import { b2Vec2 } from '../Common/Math';
/**
 * Returns data on the collision between a ray and a shape.
 */
export declare class b2RayCastOutput {
    __fast__: boolean;
    /**
     * The normal at the point of collision
     */
    normal: b2Vec2;
    /**
     * The fraction between p1 and p2 that the collision occurs at
     */
    fraction: number;
}
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