\n      (position == 'left' && isLtr) ||\n      (position == 'right' && !isLtr)\n    ) {\n      originPosition = {originX: 'start', originY: 'center'};\n    } else if (\n      position == 'after' ||\n      (position == 'right' && isLtr) ||\n      (position == 'left' && !isLtr)\n    ) {\n      originPosition = {originX: 'end', originY: 'center'};\n    } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n      throw getMatTooltipInvalidPositionError(position);\n    }\n\n    const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY);\n\n    return {\n      main: originPosition!,\n      fallback: {originX: x, originY: y},\n    };\n  }\n\n  /** Returns the overlay position and a fallback position based on the user's preference */\n  _getOverlayPosition(): {main: OverlayConnectionPosition; fallback: OverlayConnectionPosition} {\n    const isLtr = !this._dir || this._dir.value == 'ltr';\n    const position = this.position;\n    let overlayPosition: OverlayConnectionPosition;\n\n    if (position == 'above') {\n      overlayPosition = {overlayX: 'center', overlayY: 'bottom'};\n    } else if (position == 'below') {\n      overlayPosition = {overlayX: 'center', overlayY: 'top'};\n    } else if (\n      position == 'before' ||\n      (position == 'left' && isLtr) ||\n      (position == 'right' && !isLtr)\n    ) {\n      overlayPosition = {overlayX: 'end', overlayY: 'center'};\n    } else if (\n      position == 'after' ||\n      (position == 'right' && isLtr) ||\n      (position == 'left' && !isLtr)\n    ) {\n      overlayPosition = {overlayX: 'start', overlayY: 'center'};\n    } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n      throw getMatTooltipInvalidPositionError(position);\n    }\n\n    const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY);\n\n    return {\n      main: overlayPosition!,\n      fallback: {overlayX: x, overlayY: y},\n    };\n  }\n\n  /** Updates the tooltip message and repositions the overlay according to the new message length */\n  private _updateTooltipMessage() {\n    // Must wait for the message to be painted to the tooltip so that the overlay can properly\n    // calculate the correct positioning based on the size of the text.\n    if (this._tooltipInstance) {\n      this._tooltipInstance.message = this.message;\n      this._tooltipInstance._markForCheck();\n\n      afterNextRender(\n        () => {\n          if (this._tooltipInstance) {\n            this._overlayRef!.updatePosition();\n          }\n        },\n        {\n          injector: this._injector,\n        },\n      );\n    }\n  }\n\n  /** Updates the tooltip class */\n  private _setTooltipClass(\n    tooltipClass: string | string[] | Set<string> | {[key: string]: unknown},\n  ) {\n    if (this._tooltipInstance) {\n      this._tooltipInstance.tooltipClass =\n        tooltipClass instanceof Set ? Array.from(tooltipClass) : tooltipClass;\n      this._tooltipInstance._markForCheck();\n    }\n  }\n\n  /** Inverts an overlay position. */\n  private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) {\n    if (this.position === 'above' || this.position === 'below') {\n      if (y === 'top') {\n        y = 'bottom';\n      } else if (y === 'bottom') {\n        y = 'top';\n      }\n    } else {\n      if (x === 'end') {\n        x = 'start';\n      } else if (x === 'start') {\n        x = 'end';\n      }\n    }\n\n    return {x, y};\n  }\n\n  /** Updates the class on the overlay panel based on the current position of the tooltip. */\n  private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void {\n    const {overlayY, originX, originY} = connectionPair;\n    let newPosition: TooltipPosition;\n\n    // If the overlay is in the middle along the Y axis,\n    // it means that it's either before or after.