import { NodeGeometryBlock } from "../nodeGeometryBlock";
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
import type { NodeGeometryBuildState } from "../nodeGeometryBuildState";
/**
 * Block used to apply a transform to a vector / geometry
 */
export declare class GeometryTransformBlock extends NodeGeometryBlock {
    private _rotationMatrix;
    private _scalingMatrix;
    private _translationMatrix;
    private _scalingRotationMatrix;
    private _pivotMatrix;
    private _backPivotMatrix;
    private _transformMatrix;
    /**
     * Gets or sets a boolean indicating that this block can evaluate context
     * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
     */
    evaluateContext: boolean;
    /**
     * Create a new GeometryTransformBlock
     * @param name defines the block name
     */
    constructor(name: string);
    /**
     * Gets the current class name
     * @returns the class name
     */
    getClassName(): string;
    /**
     * Gets the value input component
     */
    get value(): NodeGeometryConnectionPoint;
    /**
     * Gets the matrix input component
     */
    get matrix(): NodeGeometryConnectionPoint;
    /**
     * Gets the translation input component
     */
    get translation(): NodeGeometryConnectionPoint;
    /**
     * Gets the rotation input component
     */
    get rotation(): NodeGeometryConnectionPoint;
    /**
     * Gets the scaling input component
     */
    get scaling(): NodeGeometryConnectionPoint;
    /**
     * Gets the pivot input component
     */
    get pivot(): NodeGeometryConnectionPoint;
    /**
     * Gets the output component
     */
    get output(): NodeGeometryConnectionPoint;
    protected _buildBlock(state: NodeGeometryBuildState): void;
    protected _dumpPropertiesCode(): string;
    /**
     * Serializes this block in a JSON representation
     * @returns the serialized block object
     */
    serialize(): any;
    _deserialize(serializationObject: any): void;
}
