/**
 * MethodVO contains data for a given shader object for the use within a single material.
 * This allows shader methods to be shared across materials while their non-public state differs.
 */
export declare class ChunkVO {
    useChunk: boolean;
    needsProjection: boolean;
    needsView: boolean;
    needsNormals: boolean;
    needsTangents: boolean;
    needsGlobalVertexPos: boolean;
    needsGlobalFragmentPos: boolean;
}
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