\n    if (overlayY === 'center') {\n      // Note that since this information is used for styling, we want to\n      // resolve `start` and `end` to their real values, otherwise consumers\n      // would have to remember to do it themselves on each consumption.\n      if (this._dir && this._dir.value === 'rtl') {\n        newPosition = originX === 'end' ? 'left' : 'right';\n      } else {\n        newPosition = originX === 'start' ? 'left' : 'right';\n      }\n    } else {\n      newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below';\n    }\n\n    if (newPosition !== this._currentPosition) {\n      const overlayRef = this._overlayRef;\n\n      if (overlayRef) {\n        const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`;\n        overlayRef.removePanelClass(classPrefix + this._currentPosition);\n        overlayRef.addPanelClass(classPrefix + newPosition);\n      }\n\n      this._currentPosition = newPosition;\n    }\n  }\n\n  /** Binds the pointer events to the tooltip trigger. */\n  private _setupPointerEnterEventsIfNeeded() {\n    // Optimization: Defer hooking up events if there's no message or the tooltip is disabled.\n    if (this._disabled || !this.message || !this._viewInitialized || this._eventCleanups.length) {\n      return;\n    }\n\n    // The mouse events shouldn't be bound on mobile devices, because they can prevent the\n    // first tap from firing its click event or can cause the tooltip to open for clicks.\n    if (!this._isTouchPlatform()) {\n      this._addListener('mouseenter', (event: MouseEvent) => {\n        this._setupPointerExitEventsIfNeeded();\n        let point = undefined;\n        if (event.x !== undefined && event.y !== undefined) {\n          point = event;\n        }\n        this.show(undefined, point);\n      });\n    } else if (this.touchGestures !== 'off') {\n      this._disableNativeGesturesIfNecessary();\n      this._addListener('touchstart', (event: TouchEvent) => {\n        const touch = event.targetTouches?.[0];\n        const origin = touch ? {x: touch.clientX, y: touch.clientY} : undefined;\n        // Note that it's important that we don't `preventDefault` here,\n        // because it can prevent click events from firing on the element.\n        this._setupPointerExitEventsIfNeeded();\n        if (this._touchstartTimeout) {\n          clearTimeout(this._touchstartTimeout);\n        }\n\n        const DEFAULT_LONGPRESS_DELAY = 500;\n        this._touchstartTimeout = setTimeout(() => {\n          this._touchstartTimeout = null;\n          this.show(undefined, origin);\n        }, this._defaultOptions?.touchLongPressShowDelay ?? DEFAULT_LONGPRESS_DELAY);\n      });\n    }\n  }\n\n  private _setupPointerExitEventsIfNeeded() {\n    if (this._pointerExitEventsInitialized) {\n      return;\n    }\n    this._pointerExitEventsInitialized = true;\n\n    if (!this._isTouchPlatform()) {\n      this._addListener('mouseleave', (event: MouseEvent) => {\n        const newTarget = event.relatedTarget as Node | null;\n        if (!newTarget || !this._overlayRef?.overlayElement.contains(newTarget)) {\n          this.hide();\n        }\n      });\n\n      this._addListener('wheel', (event: WheelEvent) => {\n        if (this._isTooltipVisible()) {\n          const elementUnderPointer = this._document.elementFromPoint(event.clientX, event.clientY);\n          const element = this._elementRef.nativeElement;\n\n          // On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it\n          // won't fire if the user scrolls away using the wheel without moving their cursor. We\n          // work around it by finding the element under the user's cursor and closing the tooltip\n          // if it's not the trigger.\n          if (elementUnderPointer !== element && !element.contains(elementUnderPointer)) {\n            this.hide();\n          }\n        }\n      });\n    } else if (this.touchGestures !