import type Symbol3DLayer from "./Symbol3DLayer.js";
import type ObjectSymbol3DLayerResource from "./support/ObjectSymbol3DLayerResource.js";
import type Symbol3DAnchorPosition3D from "./support/Symbol3DAnchorPosition3D.js";
import type Symbol3DMaterial from "./support/Symbol3DMaterial.js";
import type { ObjectSymbol3DLayerAnchor } from "./types.js";
import type { Symbol3DMaterialProperties } from "./support/Symbol3DMaterial.js";
import type { ObjectSymbol3DLayerResourceProperties } from "./support/ObjectSymbol3DLayerResource.js";
import type { Symbol3DAnchorPosition3DProperties } from "./support/Symbol3DAnchorPosition3D.js";
import type { Symbol3DLayerProperties } from "./Symbol3DLayer.js";

export interface ObjectSymbol3DLayerProperties extends Symbol3DLayerProperties, Partial<Pick<ObjectSymbol3DLayer, "anchor" | "castShadows" | "depth" | "heading" | "height" | "roll" | "tilt" | "width">> {
  /**
   * Defines the [anchor](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#anchor) relative to the center of the [symbol layer resource](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#resource). It is specified as a
   * ratio of the resource's bounding box dimensions.
   * For example, a value of `{ x: 0, y: 0, z: 0 }` designates the center, while a value of `{ x: -0.5, y: -0.5, z: -0.5 }` places
   * the symbol at the lower south-west corner of the symbol's bounding box.
   *
   * This property only applies when [anchor](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#anchor) is set to `relative`.
   *
   * @since 4.10
   * @example
   * symbolLayer.anchor = "relative";
   * symbolLayer.anchorPosition = { x: 0, y: 0, z: -0.5 }; // equivalent to `anchor: "bottom"`
   * @example
   * symbolLayer.anchor = "relative";
   * symbolLayer.anchorPosition = { x: 1.5, y: 1, z: 0 }; // the anchor can be placed outside of the symbol's bounding box
   */
  anchorPosition?: Symbol3DAnchorPosition3DProperties | null;
  /**
   * The material used to shade the object. This property defines the object's color and emissive properties.
   *
   * @example
   * // CSS color string
   * symbolLayer.material = {
   *   color: "dodgerblue"
   * };
   * @example
   * // HEX string
   * symbolLayer.material = {
   *   color: "#33cc33";
   * };
   * @example
   * // array of RGBA values
   * symbolLayer.material = {
   *   color: [51, 204, 51, 0.3];
   * };
   * @example
   * // object with rgba properties
   * symbolLayer.material = {
   *   color: {
   *     r: 51,
   *     g: 51,
   *     b: 204,
   *     a: 0.7
   *   }
   * };
   * @example
   * // object with emissive properties enabled
   * symbolLayer.material: {
   *   color: "#00E9FF",
   *   emissive: { strength: 1, source: "color" },
   * };
   * @example
   * // object with emissive properties from a object's texture
   * symbolLayer.material: {
   *   emissive: { strength: 1, source: "emissive" },
   * };
   */
  material?: Symbol3DMaterialProperties | null;
  /**
   * The primitive shape (`primitive`) or external 3D model (`href`) used to visualize the
   * points. If both properties are present, `primitive` takes precedence and `href` is ignored.
   * When using the `href` property, external 3D models must be present in
   * [glTF format](https://www.khronos.org/gltf/).
   *
   * @default { primitive: "sphere" }
   * @see [Sample: Visualize features with realistic 3D symbols](https://developers.arcgis.com/javascript/latest/sample-code/visualization-trees-realistic/)
   */
  resource?: ObjectSymbol3DLayerResourceProperties | null;
}

/**
 * ObjectSymbol3DLayer is used to render [Point](https://developers.arcgis.com/javascript/latest/references/core/geometry/Point/) geometries
 * using a volumetric 3D shape (e.g., a sphere or cylinder) with a [PointSymbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/PointSymbol3D/)
 * in a [SceneView](https://developers.arcgis.com/javascript/latest/references/core/views/SceneView/). [MapView](https://developers.arcgis.com/javascript/latest/references/core/views/MapView/) does not support
 * 3D symbols. [Polygon](https://developers.arcgis.com/javascript/latest/references/core/geometry/Polygon/) features may also be rendered with
 * ObjectSymbol3DLayers, but the object symbol layer must be contained in a
 * [PolygonSymbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/PolygonSymbol3D/), not a [PointSymbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/PointSymbol3D/)
 * in this scenario.
