import { z } from 'zod';
export declare const socketGameTrackEventsParamsSchema: z.ZodObject<{
    'game-track:init:response': z.ZodAny;
}, z.core.$strip>;
export declare const socketGameTrackEventParamsSchema: z.ZodObject<{
    'game-track:emergency:activate': z.ZodUndefined;
    'game-track:emergency:deactivate': z.ZodUndefined;
    'game-track:lights:showEffect': z.ZodObject<{
        addresses: z.ZodUnion<readonly [z.ZodArray<z.ZodNumber>, z.ZodLiteral<"all">]>;
        effect: z.ZodEnum<{
            readonly NONE: "None";
            readonly INSTANT_COLOR: "Instant Color";
            readonly FADE_IN: "Fade In";
            readonly FADE_OUT: "Fade Out";
            readonly BLINK: "Blink";
            readonly BLINK_COLOR: "Blink Color";
            readonly RAINBOW: "Rainbow";
            readonly RANDOM_COLOR: "Random Color";
            readonly BREATHE: "Breathe";
            readonly COLOR_WIPE: "Color Wipe";
        }>;
        timeDuration: z.ZodNumber;
    }, z.core.$strip>;
    'game-track:lights:showColor': z.ZodObject<{
        address: z.ZodUnion<readonly [z.ZodArray<z.ZodNumber>, z.ZodLiteral<"all">]>;
        timeDuration: z.ZodNumber;
        color: z.ZodString;
    }, z.core.$strip>;
    'game-track:sound:play': z.ZodObject<{
        soundName: z.ZodEnum<{
            readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
            readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
            readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
            readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
            readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
            readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
            readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
            readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
            readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
            readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
            readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
            readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
            readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
            readonly EMERGENCY_ALERT: "emergency_alert.mp3";
            readonly ENGINE_START: "engine_start.mp3";
            readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
            readonly KART_SKIDING: "kart_skiding.mp3";
            readonly PICK_COIN_X2: "pick_coin_x2.mp3";
            readonly POWER_UP_SELECTION: "power_up_selection.mp3";
            readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
            readonly SYSTEM_STARTED: "system_started.mp3";
            readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
            readonly WINNER_LAUGH: "winner_laugh.mp3";
        }>;
        durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodLiteral<"infinite">]>>;
    }, z.core.$strip>;
}, z.core.$strip>;
export declare const socketGameTrackServerToClientEventsParamsSchema: z.ZodObject<{
    'game-track:init:response': z.ZodAny;
    'game-track:emergency:activate': z.ZodUndefined;
    'game-track:emergency:deactivate': z.ZodUndefined;
    'game-track:lights:showEffect': z.ZodObject<{
        addresses: z.ZodUnion<readonly [z.ZodArray<z.ZodNumber>, z.ZodLiteral<"all">]>;
        effect: z.ZodEnum<{
            readonly NONE: "None";
            readonly INSTANT_COLOR: "Instant Color";
            readonly FADE_IN: "Fade In";
            readonly FADE_OUT: "Fade Out";
            readonly BLINK: "Blink";
            readonly BLINK_COLOR: "Blink Color";
            readonly RAINBOW: "Rainbow";
            readonly RANDOM_COLOR: "Random Color";
            readonly BREATHE: "Breathe";
            readonly COLOR_WIPE: "Color Wipe";
        }>;
        timeDuration: z.ZodNumber;
    }, z.core.$strip>;
    'game-track:lights:showColor': z.ZodObject<{
        address: z.ZodUnion<readonly [z.ZodArray<z.ZodNumber>, z.ZodLiteral<"all">]>;
        timeDuration: z.ZodNumber;
        color: z.ZodString;
    }, z.core.$strip>;
    'game-track:sound:play': z.ZodObject<{
        soundName: z.ZodEnum<{
            readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
            readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
            readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
            readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
            readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
            readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
            readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
            readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
            readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
            readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
            readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
            readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
            readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
            readonly EMERGENCY_ALERT: "emergency_alert.mp3";
            readonly ENGINE_START: "engine_start.mp3";
            readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
            readonly KART_SKIDING: "kart_skiding.mp3";
            readonly PICK_COIN_X2: "pick_coin_x2.mp3";
            readonly POWER_UP_SELECTION: "power_up_selection.mp3";
            readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
            readonly SYSTEM_STARTED: "system_started.mp3";
            readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
            readonly WINNER_LAUGH: "winner_laugh.mp3";
        }>;
        durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodLiteral<"infinite">]>>;
    }, z.core.$strip>;
}, z.core.$strip>;
export declare const socketKartEventsParamsSchema: z.ZodObject<{
    'kart:init:response': z.ZodAny;
    'kart:gameTrack:updated': z.ZodObject<{
        gameTrack: z.ZodObject<{
            id: z.ZodString;
            name: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            checkpoints: z.ZodArray<z.ZodObject<{
                id: z.ZodString;
                address: z.ZodNumber;
