declare const _default: "\n\nvoid getAO() {\n    dAo = 1.0;\n\n    #ifdef MAPTEXTURE\n    float aoBase = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n    dAo *= addAoDetail(aoBase);\n    #endif\n\n    #ifdef MAPVERTEX\n    dAo *= saturate(vVertexColor.$VC);\n    #endif\n}\n";
export default _default;
