import { z } from 'zod';
export declare const flowSchema: z.ZodObject<{
    id: z.ZodNumber;
    name: z.ZodString;
    description: z.ZodOptional<z.ZodString>;
    commands: z.ZodArray<z.ZodUnion<readonly [z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"ballSensorDiskThrower">;
        action: z.ZodLiteral<"activateSensor">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"ballSensorDiskThrower">;
        action: z.ZodLiteral<"deactivateSensor">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"ballSensorDiskThrower">;
        action: z.ZodLiteral<"configureModule">;
        params: z.ZodObject<{
            waitTimeAfterHit: z.ZodNumber;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"ballSensorDiskThrower">;
        action: z.ZodLiteral<"throwDisk">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"ballSensorDiskThrower">;
        action: z.ZodLiteral<"activateDiskThrower">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"ballSensorDiskThrower">;
        action: z.ZodLiteral<"deactivateDiskThrower">;
    }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"diskSensorBallShooter">;
        action: z.ZodLiteral<"configure">;
        params: z.ZodObject<{
            prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
            attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
            waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"diskSensorBallShooter">;
        action: z.ZodLiteral<"prepareShooter">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"diskSensorBallShooter">;
        action: z.ZodLiteral<"shootBall">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"diskSensorBallShooter">;
        action: z.ZodLiteral<"activateSensor">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"diskSensorBallShooter">;
        action: z.ZodLiteral<"deactivateSensor">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"diskSensorBallShooter">;
        action: z.ZodLiteral<"calibrateSensor">;
    }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"flag">;
        action: z.ZodLiteral<"activate">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"flag">;
        action: z.ZodLiteral<"deactivate">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"flag">;
        action: z.ZodLiteral<"configure">;
        params: z.ZodObject<{
            kartId: z.ZodNumber;
            kartNumber: z.ZodNumber;
            kartColor: z.ZodEnum<{
                readonly Black: "Black";
                readonly Red: "Red";
                readonly Blue: "Blue";
                readonly Green: "Green";
                readonly Yellow: "Yellow";
                readonly Violet: "Violet";
                readonly Cyan: "Cyan";
                readonly Magenta: "Magenta";
                readonly Orange: "Orange";
                readonly White: "White";
                readonly GreenYellow: "GreenYellow";
                readonly SaddleBrown: "SaddleBrown";
            }>;
            screenBrightness: z.ZodNumber;
            animationTime: z.ZodNumber;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"flag">;
        action: z.ZodLiteral<"showMediaIndefinitely">;
        params: z.ZodObject<{
            screens: z.ZodObject<{
                left: z.ZodBoolean;
                right: z.ZodBoolean;
                front: z.ZodBoolean;
                back: z.ZodBoolean;
            }, z.core.$strip>;
            mediaSourceName: z.ZodEnum<{
                readonly HEART_00: "heart_00";
                readonly HEART_01: "heart_01";
                readonly HEART_02: "heart_02";
                readonly HEART_03: "heart_03";
                readonly HEART_04: "heart_04";
                readonly HEART_05: "heart_05";
                readonly HEART_06: "heart_06";
                readonly HEART_07: "heart_07";
                readonly HEART_08: "heart_08";
                readonly HEART_09: "heart_09";
                readonly HEART_10: "heart_10";
                readonly HEART_11: "heart_11";
                readonly HEART_12: "heart_12";
                readonly SMILE: "smile";
                readonly POOP: "poop";
                readonly HEART: "heart";
                readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                readonly BLUE_SMILE_FACE: "blue_smile_face";
                readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                readonly BLUE_CRYING_FACE: "blue_crying_face";
                readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                readonly CRYING_FACE: "crying_face";
                readonly ANGRY_FACE: "angry_face";
                readonly IN_LOVE_FACE: "in_love_face";
                readonly FACE_WITH_GLASSES: "face_with_glasses";
                readonly DEVIL: "devil";
                readonly GHOST: "ghost";
                readonly SKULL: "skull";
                readonly LIKE: "like";
                readonly RANDOM_EFFECT: "random_effect";
                readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                readonly ELECTROCUTED: "electrocuted";
                readonly THUNDER_EXPLOSION: "thunder_explosion";
                readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                readonly FALLING_OIL_DROP: "falling_oil_drop";
