/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package Box2D.Dynamics.Joints{ import Box2D.Common.Math.*; /// Gear joint definition. This definition requires two existing /// revolute or prismatic joints (any combination will work). /// The provided joints must attach a dynamic body to a static body. public class b2GearJointDef extends b2JointDef { public function b2GearJointDef() { type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1.0; } /// The first revolute/prismatic joint attached to the gear joint. public var joint1:b2Joint; /// The second revolute/prismatic joint attached to the gear joint. public var joint2:b2Joint; /// The gear ratio. /// @see b2GearJoint for explanation. public var ratio:Number; }; }