import { ITextureBase } from './ITextureBase';
export interface ICubeTexture extends ITextureBase {
    size: number;
    uploadFromArray(array: Uint8Array | Array<number>, side: number, miplevel?: number, premultiplied?: boolean): any;
    uploadCompressedTextureFromArray(array: Uint8Array, offset: number, async: boolean, premultiplied?: boolean): any;
}
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