/**
 * Options for setting the properties mode of a particle animation node.
 */
export class ParticlePropertiesMode {
	/**
	 * Mode that defines the particle node as acting on global properties (ie. the properties set in the node constructor or the corresponding animation state).
	 */
	public static GLOBAL: number = 0;

	/**
	 * Mode that defines the particle node as acting on local static properties (ie. the properties of particles set in the initialising on the animation set).
	 */
	public static LOCAL_STATIC: number = 1;

	/**
	 * Mode that defines the particle node as acting on local dynamic properties (ie. the properties of the particles set in the corresponding animation state).
	 */
	public static LOCAL_DYNAMIC: number = 2;
}