import { GameState } from '../global';
export type GetIsPendingResolutionParams = {
    state: GameState;
    startsAt: string;
};
/**
 * Determines if a game is pending resolution after completion.
 * Returns true if the game is in Live state but has exceeded the expected resolution window (100 minutes after start).
 *
 * - Docs: https://gem.azuro.org/hub/apps/toolkit/utils/getIsPendingResolution
 *
 * @example
 * import { getIsPendingResolution, GameState } from '@azuro-org/toolkit'
 *
 * const isPending = getIsPendingResolution({
 *   state: GameState.Live,
 *   startsAt: '1640000000'
 * })
 * */
export declare const getIsPendingResolution: ({ state, startsAt }: GetIsPendingResolutionParams) => boolean;