                readonly OIL_DROP_COLORS: "oil_drop_colors";
                readonly TURBO: "turbo";
                readonly FIREBALL: "fireball";
                readonly HIT_EFFECT: "hit_effect";
                readonly SLOW_SNAIL: "slow_snail";
                readonly NITRO_BOTTLE: "nitro_bottle";
                readonly ROCKET_LAUNCHING: "rocket_launching";
                readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                readonly VICTORY: "victory";
                readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                readonly REPAIR_TOOLS: "repair_tools";
                readonly BR_CHANGE_COLOR: "br_change_color";
                readonly STATIC_HELMET: "static_helmet";
                readonly STATIC_LIGHTNING: "static_lightning";
                readonly STATIC_SHIELD: "static_shield";
                readonly STATIC_OIL_DROP: "static_oil_drop";
                readonly STATIC_EXHAUST: "static_exhaust";
                readonly STATIC_FIREBALL: "static_fireball";
                readonly STATIC_BEATING_HEART: "static_beating_heart";
                readonly STATIC_SPEED_PAD: "static_speed_pad";
            }>;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"flag">;
        action: z.ZodLiteral<"showMediaTemporarily">;
        params: z.ZodObject<{
            screens: z.ZodObject<{
                left: z.ZodBoolean;
                right: z.ZodBoolean;
                front: z.ZodBoolean;
                back: z.ZodBoolean;
            }, z.core.$strip>;
            mediaSourceName: z.ZodEnum<{
                readonly HEART_00: "heart_00";
                readonly HEART_01: "heart_01";
                readonly HEART_02: "heart_02";
                readonly HEART_03: "heart_03";
                readonly HEART_04: "heart_04";
                readonly HEART_05: "heart_05";
                readonly HEART_06: "heart_06";
                readonly HEART_07: "heart_07";
                readonly HEART_08: "heart_08";
                readonly HEART_09: "heart_09";
                readonly HEART_10: "heart_10";
                readonly HEART_11: "heart_11";
                readonly HEART_12: "heart_12";
                readonly SMILE: "smile";
                readonly POOP: "poop";
                readonly HEART: "heart";
                readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                readonly BLUE_SMILE_FACE: "blue_smile_face";
                readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                readonly BLUE_CRYING_FACE: "blue_crying_face";
                readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                readonly CRYING_FACE: "crying_face";
                readonly ANGRY_FACE: "angry_face";
                readonly IN_LOVE_FACE: "in_love_face";
                readonly FACE_WITH_GLASSES: "face_with_glasses";
                readonly DEVIL: "devil";
                readonly GHOST: "ghost";
                readonly SKULL: "skull";
                readonly LIKE: "like";
                readonly RANDOM_EFFECT: "random_effect";
                readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                readonly ELECTROCUTED: "electrocuted";
                readonly THUNDER_EXPLOSION: "thunder_explosion";
                readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                readonly FALLING_OIL_DROP: "falling_oil_drop";
                readonly OIL_DROP_COLORS: "oil_drop_colors";
                readonly TURBO: "turbo";
                readonly FIREBALL: "fireball";
                readonly HIT_EFFECT: "hit_effect";
                readonly SLOW_SNAIL: "slow_snail";
                readonly NITRO_BOTTLE: "nitro_bottle";
                readonly ROCKET_LAUNCHING: "rocket_launching";
                readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                readonly VICTORY: "victory";
                readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                readonly REPAIR_TOOLS: "repair_tools";
                readonly BR_CHANGE_COLOR: "br_change_color";
                readonly STATIC_HELMET: "static_helmet";
                readonly STATIC_LIGHTNING: "static_lightning";
                readonly STATIC_SHIELD: "static_shield";
                readonly STATIC_OIL_DROP: "static_oil_drop";
                readonly STATIC_EXHAUST: "static_exhaust";
                readonly STATIC_FIREBALL: "static_fireball";
                readonly STATIC_BEATING_HEART: "static_beating_heart";
                readonly STATIC_SPEED_PAD: "static_speed_pad";
            }>;
        }, z.core.$strip>;
    }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"rgb">;
        action: z.ZodLiteral<"configure">;
        params: z.ZodObject<{
            kartColor: z.ZodEnum<{
                readonly Black: "Black";
                readonly Red: "Red";
                readonly Blue: "Blue";
                readonly Green: "Green";
                readonly Yellow: "Yellow";
                readonly Violet: "Violet";
                readonly Cyan: "Cyan";
                readonly Magenta: "Magenta";
                readonly Orange: "Orange";
                readonly White: "White";
                readonly GreenYellow: "GreenYellow";
