import type { DamageEffectName } from '../../damage';
import type { PowerUpName } from '../../powerUp';
import type { ScreenGameTimeLeft } from './ScreenGameTimeLeft';
import type { ScreenKartPosition } from './ScreenKartPosition';

export type ScreenViewBaseConfig = {
  position?: ScreenKartPosition;
  coins?: number | null;
  gameTimeLeft?: ScreenGameTimeLeft;
  powerUp?: PowerUpName | 'Clear PowerUp' | null;
  damageEffect?: DamageEffectName | null;
};