== 'off') {\n      this._disableNativeGesturesIfNecessary();\n      const touchendListener = () => {\n        if (this._touchstartTimeout) {\n          clearTimeout(this._touchstartTimeout);\n        }\n        this.hide(this._defaultOptions?.touchendHideDelay);\n      };\n\n      this._addListener('touchend', touchendListener);\n      this._addListener('touchcancel', touchendListener);\n    }\n  }\n\n  private _addListener<T extends Event>(name: string, listener: (event: T) => void) {\n    this._eventCleanups.push(\n      this._renderer.listen(this._elementRef.nativeElement, name, listener, passiveListenerOptions),\n    );\n  }\n\n  private _isTouchPlatform(): boolean {\n    const detectHoverCapability = this._defaultOptions?.detectHoverCapability;\n\n    if (typeof detectHoverCapability === 'function') {\n      return !detectHoverCapability();\n    }\n\n    if (this._platform.IOS || this._platform.ANDROID) {\n      // If we detected iOS or Android, it's definitely supported.\n      return true;\n    } else if (!this._platform.isBrowser) {\n      // If it's not a browser, it's definitely not supported.\n      return false;\n    }\n\n    return !!detectHoverCapability && this._mediaMatcher.matchMedia('(any-hover: none)').matches;\n  }\n\n  /** Disables the native browser gestures, based on how the tooltip has been configured. */\n  private _disableNativeGesturesIfNecessary() {\n    const gestures = this.touchGestures;\n\n    if (gestures !== 'off') {\n      const element = this._elementRef.nativeElement;\n      const style = element.style as unknown as Record<string, string>;\n\n      // If gestures are set to `auto`, we don't disable text selection on inputs and\n      // textareas, because it prevents the user from typing into them on iOS Safari.\n      if (gestures === 'on' || (element.nodeName !== 'INPUT' && element.nodeName !== 'TEXTAREA')) {\n        style['userSelect'] =\n          style['msUserSelect'] =\n          style['webkitUserSelect'] =\n          style['MozUserSelect'] =\n            'none';\n      }\n\n      // If we have `auto` gestures and the element uses native HTML dragging,\n      // we don't set `-webkit-user-drag` because it prevents the native behavior.\n      if (gestures === 'on' || !element.draggable) {\n        style['webkitUserDrag'] = 'none';\n      }\n\n      style['touchAction'] = 'none';\n      style['webkitTapHighlightColor'] = 'transparent';\n    }\n  }\n\n  /** Updates the tooltip's ARIA description based on it current state. */\n  private _syncAriaDescription(oldMessage: string): void {\n    if (this._ariaDescriptionPending) {\n      return;\n    }\n\n    this._ariaDescriptionPending = true;\n    this._ariaDescriber.removeDescription(this._elementRef.nativeElement, oldMessage, 'tooltip');\n\n    // The `AriaDescriber` has some functionality that avoids adding a description if it's the\n    // same as the `aria-label` of an element, however we can't know whether the tooltip trigger\n    // has a data-bound `aria-label` or when it'll be set for the first time. We can avoid the\n    // issue by deferring the description by a tick so Angular has time to set the `aria-label`.\n    if (!this._isDestroyed) {\n      afterNextRender(\n        {\n          write: () => {\n            this._ariaDescriptionPending = false;\n\n            if (this.message && !this.disabled) {\n              this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip');\n            }\n          },\n        },\n        {injector: this._injector},\n      );\n    }\n  }\n\n  /** Determines which events should be routed to the tooltip overlay. */\n  private _overlayEventPredicate = (event: Event) => {\n    if (event.type === 'keydown') {\n      return (\n        this._isTooltipVisible() &&\n        (event as KeyboardEvent).keyCode === ESCAPE &&\n        !hasModifierKey(event as KeyboardEvent)\n      );\n    }\n    return true;\n  };\n}\n\n/**\n * Internal component that wraps the tooltip's content.