import { Nullable } from "@babylonjs/core/types"; import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup"; import { TransformNode } from "@babylonjs/core/Meshes/transformNode"; import { IScene, INode, IAnimation } from "../glTFLoaderInterfaces"; import { IGLTFLoaderExtension } from "../glTFLoaderExtension"; import { GLTFLoader } from "../glTFLoader"; /** * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter) */ export declare class MSFT_audio_emitter implements IGLTFLoaderExtension { /** The name of this extension. */ readonly name = "MSFT_audio_emitter"; /** Defines whether this extension is enabled. */ enabled: boolean; private _loader; private _clips; private _emitters; /** @hidden */ constructor(loader: GLTFLoader); /** @hidden */ dispose(): void; /** @hidden */ onLoading(): void; /** @hidden */ loadSceneAsync(context: string, scene: IScene): Nullable>; /** @hidden */ loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable>; /** @hidden */ loadAnimationAsync(context: string, animation: IAnimation): Nullable>; private _loadClipAsync; private _loadEmitterAsync; private _getEventAction; private _loadAnimationEventAsync; }