                readonly SaddleBrown: "SaddleBrown";
            }>;
            brightness: z.ZodNumber;
            effectTime: z.ZodNumber;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"rgb">;
        action: z.ZodLiteral<"showEffect">;
        params: z.ZodObject<{
            effect: z.ZodEnum<{
                readonly SHOW_COLOR_KART: "Show Color Kart";
                readonly STAR_EFFECT: "Star Effect";
                readonly RAY_EFFECT: "Ray Effect";
                readonly RAY_HIT_EFFECT: "Ray Hit Effect";
                readonly SPEED_BOOST_EFFECT: "Speed Boost Effect";
                readonly CHARGED_POWER_EFFECT: "Charged Power Effect";
                readonly ROULETTE_EFFECT: "Roulette Effect";
                readonly SHIELD_EFFECT: "Shield Effect";
                readonly BROKEN_SHIELD_EFFECT: "Broken Shield Effect";
                readonly HIT_RIGHT_EFFECT: "Hit Right Effect";
                readonly HIT_LEFT_EFFECT: "Hit Left Effect";
                readonly HIT_FRONT_EFFECT: "Hit Front Effect";
                readonly HIT_BACK_EFFECT: "Hit Back Effect";
                readonly HIT_DISK_EFFECT: "Hit Disk Effect";
                readonly BALL_SHOT_EFFECT: "Ball Shot Effect";
                readonly DISK_SHOT_EFFECT: "Disk Shot Effect";
                readonly EMERGENCY_EFFECT: "Emergency Effect";
                readonly WAIT_EFFECT: "Wait Effect";
            }>;
        }, z.core.$strip>;
    }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"speed">;
        action: z.ZodLiteral<"activate">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"speed">;
        action: z.ZodLiteral<"deactivate">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"speed">;
        action: z.ZodLiteral<"change">;
        params: z.ZodObject<{
            forUnlimitedTime: z.ZodOptional<z.ZodBoolean>;
            speed: z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"speed">;
        action: z.ZodLiteral<"configure">;
        params: z.ZodObject<{
            defaultSpeed: z.ZodNumber;
            timeDuration: z.ZodNumber;
        }, z.core.$strip>;
    }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"leftStarBackLaser">;
        action: z.ZodLiteral<"action">;
        params: z.ZodObject<{
            starAction: z.ZodOptional<z.ZodEnum<{
                readonly ACTIVATE: "Activate";
                readonly DEACTIVATE: "Deactivate";
                readonly INIT_ATTACK: "Init Attack";
                readonly CONFIGURE: "Configure";
                readonly NONE: "None";
            }>>;
            laserAction: z.ZodOptional<z.ZodEnum<{
                readonly ACTIVATE: "Activate";
                readonly DEACTIVATE: "Deactivate";
                readonly INIT_ATTACK: "Init Attack";
                readonly CONFIGURE: "Configure";
                readonly NONE: "None";
            }>>;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"leftStarBackLaser">;
        action: z.ZodLiteral<"configure">;
        params: z.ZodObject<{
            kartId: z.ZodNumber;
            starAttackTime: z.ZodNumber;
            laserAttackTime: z.ZodNumber;
        }, z.core.$strip>;
    }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"rightStarFrontLaser">;
        action: z.ZodLiteral<"action">;
        params: z.ZodObject<{
            starAction: z.ZodOptional<z.ZodEnum<{
                readonly ACTIVATE: "Activate";
                readonly DEACTIVATE: "Deactivate";
                readonly INIT_ATTACK: "Init Attack";
                readonly CONFIGURE: "Configure";
                readonly NONE: "None";
            }>>;
            laserAction: z.ZodOptional<z.ZodEnum<{
                readonly ACTIVATE: "Activate";
                readonly DEACTIVATE: "Deactivate";
                readonly INIT_ATTACK: "Init Attack";
                readonly CONFIGURE: "Configure";
                readonly NONE: "None";
            }>>;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"rightStarFrontLaser">;
        action: z.ZodLiteral<"configure">;
        params: z.ZodObject<{
            kartId: z.ZodNumber;
            starAttackTime: z.ZodNumber;
            laserAttackTime: z.ZodNumber;
        }, z.core.$strip>;
    }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"screen">;
        action: z.ZodLiteral<"showHomeView">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"screen">;
        action: z.ZodLiteral<"showCountdownView">;
        params: z.ZodUnion<readonly [z.ZodObject<{
            nextView: z.ZodLiteral<"Race">;
            config: z.ZodObject<{
                position: z.ZodOptional<z.ZodObject<{
                    current: z.ZodNullable<z.ZodNumber>;
                    total: z.ZodNullable<z.ZodNumber>;
                }, z.core.$strip>>;
                coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                gameTimeLeft: z.ZodOptional<z.ZodObject<{
                    minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                    seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                }, z.core.$strip>>;
                powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                    readonly BATTLE_GOD: "Battle God";
