/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package Box2D.Dynamics.Contacts{ import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public function b2ContactConstraint(){ points = new Array(b2Settings.b2_maxManifoldPoints); for (var i:int = 0; i < b2Settings.b2_maxManifoldPoints; i++){ points[i] = new b2ContactConstraintPoint(); } } public var points:Array; public var normal:b2Vec2=new b2Vec2(); public var manifold:b2Manifold; public var body1:b2Body; public var body2:b2Body; public var friction:Number; public var restitution:Number; public var pointCount:int; }; }