 *
 * The shape of the object is set in the [resource](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#resource) property and the color
 * of the object is set in the [material](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#material) property. The size of the object is
 * always defined in meters. Size can be directly set in the
 * [height](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#height), [width](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#width), and [depth](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#depth) properties. Object color and size
 * can also be data-driven by adding [size](https://developers.arcgis.com/javascript/latest/references/core/renderers/SimpleRenderer/#visualVariables) and/or
 * [color visual variables](https://developers.arcgis.com/javascript/latest/references/core/renderers/SimpleRenderer/#visualVariables)
 * to any [Renderer](https://developers.arcgis.com/javascript/latest/references/core/renderers/Renderer/) that uses this symbol layer.
 *
 * ObjectSymbol3DLayers must be added to the `symbolLayers` property of
 * either [PointSymbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/PointSymbol3D/) or
 * [PolygonSymbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/PolygonSymbol3D/) symbols. Multiple symbol layers may be used
 * in a single symbol. The image below depicts a point [FeatureLayer](https://developers.arcgis.com/javascript/latest/references/core/layers/FeatureLayer/) whose features are
 * symbolized with a [PointSymbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/PointSymbol3D/) containing a cylinder-based
 * ObjectSymbol3DLayer.
 *
 * [![symbols-3d-objects](https://developers.arcgis.com/javascript/latest/assets/references/core/symbols/symbols-3d-objects.png)](https://developers.arcgis.com/javascript/latest/sample-code/visualization-multivariate-3d/)
 *
 * See [Symbol3DLayer](https://developers.arcgis.com/javascript/latest/references/core/symbols/Symbol3DLayer/) and [Symbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/Symbol3D/) to read
 * more general information about 3D symbols, symbol layers and how they relate to one another.
 *
 * @since 4.0
 * @see [Symbol Builder](https://developers.arcgis.com/javascript/latest/symbol-builder/)
 * @see [Sample - Flat vs. volumetric 3D symbol layers](https://developers.arcgis.com/javascript/latest/sample-code/symbols-points-3d/)
 * @see [Sample - Visualize features thematically with multiple variables (3D)](https://developers.arcgis.com/javascript/latest/sample-code/visualization-multivariate-3d/)
 * @see [Sample - Visualize features with realistic 3D symbols](https://developers.arcgis.com/javascript/latest/sample-code/visualization-trees-realistic/)
 * @see [Symbol3DLayer](https://developers.arcgis.com/javascript/latest/references/core/symbols/Symbol3DLayer/)
 * @see [Symbol3D](https://developers.arcgis.com/javascript/latest/references/core/symbols/Symbol3D/)
 * @see [Renderer](https://developers.arcgis.com/javascript/latest/references/core/renderers/Renderer/)
 * @see [ArcGIS blog - Working with objects, paths, and extrusion](https://blogs.esri.com/esri/arcgis/2016/01/25/3d-visualization-working-with-objects-paths-and-extrusion/)
 * @see [ArcGIS blog - Using attributes to represent real-world sizes of features](https://blogs.esri.com/esri/arcgis/2016/02/01/3d-visualization-using-attributes-to-represent-real-world-sizes-of-features/)
 * @example
 * // symbol using a cylinder as a resource
 * const symbol = new PointSymbol3D ({
 *   symbolLayers: [ new ObjectSymbol3DLayer({
 *     width: 5,  // diameter of the object from east to west in meters
 *     height: 20,  // height of the object in meters
 *     depth: 15,  // diameter of the object from north to south in meters
 *     resource: { primitive: "cylinder" },
 *     material: { color: "red" }
 *   })]
 * });
 * @example
 * // symbol using a glTF 3D model as a resource
 * const symbol = new PointSymbol3D({
 *   symbolLayers: [ new ObjectSymbol3DLayer({
 *     resource: {
 *       href: "../3d-assets/model.gltf"
 *     },
 *     height: 3,
 *     material: {
 *       color: "red"
 *     }
 *   })]
 * });
 */
export default class ObjectSymbol3DLayer extends Symbol3DLayer {
  constructor(properties?: ObjectSymbol3DLayerProperties);
  /**
   * The positioning of the symbol relative to the geometry. The default behavior (`origin`) depends on the resource:
   * * For `sphere`, `cube` and `diamond` primitives, the origin is at the center.
