﻿/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

import { b2Body } from '../b2Body';
import { b2Joint } from '../Joints';

/// Joint definitions are used to construct joints.
export class b2JointDef {

	constructor() {
		this.type = b2Joint.e_unknownJoint;
		this.userData = null;
		this.body1 = null;
		this.body2 = null;
		this.collideConnected = false;
	}

	/// The joint type is set automatically for concrete joint types.
	public type: number /** int */;
	/// Use this to attach application specific data to your joints.
	public userData: any;
	/// The first attached body.
	public body1: b2Body;
	/// The second attached body.
	public body2: b2Body;
	/// Set this flag to true if the attached bodies should collide.
	public collideConnected: boolean;

}