import { ColorTransform } from '@awayjs/core';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticleInitialColorNode } from '../nodes/ParticleInitialColorNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
*
*/
export declare class ParticleInitialColorState extends ParticleStateBase {
    /** @private */
    static MULTIPLIER_INDEX: number;
    /** @private */
    static OFFSET_INDEX: number;
    private _particleInitialColorNode;
    private _usesMultiplier;
    private _usesOffset;
    private _initialColor;
    private _multiplierData;
    private _offsetData;
    constructor(animator: ParticleAnimator, particleInitialColorNode: ParticleInitialColorNode);
    /**
     * Defines the initial color transform of the state, when in global mode.
     */
    get initialColor(): ColorTransform;
    set initialColor(value: ColorTransform);
    /**
     * @inheritDoc
     */
    setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
    private updateColorData;
}
//# sourceMappingURL=ParticleInitialColorState.d.ts.map