   * * For `cylinder`, `cone`, `inverted-cone` and `tetrahedron` primitives, the origin is at the bottom.
   * * For `href` resources, the origin coincides with the origin of the 3D model.
   *
   * If `anchor` is set to `relative`, the anchor is defined by [anchorPosition](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#anchorPosition) as a fraction of
   * the symbol's bounding box.
   *
   * @default "origin"
   */
  anchor?: ObjectSymbol3DLayerAnchor | null;
  /**
   * Defines the [anchor](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#anchor) relative to the center of the [symbol layer resource](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#resource). It is specified as a
   * ratio of the resource's bounding box dimensions.
   * For example, a value of `{ x: 0, y: 0, z: 0 }` designates the center, while a value of `{ x: -0.5, y: -0.5, z: -0.5 }` places
   * the symbol at the lower south-west corner of the symbol's bounding box.
   *
   * This property only applies when [anchor](https://developers.arcgis.com/javascript/latest/references/core/symbols/ObjectSymbol3DLayer/#anchor) is set to `relative`.
   *
   * @since 4.10
   * @example
   * symbolLayer.anchor = "relative";
   * symbolLayer.anchorPosition = { x: 0, y: 0, z: -0.5 }; // equivalent to `anchor: "bottom"`
   * @example
   * symbolLayer.anchor = "relative";
   * symbolLayer.anchorPosition = { x: 1.5, y: 1, z: 0 }; // the anchor can be placed outside of the symbol's bounding box
   */
  get anchorPosition(): Symbol3DAnchorPosition3D | null | undefined;
  set anchorPosition(value: Symbol3DAnchorPosition3DProperties | null | undefined);
  /**
   * Indicates whether the symbol layer geometry casts shadows in the scene.
   * Setting this property to `false` will disable shadows for the symbol layer
   * even if direct shadows are enabled in
   * [SceneView.environment](https://developers.arcgis.com/javascript/latest/references/core/views/SceneView/#environment).
   *
   * @default true
   * @since 4.11
   * @example
   * // disables shadow casting
   * symbolLayer.castShadows = false;
   */
  accessor castShadows: boolean;
  /**
   * The depth, or diameter from north to south, of the object in meters.
   * If `undefined`, the depth will be calculated to maintain the original
   * proportions of the object.
   *
   * @default 10
   * @example
   * // depth of the symbol in meters
   * symbolLayer.depth = 5000;
   */
  accessor depth: number | null | undefined;
  /**
   * The clockwise rotation of the symbol in the horizontal plane (i.e., around the z axis).
   * The rotation is specified in degrees and is relative to the y-axis.
   *
   * If the symbol resource is aligned such that its forward facing side points in the direction of the y-axis
   * (the y-axis always points North in WGS84 or WebMercator coordinates), its upwards facing side is pointing
   * in the direction of the z-axis, and its right-hand side points in the direction of the x-axis (the x-axis
   * always points East in WGS84 or WebMercator coordinates), then this angle corresponds to the heading of
   * the symbol.
   *
   * @example
   * // heading of the symbol in degrees
   * symbolLayer.heading = 180;
   */
  accessor heading: number | null | undefined;
  /**
   * The height of the object in meters. If `undefined`, the height will be
   * calculated to maintain the original proportions of the object.
   *
   * @default 10
   * @example
   * // height of the symbol in meters
   * symbolLayer.height = 1000;
   */
  accessor height: number | null | undefined;
  /**
   * The material used to shade the object. This property defines the object's color and emissive properties.
