export class AudioSourceComponentData {
    enabled: boolean;
    assets: any[];
    activate: boolean;
    volume: number;
    pitch: number;
    loop: boolean;
    '3d': boolean;
    minDistance: number;
    maxDistance: number;
    rollOffFactor: number;
    distanceModel: string;
    paused: boolean;
    sources: {};
    currentSource: any;
    channel: any;
}