                name: z.ZodOptional<z.ZodString>;
                type: z.ZodEnum<{
                    readonly START: "Start";
                    readonly CHECKPOINT: "Checkpoint";
                    readonly FINISH: "Finish";
                    readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
                }>;
                progress: z.ZodNumber;
            }, z.core.$strip>>;
            kartsConfig: z.ZodObject<{
                defaultSpeed: z.ZodNumber;
                powerUpTime: z.ZodNumber;
                rgbBrightness: z.ZodNumber;
                flagBrightness: z.ZodNumber;
                diskSensorBallShooter: z.ZodObject<{
                    prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
                }, z.core.$strip>;
                ballSensorDiskThrower: z.ZodObject<{
                    waitTimeAfterHit: z.ZodNumber;
                }, z.core.$strip>;
                lowSpeed: z.ZodNumber;
            }, z.core.$strip>;
            macAddress: z.ZodOptional<z.ZodString>;
            isConnected: z.ZodBoolean;
            gameDefaultValues: z.ZodOptional<z.ZodObject<{
                speed: z.ZodArray<z.ZodNumber>;
                powerUpIds: z.ZodArray<z.ZodString>;
            }, z.core.$strip>>;
        }, z.core.$strip>;
        config: z.ZodObject<{
            gameTrackId: z.ZodString;
            kartId: z.ZodNumber;
            color: z.ZodEnum<{
                readonly Black: "Black";
                readonly Red: "Red";
                readonly Blue: "Blue";
                readonly Green: "Green";
                readonly Yellow: "Yellow";
                readonly Violet: "Violet";
                readonly Cyan: "Cyan";
                readonly Magenta: "Magenta";
                readonly Orange: "Orange";
                readonly White: "White";
                readonly GreenYellow: "GreenYellow";
                readonly SaddleBrown: "SaddleBrown";
            }>;
            kartNumber: z.ZodNumber;
            mac: z.ZodString;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'kart:gameTrack:emergency:started': z.ZodUndefined;
    'kart:gameTrack:emergency:stopped': z.ZodUndefined;
    'kart:status:change': z.ZodObject<{
        status: z.ZodEnum<{
            readonly STAND_BY: "standBy";
            readonly IN_GAME: "in-game";
            readonly YELLOW_FLAG: "yellow-flag";
            readonly EMERGENCY: "emergency";
            readonly PITS: "pits";
            readonly ELIMINATED: "eliminated";
        }>;
    }, z.core.$strip>;
}, z.core.$strip>;
export declare const socketGameEventParamsSchema: z.ZodObject<{
    'kart:game:selected': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:eliminated': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:yellow-flag:started': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:yellow-flag:stopped': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:red-flag:started': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:red-flag:stopped': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:started': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'kart:game:finished': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
        isWinner: z.ZodBoolean;
    }, z.core.$strip>;
    'kart:game:sync': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
    }, z.core.$strip>;
}, z.core.$strip>;
export declare const socketKartServerToClientEventsParamsSchema: z.ZodObject<{
    'kart:init:response': z.ZodAny;
    'kart:gameTrack:updated': z.ZodObject<{
        gameTrack: z.ZodObject<{
            id: z.ZodString;
            name: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            checkpoints: z.ZodArray<z.ZodObject<{
                id: z.ZodString;
                address: z.ZodNumber;
                name: z.ZodOptional<z.ZodString>;
                type: z.ZodEnum<{
                    readonly START: "Start";
                    readonly CHECKPOINT: "Checkpoint";
                    readonly FINISH: "Finish";
                    readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
                }>;
                progress: z.ZodNumber;
            }, z.core.$strip>>;
            kartsConfig: z.ZodObject<{
                defaultSpeed: z.ZodNumber;
                powerUpTime: z.ZodNumber;
                rgbBrightness: z.ZodNumber;
                flagBrightness: z.ZodNumber;
                diskSensorBallShooter: z.ZodObject<{
                    prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
                }, z.core.$strip>;
                ballSensorDiskThrower: z.ZodObject<{
                    waitTimeAfterHit: z.ZodNumber;
                }, z.core.$strip>;
                lowSpeed: z.ZodNumber;
            }, z.core.$strip>;
            macAddress: z.ZodOptional<z.ZodString>;
            isConnected: z.ZodBoolean;
            gameDefaultValues: z.ZodOptional<z.ZodObject<{
                speed: z.ZodArray<z.ZodNumber>;
                powerUpIds: z.ZodArray<z.ZodString>;
            }, z.core.$strip>>;
        }, z.core.$strip>;
        config: z.ZodObject<{
            gameTrackId: z.ZodString;
            kartId: z.ZodNumber;
            color: z.ZodEnum<{
                readonly Black: "Black";
                readonly Red: "Red";
                readonly Blue: "Blue";
                readonly Green: "Green";
                readonly Yellow: "Yellow";
                readonly Violet: "Violet";
                readonly Cyan: "Cyan";
                readonly Magenta: "Magenta";
                readonly Orange: "Orange";
                readonly White: "White";
                readonly GreenYellow: "GreenYellow";
                readonly SaddleBrown: "SaddleBrown";
            }>;
            kartNumber: z.ZodNumber;
            mac: z.ZodString;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'kart:gameTrack:emergency:started': z.ZodUndefined;
    'kart:gameTrack:emergency:stopped': z.ZodUndefined;
    'kart:status:change': z.ZodObject<{
        status: z.ZodEnum<{
            readonly STAND_BY: "standBy";
            readonly IN_GAME: "in-game";
            readonly YELLOW_FLAG: "yellow-flag";
            readonly EMERGENCY: "emergency";
            readonly PITS: "pits";
            readonly ELIMINATED: "eliminated";
