/// <reference path="../../index.d.ts" />
import type { Selection, editor as Editor } from "monaco-editor";
import type { PublicLitElement as LitElement } from "@arcgis/lumina";

/** @internal */
export abstract class ArcgisCodeEditor extends LitElement {
  /**
   * The instance of the Monaco Editor after the component has been rendered.
   * To determine when a component is rendered, you can use componentOnReady() method.
   * The method returns a Promise that resolves after the component rendered for the first time.
   */
  get editorInstance(): Editor.IStandaloneCodeEditor | undefined;
  /**
   * Options to update on the editor.
   * For example:
   * ```json
   * {
   *   "fontSize": 18
   * }
   * ```
   *
   * To get the full list of options set on the editor, use the editorInstance property and see Monaco Editor options documentation for more details.
   */
  accessor editorOptions: Editor.IEditorOptions & Editor.IGlobalEditorOptions | undefined;
  /**
   * The language for the editor.
   * Currently supported language: arcade, arcgis-sql-expression, sql-layer-sql-server, sql-layer-postgres,
   * sql-layer-bigquery, json, css, html, javascript, typescript, and text.
   */
  accessor language: string | undefined;
  /**
   * A unique identifier for the model.
   * The unique identifier is sometimes used by language defaults to store model metadata.
   * For example, with arcade, the model id is used to store the arcade profile and other metadata.
   * The unique identifier is especially useful when there are multiple editors on the same page.
   */
  accessor modelId: `${string}-${string}-${string}-${string}-${string}`;
  /**
   * The initial value for the editor.
   * The value is the script, code, css, json, etc.
   *
   * @default ""
   */
  accessor value: string;
  /**
   * Inserts a snippet at the current position in the editor.
   *
   * @param text - The string snippet to insert
   */
  insertSnippet(text: string | null | undefined): Promise<void>;
  /**
   * Inserts a text at the current position in the editor.
   *
   * @param text - The string to insert
   */
  insertText(text: string | null | undefined): Promise<void>;
  /** Sets the focus on the editor. */
  setFocus(): Promise<void>;
  /** Emitted when the selection has changed. */
  readonly arcgisSelectionChange: import("@arcgis/lumina").TargetedEvent<this, {
      selection: Selection;
      model: Editor.ITextModel | null | undefined;
  }>;
  /** Emitted when the value has changed (script, code, css, json, etc.) */
  readonly arcgisValueChange: import("@arcgis/lumina").TargetedEvent<this, string>;
  readonly "@eventTypes": {
    arcgisSelectionChange: ArcgisCodeEditor["arcgisSelectionChange"]["detail"];
    arcgisValueChange: ArcgisCodeEditor["arcgisValueChange"]["detail"];
  };
}