import type { DamageEffectName } from '../../damage';
import type { PowerUpName } from '../../powerUp';
import type { ScreenGameTimeLeft } from './ScreenGameTimeLeft';
import type { ScreenKartPosition } from './ScreenKartPosition';
export type ScreenViewBaseConfig = {
    position?: ScreenKartPosition;
    coins?: number | null;
    gameTimeLeft?: ScreenGameTimeLeft;
    powerUp?: PowerUpName | 'Clear PowerUp' | null;
    damageEffect?: DamageEffectName | null;
};
