declare const _default: "\n\n#ifdef MAPCOLOR\nuniform vec3 material_sheen;\n#endif\n\nvoid getSheen() {\n    vec3 sheenColor = vec3(1, 1, 1);\n\n    #ifdef MAPCOLOR\n    sheenColor *= material_sheen;\n    #endif\n\n    #ifdef MAPTEXTURE\n    sheenColor *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n    #endif\n\n    #ifdef MAPVERTEX\n    sheenColor *= saturate(vVertexColor.$VC);\n    #endif\n\n    sSpecularity = sheenColor;\n}\n";
export default _default;
