import { Vector3D } from '@awayjs/core';
import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer';
import { AnimationElements } from '../data/AnimationElements';
import { ParticleVelocityNode } from '../nodes/ParticleVelocityNode';
import { ParticleAnimator } from '../ParticleAnimator';
import { ParticleStateBase } from './ParticleStateBase';
/**
 * ...
 */
export declare class ParticleVelocityState extends ParticleStateBase {
    /** @private */
    static VELOCITY_INDEX: number;
    private _particleVelocityNode;
    private _velocity;
    /**
     * Defines the default velocity vector of the state, used when in global mode.
     */
    get velocity(): Vector3D;
    set velocity(value: Vector3D);
    /**
     *
     */
    getVelocities(): Array<Vector3D>;
    setVelocities(value: Array<Vector3D>): void;
    constructor(animator: ParticleAnimator, particleVelocityNode: ParticleVelocityNode);
    setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void;
}
//# sourceMappingURL=ParticleVelocityState.d.ts.map