import { ITraversable } from './ITraversable';
/**
 * Picks a 3d object from a view or scene by 3D raycast calculations. Performs
 * an initial coarse boundary calculation to return a subset of entities whose
 * bounding volumes intersect with the specified ray, then triggers an optional
 * picking collider on individual renderable objects to further determine the
 * precise values of the picking ray collision.
 *
 * @class away.pick.RaycastPicker
 */
export interface IEntityTraverser {
    /**
     *
     */
    applyTraversable(traversable: ITraversable): void;
}
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