import { IAsset, Matrix3D, Rectangle, Transform } from '@awayjs/core';
import { BlendMode } from '@awayjs/stage';
import { BoundingVolumeType } from '../bounds/BoundingVolumeType';
import { ContainerNode } from '../partition/ContainerNode';
import { BoundsPicker } from '../pick/BoundsPicker';
import { AlignmentMode } from './AlignmentMode';
import { IEntity } from './IEntity';
import { OrientationMode } from './OrientationMode';
export interface IContainer extends IAsset {
    pickObjectFromTimeline: boolean;
    zOffset: number;
    getBoundsPrimitive(picker: BoundsPicker): IContainer;
    getScrollRectPrimitive(): IContainer;
    castsShadows: boolean;
    mouseEnabled: boolean;
    boundsVisible: boolean;
    transform: Transform;
    _registrationMatrix3D: Matrix3D;
    readonly maskId: number;
    readonly filters: Array<any>;
    cacheAsBitmap: boolean;
    scale9Grid: Rectangle;
    getEntity(): IEntity;
    getMouseCursor(): string;
    tabEnabled: boolean;
    isAVMScene: boolean;
    setFocus(value: boolean, fromMouseDown?: boolean, sendSoftKeyEvent?: boolean): any;
    maskMode: boolean;
    masks: Array<IContainer>;
    blendMode: BlendMode;
    alignmentMode: AlignmentMode;
    orientationMode: OrientationMode;
    scrollRect: Rectangle;
    /**
     *
     */
    defaultBoundingVolume: BoundingVolumeType;
    pickObject: IContainer;
    /**
     * @internal
     */
    mouseChildren: boolean;
    /**
     * @internal
     */
    visible: boolean;
    _initNode(node: ContainerNode): any;
}
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