import { vec3, mat3, mat4, vec4 } from 'gl-matrix';
export declare type TransformCallback = (x: number, y: number, width: number, height: number) => Transformer;
export declare type Transform3DCallback = (x: number, y: number, z: number, width: number, height: number, depth: number) => Transformer3D;
declare type Translate = ['translate', number, number];
declare type Cartesian = ['cartesian'];
declare type Custom = ['custom', TransformCallback];
declare type Matrix = ['matrix', Matrix3];
declare type Polar = ['polar', number, number, number, number];
declare type Transpose = ['transpose'];
declare type Scale = ['scale', number, number];
declare type ShearX = ['shear.x', number];
declare type ShearY = ['shear.y', number];
declare type Reflect = ['reflect'];
declare type ReflectX = ['reflect.x'];
declare type ReflectY = ['reflect.y'];
declare type Rotate = ['rotate', number];
declare type Helix = ['helix', number, number, number, number];
declare type Parallel = ['parallel', number, number, number, number];
declare type Fisheye = ['fisheye', number, number, number, number, boolean?];
declare type FisheyeX = ['fisheye.x', number, number, boolean?];
declare type FisheyeY = ['fisheye.y', number, number, boolean?];
declare type FisheyeCircular = ['fisheye.circular', number, number, number, number, boolean?];
declare type Cartesian3D = ['cartesian3D'];
declare type Translate3D = ['translate3D', number, number, number];
declare type Scale3D = ['scale3D', number, number, number];
export declare type Transformation = Translate | Cartesian | Custom | Matrix | Polar | Transpose | Scale | ShearX | ShearY | Reflect | ReflectX | ReflectY | Rotate | Helix | Parallel | Fisheye | FisheyeX | FisheyeY | FisheyeCircular;
export declare type Transformation3D = Cartesian3D | Translate3D | Scale3D;
export declare type Options = {
    x?: number;
    y?: number;
    width?: number;
    height?: number;
    transformations?: Transformation[];
};
export declare type Options3D = {
    x?: number;
    y?: number;
    z?: number;
    width?: number;
    height?: number;
    depth?: number;
    transformations?: Transformation3D[];
};
export declare type Vector2 = [number, number];
export declare type Vector3 = vec3;
export declare type Vector4 = vec4;
export declare type Vector = number[];
export declare type Matrix3 = mat3;
export declare type Matrix4 = mat4;
export declare type Transform = (vector: Vector2 | Vector) => Vector2 | Vector;
export declare type Transform3D = (vector: Vector3 | Vector) => Vector3 | Vector;
export declare type Transformer = {
    transform?: Transform;
    untransform?: Transform;
};
export declare type Transformer3D = {
    transform?: Transform3D;
    untransform?: Transform3D;
};
export declare type CreateTransformer = (params: number[] | (number | boolean)[] | [TransformCallback] | [Matrix3], x: number, y: number, width: number, height: number) => Transformer | Matrix3;
export declare type CreateTransformer3D = (params: number[] | (number | boolean)[] | [TransformCallback] | [Matrix3], x: number, y: number, z: number, width: number, height: number, depth: number) => Transformer3D | Matrix4;
export {};
