import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
import { type NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js";
import { type NodeMaterialBuildState } from "../../nodeMaterialBuildState.js";
import { type AbstractMesh } from "../../../../Meshes/abstractMesh.js";
import { type NodeMaterial, type NodeMaterialDefines } from "../../nodeMaterial.js";
import { type SubMesh } from "../../../../Meshes/subMesh.js";
/**
 * Block used to add support for instances
 * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances
 */
export declare class InstancesBlock extends NodeMaterialBlock {
    /**
     * Creates a new InstancesBlock
     * @param name defines the block name
     */
    constructor(name: string);
    /**
     * Gets the current class name
     * @returns the class name
     */
    getClassName(): string;
    /**
     * Gets the first world row input component
     */
    get world0(): NodeMaterialConnectionPoint;
    /**
     * Gets the second world row input component
     */
    get world1(): NodeMaterialConnectionPoint;
    /**
     * Gets the third world row input component
     */
    get world2(): NodeMaterialConnectionPoint;
    /**
     * Gets the forth world row input component
     */
    get world3(): NodeMaterialConnectionPoint;
    /**
     * Gets the world input component
     */
    get world(): NodeMaterialConnectionPoint;
    /**
     * Gets the output component
     */
    get output(): NodeMaterialConnectionPoint;
    /**
     * Gets the instanceID component
     */
    get instanceID(): NodeMaterialConnectionPoint;
    /**
     * Auto configure the block based on the material
     * @param material - the node material
     * @param additionalFilteringInfo - additional filtering info
     */
    autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
    /**
     * Prepare the list of defines
     * @param defines - the list of defines
     * @param nodeMaterial - the node material
     * @param mesh - the mesh
     * @param useInstances - whether to use instances
     * @param subMesh - the sub mesh
     */
    prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial, mesh?: AbstractMesh, useInstances?: boolean, subMesh?: SubMesh): void;
    protected _buildBlock(state: NodeMaterialBuildState): this;
}
