import type { Camera } from "../Cameras/camera";
import { PostProcess } from "./postProcess";
import type { AbstractEngine } from "../Engines/abstractEngine.js";
import "../Shaders/stereoscopicInterlace.fragment";
/**
 * StereoscopicInterlacePostProcessI used to render stereo views from a rigged camera with support for alternate line interlacing
 */
export declare class StereoscopicInterlacePostProcessI extends PostProcess {
    private _stepSize;
    private _passedProcess;
    /**
     * Gets a string identifying the name of the class
     * @returns "StereoscopicInterlacePostProcessI" string
     */
    getClassName(): string;
    /**
     * Initializes a StereoscopicInterlacePostProcessI
     * @param name The name of the effect.
     * @param rigCameras The rig cameras to be applied to the post process
     * @param isStereoscopicHoriz If the rendered results are horizontal or vertical
     * @param isStereoscopicInterlaced If the rendered results are alternate line interlaced
     * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
     * @param engine The engine which the post process will be applied. (default: current engine)
     * @param reusable If the post process can be reused on the same frame. (default: false)
     */
    constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, isStereoscopicInterlaced: boolean, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean);
}
/**
 * StereoscopicInterlacePostProcess used to render stereo views from a rigged camera
 */
export declare class StereoscopicInterlacePostProcess extends PostProcess {
    private _stepSize;
    private _passedProcess;
    /**
     * Gets a string identifying the name of the class
     * @returns "StereoscopicInterlacePostProcess" string
     */
    getClassName(): string;
    /**
     * Initializes a StereoscopicInterlacePostProcess
     * @param name The name of the effect.
     * @param rigCameras The rig cameras to be applied to the post process
     * @param isStereoscopicHoriz If the rendered results are horizontal or vertical
     * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
     * @param engine The engine which the post process will be applied. (default: current engine)
     * @param reusable If the post process can be reused on the same frame. (default: false)
     */
    constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean);
}
