import type { DepthTextureCreationOptions, TextureSize } from "../../Materials/Textures/textureCreationOptions";
import type { RenderTargetWrapper } from "../renderTargetWrapper";
import type { InternalTexture } from "../../Materials/Textures/internalTexture";
declare module "../../Engines/abstractEngine" {
    interface AbstractEngine {
        /**
         * Creates a depth stencil texture.
         * This is only available in WebGL 2 or with the depth texture extension available.
         * @param size The size of face edge in the texture.
         * @param options The options defining the texture.
         * @param rtWrapper The render target wrapper for which the depth/stencil texture must be created
         * @returns The texture
         */
        createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;
    }
}
