export enum ContextGLVertexBufferFormat
	{
	FLOAT_1,
	FLOAT_2,
	FLOAT_3,
	FLOAT_4,
	BYTE_1,
	BYTE_2,
	BYTE_3,
	BYTE_4,
	UNSIGNED_BYTE_1,
	UNSIGNED_BYTE_2,
	UNSIGNED_BYTE_3,
	UNSIGNED_BYTE_4,
	SHORT_1,
	SHORT_2,
	SHORT_3,
	SHORT_4,
	UNSIGNED_SHORT_1,
	UNSIGNED_SHORT_2,
	UNSIGNED_SHORT_3,
	UNSIGNED_SHORT_4
}