import { vec3 } from 'gl-matrix'; export declare class Plane { distance: number; normal: vec3; /** * lookup table for p-vertex & n-vertex when doing frustum culling */ pnVertexFlag: number; constructor(distance?: number, normal?: vec3); updatePNVertexFlag(): void; distanceToPoint(point: vec3): number; normalize(): void; intersectsLine(start: vec3, end: vec3, point?: vec3): boolean; }