\n * @docs-private\n */\n@Component({\n  selector: 'mat-tooltip-component',\n  templateUrl: 'tooltip.html',\n  styleUrl: 'tooltip.css',\n  encapsulation: ViewEncapsulation.None,\n  host: {\n    '(mouseleave)': '_handleMouseLeave($event)',\n    'aria-hidden': 'true',\n  },\n})\nexport class TooltipComponent implements OnDestroy {\n  private _changeDetectorRef = inject(ChangeDetectorRef);\n  protected _elementRef = inject<ElementRef<HTMLElement>>(ElementRef);\n\n  /* Whether the tooltip text overflows to multiple lines */\n  _isMultiline = false;\n\n  /** Message to display in the tooltip */\n  message!: string;\n\n  /** Classes to be added to the tooltip. */\n  tooltipClass!: string | string[] | {[key: string]: unknown};\n\n  /** The timeout ID of any current timer set to show the tooltip */\n  private _showTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n  /** The timeout ID of any current timer set to hide the tooltip */\n  private _hideTimeoutId: ReturnType<typeof setTimeout> | undefined;\n\n  /** Element that caused the tooltip to open. */\n  _triggerElement!: HTMLElement;\n\n  /** Amount of milliseconds to delay the closing sequence. */\n  _mouseLeaveHideDelay!: number;\n\n  /** Whether animations are currently disabled. */\n  private _animationsDisabled = _animationsDisabled();\n\n  /** Reference to the internal tooltip element. */\n  @ViewChild('tooltip', {\n    // Use a static query here since we interact directly with\n    // the DOM which can happen before `ngAfterViewInit`.\n    static: true,\n  })\n  _tooltip!: ElementRef<HTMLElement>;\n\n  /** Whether interactions on the page should close the tooltip */\n  private _closeOnInteraction = false;\n\n  /** Whether the tooltip is currently visible. */\n  private _isVisible = false;\n\n  /** Subject for notifying that the tooltip has been hidden from the view */\n  private readonly _onHide: Subject<void> = new Subject();\n\n  /** Name of the show animation and the class that toggles it. */\n  private readonly _showAnimation = 'mat-mdc-tooltip-show';\n\n  /** Name of the hide animation and the class that toggles it. */\n  private readonly _hideAnimation = 'mat-mdc-tooltip-hide';\n\n  /**\n   * Shows the tooltip with an animation originating from the provided origin\n   * @param delay Amount of milliseconds to the delay showing the tooltip.\n   */\n  show(delay: number): void {\n    // Cancel the delayed hide if it is scheduled\n    if (this._hideTimeoutId != null) {\n      clearTimeout(this._hideTimeoutId);\n    }\n\n    this._showTimeoutId = setTimeout(() => {\n      this._toggleVisibility(true);\n      this._showTimeoutId = undefined;\n    }, delay);\n  }\n\n  /**\n   * Begins the animation to hide the tooltip after the provided delay in ms.\n   * @param delay Amount of milliseconds to delay showing the tooltip.\n   */\n  hide(delay: number): void {\n    // Cancel the delayed show if it is scheduled\n    if (this._showTimeoutId != null) {\n      clearTimeout(this._showTimeoutId);\n    }\n\n    this._hideTimeoutId = setTimeout(() => {\n      this._toggleVisibility(false);\n      this._hideTimeoutId = undefined;\n    }, delay);\n  }\n\n  /** Returns an observable that notifies when the tooltip has been hidden from view. */\n  afterHidden(): Observable<void> {\n    return this._onHide;\n  }\n\n  /** Whether the tooltip is being displayed. */\n  isVisible(): boolean {\n    return this._isVisible;\n  }\n\n  ngOnDestroy() {\n    this._cancelPendingAnimations();\n    this._onHide.complete();\n    this._triggerElement = null!;\n  }\n\n  /**\n   * Interactions on the HTML body should close the tooltip immediately as defined in the\n   * material design spec.\n   * https://material.io/design/components/tooltips.html#behavior\n   */\n  _handleBodyInteraction(): void {\n    if (this._closeOnInteraction) {\n      this.hide(0);\n    }\n  }\n\n  /**\n   * Marks that the tooltip needs to be checked in the next change detection run.