declare const _default: "\n#ifdef MAPFLOAT\nuniform float material_opacity;\n#endif\n\nvoid getOpacity() {\n    dAlpha = 1.0;\n\n    #ifdef MAPFLOAT\n    dAlpha *= material_opacity;\n    #endif\n\n    #ifdef MAPTEXTURE\n    dAlpha *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n    #endif\n\n    #ifdef MAPVERTEX\n    dAlpha *= clamp(vVertexColor.$VC, 0.0, 1.0);\n    #endif\n}\n";
export default _default;
