import { Vector3D } from '@awayjs/core';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticleRotateToPositionNode } from '../nodes/ParticleRotateToPositionNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
 * ...
 */
export declare class ParticleRotateToPositionState extends ParticleStateBase {
    /** @private */
    static MATRIX_INDEX: number;
    /** @private */
    static POSITION_INDEX: number;
    private _particleRotateToPositionNode;
    private _position;
    private _matrix;
    private _offset;
    /**
     * Defines the position of the point the particle will rotate to face when in global mode. Defaults to 0,0,0.
     */
    get position(): Vector3D;
    set position(value: Vector3D);
    constructor(animator: ParticleAnimator, particleRotateToPositionNode: ParticleRotateToPositionNode);
    setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
}
//# sourceMappingURL=ParticleRotateToPositionState.d.ts.map