\n   * Mainly used for rendering the initial text before positioning a tooltip, which\n   * can be problematic in components with OnPush change detection.\n   */\n  _markForCheck(): void {\n    this._changeDetectorRef.markForCheck();\n  }\n\n  _handleMouseLeave({relatedTarget}: MouseEvent) {\n    if (!relatedTarget || !this._triggerElement.contains(relatedTarget as Node)) {\n      if (this.isVisible()) {\n        this.hide(this._mouseLeaveHideDelay);\n      } else {\n        this._finalizeAnimation(false);\n      }\n    }\n  }\n\n  /**\n   * Callback for when the timeout in this.show() gets completed.\n   * This method is only needed by the mdc-tooltip, and so it is only implemented\n   * in the mdc-tooltip, not here.\n   */\n  protected _onShow(): void {\n    this._isMultiline = this._isTooltipMultiline();\n    this._markForCheck();\n  }\n\n  /** Whether the tooltip text has overflown to the next line */\n  private _isTooltipMultiline() {\n    const rect = this._elementRef.nativeElement.getBoundingClientRect();\n    return rect.height > MIN_HEIGHT && rect.width >= MAX_WIDTH;\n  }\n\n  /** Event listener dispatched when an animation on the tooltip finishes. */\n  _handleAnimationEnd({animationName}: AnimationEvent) {\n    if (animationName === this._showAnimation || animationName === this._hideAnimation) {\n      this._finalizeAnimation(animationName === this._showAnimation);\n    }\n  }\n\n  /** Cancels any pending animation sequences. */\n  _cancelPendingAnimations() {\n    if (this._showTimeoutId != null) {\n      clearTimeout(this._showTimeoutId);\n    }\n\n    if (this._hideTimeoutId != null) {\n      clearTimeout(this._hideTimeoutId);\n    }\n\n    this._showTimeoutId = this._hideTimeoutId = undefined;\n  }\n\n  /** Handles the cleanup after an animation has finished. */\n  private _finalizeAnimation(toVisible: boolean) {\n    if (toVisible) {\n      this._closeOnInteraction = true;\n    } else if (!this.isVisible()) {\n      this._onHide.next();\n    }\n  }\n\n  /** Toggles the visibility of the tooltip element. */\n  private _toggleVisibility(isVisible: boolean) {\n    // We set the classes directly here ourselves so that toggling the tooltip state\n    // isn't bound by change detection. This allows us to hide it even if the\n    // view ref has been detached from the CD tree.\n    const tooltip = this._tooltip.nativeElement;\n    const showClass = this._showAnimation;\n    const hideClass = this._hideAnimation;\n    tooltip.classList.remove(isVisible ? hideClass : showClass);\n    tooltip.classList.add(isVisible ? showClass : hideClass);\n    if (this._isVisible !== isVisible) {\n      this._isVisible = isVisible;\n      this._changeDetectorRef.markForCheck();\n    }\n\n    // It's common for internal apps to disable animations using `* { animation: none !important }`\n    // which can break the opening sequence. Try to detect such cases and work around them.\n    if (isVisible && !this._animationsDisabled && typeof getComputedStyle === 'function') {\n      const styles = getComputedStyle(tooltip);\n\n      // Use `getPropertyValue` to avoid issues with property renaming.\n      if (\n        styles.getPropertyValue('animation-duration') === '0s' ||\n        styles.getPropertyValue('animation-name') === 'none'\n      ) {\n        this._animationsDisabled = true;\n      }\n    }\n\n    if (isVisible) {\n      this._onShow();\n    }\n\n    if (this._animationsDisabled) {\n      tooltip.classList.add('_mat-animation-noopable');\n      this._finalizeAnimation(isVisible);\n    }\n  }\n}\n","<div\n  #tooltip\n  class=\"mdc-tooltip mat-mdc-tooltip\"\n  [class]=\"tooltipClass\"\n  (animationend)=\"_handleAnimationEnd($event)\"\n  [class.mdc-tooltip--multiline]=\"_isMultiline\">\n  <div class=\"mat-mdc-tooltip-surface 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