export enum ContextGLBlendFactor
	{
	DESTINATION_ALPHA,
	DESTINATION_COLOR,
	ONE,
	ONE_MINUS_DESTINATION_ALPHA,
	ONE_MINUS_DESTINATION_COLOR,
	ONE_MINUS_SOURCE_ALPHA,
	ONE_MINUS_SOURCE_COLOR,
	SOURCE_ALPHA,
	SOURCE_COLOR,
	ZERO
}

export enum ContextGLBlendEquation {
	ADD = 0,
	SUBTRACT = 1,
	REVERSE_SUBTRACT = 2,
	MIN = 3,
	MAX = 4
}