import { Vector3D } from '@awayjs/core';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticleNodeBase } from '../nodes/ParticleNodeBase';
import { ParticleAnimator } from '../ParticleAnimator';
import { AnimationStateBase } from './AnimationStateBase';
/**
 * ...
 */
export declare class ParticleStateBase extends AnimationStateBase {
    private _particleNode;
    _pParticleAnimator: ParticleAnimator;
    _pDynamicProperties: Array<Vector3D>;
    _pDynamicPropertiesDirty: Object;
    _pNeedUpdateTime: boolean;
    constructor(animator: ParticleAnimator, particleNode: ParticleNodeBase, needUpdateTime?: boolean);
    get needUpdateTime(): boolean;
    setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
    _pUpdateDynamicProperties(animationElements: AnimationElements): void;
}
//# sourceMappingURL=ParticleStateBase.d.ts.map