/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package Box2D.Collision { import Box2D.Common.b2internal; use namespace b2internal; /** * We use contact ids to facilitate warm starting. */ public class Features { /** * The edge that defines the outward contact normal. */ public function get referenceEdge():int{ return _referenceEdge; } public function set referenceEdge(value:int) : void{ _referenceEdge = value; _m_id._key = (_m_id._key & 0xffffff00) | (_referenceEdge & 0x000000ff); } public var _referenceEdge:int; /** * The edge most anti-parallel to the reference edge. */ public function get incidentEdge():int{ return _incidentEdge; } public function set incidentEdge(value:int) : void{ _incidentEdge = value; _m_id._key = (_m_id._key & 0xffff00ff) | ((_incidentEdge << 8) & 0x0000ff00); } public var _incidentEdge:int; /** * The vertex (0 or 1) on the incident edge that was clipped. */ public function get incidentVertex():int{ return _incidentVertex; } public function set incidentVertex(value:int) : void{ _incidentVertex = value; _m_id._key = (_m_id._key & 0xff00ffff) | ((_incidentVertex << 16) & 0x00ff0000); } public var _incidentVertex:int; /** * A value of 1 indicates that the reference edge is on shape2. */ public function get flip():int{ return _flip; } public function set flip(value:int) : void{ _flip = value; _m_id._key = (_m_id._key & 0x00ffffff) | ((_flip << 24) & 0xff000000); } public var _flip:int; public var _m_id:b2ContactID; }; }