declare const _default: "\nattribute float vertex_boneIndices;\n\nuniform vec4 matrix_pose[BONE_LIMIT * 3];\n\nmat4 getBoneMatrix(const in float i) {\n    // read 4x3 matrix\n    vec4 v1 = matrix_pose[int(3.0 * i)];\n    vec4 v2 = matrix_pose[int(3.0 * i + 1.0)];\n    vec4 v3 = matrix_pose[int(3.0 * i + 2.0)];\n\n    // transpose to 4x4 matrix\n    return mat4(\n        v1.x, v2.x, v3.x, 0,\n        v1.y, v2.y, v3.y, 0,\n        v1.z, v2.z, v3.z, 0,\n        v1.w, v2.w, v3.w, 1\n    );\n}\n";
export default _default;
