export declare enum ContextGLVertexBufferFormat {
    FLOAT_1 = 0,
    FLOAT_2 = 1,
    FLOAT_3 = 2,
    FLOAT_4 = 3,
    BYTE_1 = 4,
    BYTE_2 = 5,
    BYTE_3 = 6,
    BYTE_4 = 7,
    UNSIGNED_BYTE_1 = 8,
    UNSIGNED_BYTE_2 = 9,
    UNSIGNED_BYTE_3 = 10,
    UNSIGNED_BYTE_4 = 11,
    SHORT_1 = 12,
    SHORT_2 = 13,
    SHORT_3 = 14,
    SHORT_4 = 15,
    UNSIGNED_SHORT_1 = 16,
    UNSIGNED_SHORT_2 = 17,
    UNSIGNED_SHORT_3 = 18,
    UNSIGNED_SHORT_4 = 19
}
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