                    readonly BATTLE_STAR: "Battle Star";
                    readonly BATTLE_SHOT: "Battle Shot";
                    readonly BATTLE_NITRO: "Battle Nitro";
                    readonly BATTLE_PULSE: "Battle Pulse";
                    readonly BATTLE_TRAP: "Battle Trap";
                    readonly BATTLE_SHIELD: "Battle Shield";
                    readonly BATTLE_TURBO: "Battle Turbo";
                    readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                    readonly GENERIC: "Generic";
                    readonly TRAP_HIT: "Trap Hit";
                    readonly PULSE_HIT: "Pulse Hit";
                    readonly STAR_HIT_LEFT: "Star Hit Left";
                    readonly STAR_HIT_RIGHT: "Star Hit Right";
                    readonly SHOT_HIT: "Shot Hit";
                    readonly SHORTCUT: "Shortcut";
                    readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                laps: z.ZodOptional<z.ZodObject<{
                    current: z.ZodNullable<z.ZodNumber>;
                    total: z.ZodNullable<z.ZodNumber>;
                }, z.core.$strip>>;
            }, z.core.$strip>;
        }, z.core.$strip>, z.ZodObject<{
            nextView: z.ZodLiteral<"Battle">;
            config: z.ZodObject<{
                position: z.ZodOptional<z.ZodObject<{
                    current: z.ZodNullable<z.ZodNumber>;
                    total: z.ZodNullable<z.ZodNumber>;
                }, z.core.$strip>>;
                coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                gameTimeLeft: z.ZodOptional<z.ZodObject<{
                    minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                    seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                }, z.core.$strip>>;
                powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                    readonly BATTLE_GOD: "Battle God";
                    readonly BATTLE_STAR: "Battle Star";
                    readonly BATTLE_SHOT: "Battle Shot";
                    readonly BATTLE_NITRO: "Battle Nitro";
                    readonly BATTLE_PULSE: "Battle Pulse";
                    readonly BATTLE_TRAP: "Battle Trap";
                    readonly BATTLE_SHIELD: "Battle Shield";
                    readonly BATTLE_TURBO: "Battle Turbo";
                    readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                    readonly GENERIC: "Generic";
                    readonly TRAP_HIT: "Trap Hit";
                    readonly PULSE_HIT: "Pulse Hit";
                    readonly STAR_HIT_LEFT: "Star Hit Left";
                    readonly STAR_HIT_RIGHT: "Star Hit Right";
                    readonly SHOT_HIT: "Shot Hit";
                    readonly SHORTCUT: "Shortcut";
                    readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                lives: z.ZodOptional<z.ZodObject<{
                    current: z.ZodNullable<z.ZodNumber>;
                    total: z.ZodNullable<z.ZodNumber>;
                }, z.core.$strip>>;
            }, z.core.$strip>;
        }, z.core.$strip>]>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"screen">;
        action: z.ZodLiteral<"updateGameView">;
        params: z.ZodUnion<readonly [z.ZodObject<{
            view: z.ZodLiteral<"Race">;
            config: z.ZodObject<{
                position: z.ZodOptional<z.ZodObject<{
                    current: z.ZodNullable<z.ZodNumber>;
                    total: z.ZodNullable<z.ZodNumber>;
                }, z.core.$strip>>;
                coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                gameTimeLeft: z.ZodOptional<z.ZodObject<{
                    minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                    seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                }, z.core.$strip>>;
                powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                    readonly BATTLE_GOD: "Battle God";
                    readonly BATTLE_STAR: "Battle Star";
                    readonly BATTLE_SHOT: "Battle Shot";
                    readonly BATTLE_NITRO: "Battle Nitro";
                    readonly BATTLE_PULSE: "Battle Pulse";
                    readonly BATTLE_TRAP: "Battle Trap";
                    readonly BATTLE_SHIELD: "Battle Shield";
                    readonly BATTLE_TURBO: "Battle Turbo";
                    readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                    readonly GENERIC: "Generic";
                    readonly TRAP_HIT: "Trap Hit";
                    readonly PULSE_HIT: "Pulse Hit";
                    readonly STAR_HIT_LEFT: "Star Hit Left";
                    readonly STAR_HIT_RIGHT: "Star Hit Right";
                    readonly SHOT_HIT: "Shot Hit";
                    readonly SHORTCUT: "Shortcut";
                    readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                laps: z.ZodOptional<z.ZodObject<{
                    current: z.ZodNullable<z.ZodNumber>;
                    total: z.ZodNullable<z.ZodNumber>;
                }, z.core.$strip>>;
            }, z.core.$strip>;
        }, z.core.$strip>, z.ZodObject<{
            view: z.ZodLiteral<"Battle">;
            config: z.ZodObject<{
