declare const _default: "\n#ifdef MAPCOLOR\nuniform vec3 material_emissive;\n#endif\n\n#ifdef MAPFLOAT\nuniform float material_emissiveIntensity;\n#endif\n\nvoid getEmission() {\n    dEmission = vec3(1.0);\n\n    #ifdef MAPFLOAT\n    dEmission *= material_emissiveIntensity;\n    #endif\n\n    #ifdef MAPCOLOR\n    dEmission *= material_emissive;\n    #endif\n\n    #ifdef MAPTEXTURE\n    dEmission *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n    #endif\n\n    #ifdef MAPVERTEX\n    dEmission *= gammaCorrectInput(saturate(vVertexColor.$VC));\n    #endif\n}\n";
export default _default;
