declare const _default: "\n\nvarying vec2 vUv0;\n\nuniform sampler2D source;\nuniform vec2 pixelOffset;\n\nvoid main(void) {\n    vec4 c = texture2DLodEXT(source, vUv0, 0.0);\n    c = c.a>0.0? c : texture2DLodEXT(source, vUv0 - pixelOffset, 0.0);\n    c = c.a>0.0? c : texture2DLodEXT(source, vUv0 + vec2(0, -pixelOffset.y), 0.0);\n    c = c.a>0.0? c : texture2DLodEXT(source, vUv0 + vec2(pixelOffset.x, -pixelOffset.y), 0.0);\n    c = c.a>0.0? c : texture2DLodEXT(source, vUv0 + vec2(-pixelOffset.x, 0), 0.0);\n    c = c.a>0.0? c : texture2DLodEXT(source, vUv0 + vec2(pixelOffset.x, 0), 0.0);\n    c = c.a>0.0? c : texture2DLodEXT(source, vUv0 + vec2(-pixelOffset.x, pixelOffset.y), 0.0);\n    c = c.a>0.0? c : texture2DLodEXT(source, vUv0 + vec2(0, pixelOffset.y), 0.0);\n    c = c.a>0.0? c : texture2DLodEXT(source, vUv0 + pixelOffset, 0.0);\n    gl_FragColor = c;\n}\n";
export default _default;
