import type { ClonableMixin } from "../../core/Clonable.js";
import type { JSONSupport } from "../../core/JSONSupport.js";

/** @since 5.0 */
export interface MeshVertexAttributesProperties extends Partial<Pick<MeshVertexAttributes, "color" | "normal" | "position" | "tangent" | "uv">> {}

/** @since 5.0 */
export default class MeshVertexAttributes extends MeshVertexAttributesSuperclass {
  constructor(properties?: MeshVertexAttributesProperties);
  /**
   * A flat array of the vertex colors (4 elements per vertex ranging from 0 to 255).
   * Vertex colors are multiplied by the component material color (if any is defined).
   */
  accessor color: MeshVertexColor | null | undefined;
  /**
   * A flat array of the vertex normals (3 elements per vertex ranging from -1 to 1).
   *
   * @since 5.0
   */
  accessor normal: MeshVertexNormal | null | undefined;
  /**
   * A flat array of vertex positions. Vertex positions have x, y and z coordinates and they should be in the spatial
   * reference system of the geometry.
   *
   * @since 5.0
   */
  accessor position: MeshVertexPosition;
  /**
   * A flat array of the vertex tangents (4 elements per vertex ranging from -1 to 1. The 4th element is a sign value
   * (-1 or +1) indicating handedness of the tangent basis). An array of 4-component vectors specifying per-vertex tangents.
   * Tangents are used (and currently required) for normal mapping—see [MeshMaterial.normalTexture](https://developers.arcgis.com/javascript/latest/references/core/geometry/support/MeshMaterial/#normalTexture).
   * For more details on the expected encoding of these, see the [glTF 2.0 spec](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0).
   *
   * @since 5.0
   */
  accessor tangent: MeshVertexTangent | null | undefined;
  /**
   * A flat array of vertex uv coordinates (2 elements per vertex).
   *
   * @since 5.0
   */
  accessor uv: MeshVertexUV | null | undefined;
}
declare const MeshVertexAttributesSuperclass: typeof JSONSupport & typeof ClonableMixin

/** @since 5.0 */
export type MeshVertexPosition = Float64Array<ArrayBuffer>;

/** @since 5.0 */
export type MeshVertexUV = Float32Array<ArrayBuffer>;

/** @since 5.0 */
export type MeshVertexNormal = Float32Array<ArrayBuffer>;

/** @since 5.0 */
export type MeshVertexTangent = Float32Array<ArrayBuffer>;

/** @since 5.0 */
export type MeshVertexColor = Uint8Array<ArrayBuffer>;