                position: z.ZodOptional<z.ZodObject<{
                    current: z.ZodNullable<z.ZodNumber>;
                    total: z.ZodNullable<z.ZodNumber>;
                }, z.core.$strip>>;
                coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                gameTimeLeft: z.ZodOptional<z.ZodObject<{
                    minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                    seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                }, z.core.$strip>>;
                powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                    readonly BATTLE_GOD: "Battle God";
                    readonly BATTLE_STAR: "Battle Star";
                    readonly BATTLE_SHOT: "Battle Shot";
                    readonly BATTLE_NITRO: "Battle Nitro";
                    readonly BATTLE_PULSE: "Battle Pulse";
                    readonly BATTLE_TRAP: "Battle Trap";
                    readonly BATTLE_SHIELD: "Battle Shield";
                    readonly BATTLE_TURBO: "Battle Turbo";
                    readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                    readonly GENERIC: "Generic";
                    readonly TRAP_HIT: "Trap Hit";
                    readonly PULSE_HIT: "Pulse Hit";
                    readonly STAR_HIT_LEFT: "Star Hit Left";
                    readonly STAR_HIT_RIGHT: "Star Hit Right";
                    readonly SHOT_HIT: "Shot Hit";
                    readonly SHORTCUT: "Shortcut";
                    readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                lives: z.ZodOptional<z.ZodObject<{
                    current: z.ZodNullable<z.ZodNumber>;
                    total: z.ZodNullable<z.ZodNumber>;
                }, z.core.$strip>>;
            }, z.core.$strip>;
        }, z.core.$strip>]>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"screen">;
        action: z.ZodLiteral<"showScreenVictoryView">;
        params: z.ZodObject<{
            kartNumber: z.ZodOptional<z.ZodNumber>;
            kartPosition: z.ZodObject<{
                current: z.ZodNullable<z.ZodNumber>;
                total: z.ZodNullable<z.ZodNumber>;
            }, z.core.$strip>;
            coins: z.ZodNumber;
            finalState: z.ZodOptional<z.ZodEnum<{
                readonly VICTORY: "Victory";
                readonly DEFEAT: "Defeat";
            }>>;
        }, z.core.$strip>;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"screen">;
        action: z.ZodLiteral<"showScreenDefeatView">;
        params: z.ZodObject<{
            kartNumber: z.ZodOptional<z.ZodNumber>;
            kartPosition: z.ZodObject<{
                current: z.ZodNullable<z.ZodNumber>;
                total: z.ZodNullable<z.ZodNumber>;
            }, z.core.$strip>;
            coins: z.ZodNumber;
            finalState: z.ZodOptional<z.ZodEnum<{
                readonly VICTORY: "Victory";
                readonly DEFEAT: "Defeat";
            }>>;
        }, z.core.$strip>;
    }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
        module: z.ZodLiteral<"steeringWheel">;
        action: z.ZodLiteral<"turnLedOn">;
    }, z.core.$strip>, z.ZodObject<{
        module: z.ZodLiteral<"steeringWheel">;
        action: z.ZodLiteral<"turnLedOff">;
    }, z.core.$strip>]>, z.ZodObject<{
        module: z.ZodLiteral<"sound">;
        action: z.ZodLiteral<"play">;
        params: z.ZodObject<{
            soundName: z.ZodEnum<{
                readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
                readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
                readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
                readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
                readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
                readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
                readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
                readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
                readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
                readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
                readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
                readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
                readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
                readonly EMERGENCY_ALERT: "emergency_alert.mp3";
                readonly ENGINE_START: "engine_start.mp3";
                readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
                readonly KART_SKIDING: "kart_skiding.mp3";
                readonly PICK_COIN_X2: "pick_coin_x2.mp3";
                readonly POWER_UP_SELECTION: "power_up_selection.mp3";
                readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
                readonly SYSTEM_STARTED: "system_started.mp3";
                readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
                readonly WINNER_LAUGH: "winner_laugh.mp3";
            }>;
            durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>>;
        }, z.core.$strip>;
    }, z.core.$strip>]>>;
}, z.core.$strip>;
