/**
 * Draws a screen-space quad using a specific shader.
 *
 * @param {import('../../platform/graphics/graphics-device.js').GraphicsDevice} device - The graphics device used to draw
 * the quad.
 * @param {import('../../platform/graphics/render-target.js').RenderTarget|null} target - The destination render
 * target. If undefined, target is the frame buffer.
 * @param {import('../../platform/graphics/shader.js').Shader} shader - The shader used for rendering the quad. Vertex
 * shader should contain `attribute vec2 vertex_position`.
 * @param {import('../../core/math/vec4.js').Vec4} [rect] - The viewport rectangle of the quad, in
 * pixels. Defaults to fullscreen (`0, 0, target.width, target.height`).
 * @param {import('../../core/math/vec4.js').Vec4} [scissorRect] - The scissor rectangle of the
 * quad, in pixels. Defaults to fullscreen (`0, 0, target.width, target.height`).
 * @category Graphics
 */
export function drawQuadWithShader(device: import("../../platform/graphics/graphics-device.js").GraphicsDevice, target: import("../../platform/graphics/render-target.js").RenderTarget | null, shader: import("../../platform/graphics/shader.js").Shader, rect?: import("../../core/math/vec4.js").Vec4, scissorRect?: import("../../core/math/vec4.js").Vec4, ...args: any[]): void;
/**
 * Draws a texture in screen-space. Mostly used by post-effects.
 *
 * @param {import('../../platform/graphics/graphics-device.js').GraphicsDevice} device - The graphics device used to draw
 * the texture.
 * @param {import('../../platform/graphics/texture.js').Texture} texture - The source texture to be drawn. Accessible as
 * `uniform sampler2D * source` in shader.
 * @param {import('../../platform/graphics/render-target.js').RenderTarget} [target] - The destination render target.
 * Defaults to the frame buffer.
 * @param {import('../../platform/graphics/shader.js').Shader} [shader] - The optional custom shader used for rendering the texture.
 * @param {import('../../core/math/vec4.js').Vec4} [rect] - The viewport rectangle to use for the
 * texture, in pixels. Defaults to fullscreen (`0, 0, target.width, target.height`).
 * @param {import('../../core/math/vec4.js').Vec4} [scissorRect] - The scissor rectangle to use for
 * the texture, in pixels. Defaults to fullscreen (`0, 0, target.width, target.height`).
 * @category Graphics
 */
export function drawTexture(device: import("../../platform/graphics/graphics-device.js").GraphicsDevice, texture: import("../../platform/graphics/texture.js").Texture, target?: import("../../platform/graphics/render-target.js").RenderTarget, shader?: import("../../platform/graphics/shader.js").Shader, rect?: import("../../core/math/vec4.js").Vec4, scissorRect?: import("../../core/math/vec4.js").Vec4, ...args: any[]): void;
