import { NodeMaterialBlock } from "../../nodeMaterialBlock";
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
import type { AbstractMesh } from "../../../../Meshes/abstractMesh";
import type { NodeMaterial, NodeMaterialDefines } from "../../nodeMaterial";
import type { Effect } from "../../../effect";
import type { Mesh } from "../../../../Meshes/mesh";
import type { Scene } from "../../../../scene";
/**
 * Block used to add image processing support to fragment shader
 */
export declare class ImageProcessingBlock extends NodeMaterialBlock {
    /**
     * Create a new ImageProcessingBlock
     * @param name defines the block name
     */
    constructor(name: string);
    /**
     * Defines if the input should be converted to linear space (default: true)
     */
    convertInputToLinearSpace: boolean;
    /**
     * Gets the current class name
     * @returns the class name
     */
    getClassName(): string;
    /**
     * Gets the color input component
     */
    get color(): NodeMaterialConnectionPoint;
    /**
     * Gets the output component
     */
    get output(): NodeMaterialConnectionPoint;
    /**
     * Gets the rgb component
     */
    get rgb(): NodeMaterialConnectionPoint;
    /**
     * Initialize the block and prepare the context for build
     * @param state defines the state that will be used for the build
     */
    initialize(state: NodeMaterialBuildState): void;
    private _initShaderSourceAsync;
    isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): boolean;
    prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
    bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
    protected _buildBlock(state: NodeMaterialBuildState): this;
    protected _dumpPropertiesCode(): string;
    serialize(): any;
    _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
}