   *
   * @example
   * // CSS color string
   * symbolLayer.material = {
   *   color: "dodgerblue"
   * };
   * @example
   * // HEX string
   * symbolLayer.material = {
   *   color: "#33cc33";
   * };
   * @example
   * // array of RGBA values
   * symbolLayer.material = {
   *   color: [51, 204, 51, 0.3];
   * };
   * @example
   * // object with rgba properties
   * symbolLayer.material = {
   *   color: {
   *     r: 51,
   *     g: 51,
   *     b: 204,
   *     a: 0.7
   *   }
   * };
   * @example
   * // object with emissive properties enabled
   * symbolLayer.material: {
   *   color: "#00E9FF",
   *   emissive: { strength: 1, source: "color" },
   * };
   * @example
   * // object with emissive properties from a object's texture
   * symbolLayer.material: {
   *   emissive: { strength: 1, source: "emissive" },
   * };
   */
  get material(): Symbol3DMaterial | null | undefined;
  set material(value: Symbol3DMaterialProperties | null | undefined);
  /**
   * The primitive shape (`primitive`) or external 3D model (`href`) used to visualize the
   * points. If both properties are present, `primitive` takes precedence and `href` is ignored.
   * When using the `href` property, external 3D models must be present in
   * [glTF format](https://www.khronos.org/gltf/).
   *
   * @default { primitive: "sphere" }
   * @see [Sample: Visualize features with realistic 3D symbols](https://developers.arcgis.com/javascript/latest/sample-code/visualization-trees-realistic/)
   */
  get resource(): ObjectSymbol3DLayerResource | null | undefined;
  set resource(value: ObjectSymbol3DLayerResourceProperties | null | undefined);
  /**
   * The rotation of the symbol in the lateral vertical plane (i.e., around the y axis).
   * The rotation is specified in degrees and is relative to the x-axis. At 0 degrees, the model is level.
   * A positive value lifts the left part and lowers the right part of the model.
   *
   * If the symbol resource is aligned such that its forward facing side points in the direction of the y-axis
   * (the y-axis always points North in WGS84 or WebMercator coordinates), its upwards facing side is pointing
   * in the direction of the z-axis, and its right-hand side points in the direction of the x-axis (the x-axis
   * always points East in WGS84 or WebMercator coordinates), then this angle corresponds to the roll of
   * the symbol.
   *
   * @since 4.4
   * @example
   * // roll of the symbol in degrees
   * symbolLayer.roll = 90;
   */
  accessor roll: number | null | undefined;
  /**
   * The rotation of the symbol in the longitudinal vertical plane (i.e., around the x axis).
   * The rotation is specified in degrees and is relative to the y-axis. At 0 degrees, the model is level.
   * A positive value points lifts the front and lowers the back of the model.
   *
   * If the symbol resource is aligned such that its forward facing side points in the direction of the y-axis
   * (the y-axis always points North in WGS84 or WebMercator coordinates), its upwards facing side is pointing
   * in the direction of the z-axis, and its right-hand side points in the direction of the x-axis (the x-axis
   * always points East in WGS84 or WebMercator coordinates), then this angle corresponds to the tilt of
   * the symbol.
   *
   * @since 4.4
   * @example
   * // tilt of the symbol in degrees
   * symbolLayer.tilt = 45;
   */
  accessor tilt: number | null | undefined;
  /** The object type. */
  get type(): "object";
  /**
   * The width, or diameter from east to west, of the object in meters.
   * If `undefined`, the width will be calculated to maintain the original
   * proportions of the object.
   *
   * @default 10
   * @example
   * // width of the symbol in meters
   * symbolLayer.width = 5000;
   */
  accessor width: number | null | undefined;
  /**
   * Creates a deep clone of the symbol layer.
   *
   * @returns A deep clone of the object that
   *                                                      invoked this method.
   * @example
   * // Creates a deep clone of the graphic's first symbol layer
   * let symLyr = graphic.symbol.symbolLayers.at(0).clone();
   */
  clone(): ObjectSymbol3DLayer;
}