        }>;
    }, z.core.$strip>;
    'kart:game:selected': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:eliminated': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:yellow-flag:started': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:yellow-flag:stopped': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:red-flag:started': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:red-flag:stopped': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:started': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'kart:game:finished': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
        isWinner: z.ZodBoolean;
    }, z.core.$strip>;
    'kart:game:sync': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'kart:powerUp:assign': z.ZodObject<{
        powerUpId: z.ZodString;
        shouldOverride: z.ZodOptional<z.ZodBoolean>;
    }, z.core.$strip>;
    'kart:powerUp:damage': z.ZodObject<{
        damageName: z.ZodEnum<{
            readonly GENERIC: "Generic";
            readonly TRAP_HIT: "Trap Hit";
            readonly PULSE_HIT: "Pulse Hit";
            readonly STAR_HIT_LEFT: "Star Hit Left";
            readonly STAR_HIT_RIGHT: "Star Hit Right";
            readonly SHOT_HIT: "Shot Hit";
            readonly SHORTCUT: "Shortcut";
            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
        }>;
    }, z.core.$strip>;
    'kart:powerUp:execute': z.ZodObject<{
        powerUpId: z.ZodOptional<z.ZodString>;
    }, z.core.$strip>;
    'kart:powerUps:sync': z.ZodObject<{
        powerUps: z.ZodArray<z.ZodObject<{
            id: z.ZodString;
            name: z.ZodEnum<{
                readonly BATTLE_GOD: "Battle God";
                readonly BATTLE_STAR: "Battle Star";
                readonly BATTLE_SHOT: "Battle Shot";
                readonly BATTLE_NITRO: "Battle Nitro";
                readonly BATTLE_PULSE: "Battle Pulse";
                readonly BATTLE_TRAP: "Battle Trap";
                readonly BATTLE_SHIELD: "Battle Shield";
                readonly BATTLE_TURBO: "Battle Turbo";
                readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
            }>;
            imageName: z.ZodString;
            description: z.ZodString;
            level: z.ZodUnion<readonly [z.ZodLiteral<1>, z.ZodLiteral<2>, z.ZodLiteral<3>, z.ZodLiteral<4>, z.ZodLiteral<5>]>;
            assignationCommands: z.ZodArray<z.ZodUnion<readonly [z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"activateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"deactivateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"configureModule">;
                params: z.ZodObject<{
                    waitTimeAfterHit: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"throwDisk">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"activateDiskThrower">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"deactivateDiskThrower">;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"prepareShooter">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"shootBall">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"activateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"deactivateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"calibrateSensor">;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"activate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"deactivate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    kartNumber: z.ZodNumber;
                    kartColor: z.ZodEnum<{
                        readonly Black: "Black";
                        readonly Red: "Red";
                        readonly Blue: "Blue";
                        readonly Green: "Green";
                        readonly Yellow: "Yellow";
                        readonly Violet: "Violet";
                        readonly Cyan: "Cyan";
                        readonly Magenta: "Magenta";
                        readonly Orange: "Orange";
                        readonly White: "White";
                        readonly GreenYellow: "GreenYellow";
                        readonly SaddleBrown: "SaddleBrown";
                    }>;
                    screenBrightness: z.ZodNumber;
                    animationTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"showMediaIndefinitely">;
                params: z.ZodObject<{
                    screens: z.ZodObject<{
                        left: z.ZodBoolean;
                        right: z.ZodBoolean;
                        front: z.ZodBoolean;
                        back: z.ZodBoolean;
                    }, z.core.$strip>;
                    mediaSourceName: z.ZodEnum<{
                        readonly HEART_00: "heart_00";
                        readonly HEART_01: "heart_01";
                        readonly HEART_02: "heart_02";
                        readonly HEART_03: "heart_03";
                        readonly HEART_04: "heart_04";
                        readonly HEART_05: "heart_05";
                        readonly HEART_06: "heart_06";
                        readonly HEART_07: "heart_07";
                        readonly HEART_08: "heart_08";
                        readonly HEART_09: "heart_09";
                        readonly HEART_10: "heart_10";
                        readonly HEART_11: "heart_11";
                        readonly HEART_12: "heart_12";
                        readonly SMILE: "smile";
                        readonly POOP: "poop";
                        readonly HEART: "heart";
                        readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                        readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                        readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                        readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                        readonly BLUE_SMILE_FACE: "blue_smile_face";
                        readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                        readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                        readonly BLUE_CRYING_FACE: "blue_crying_face";
                        readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                        readonly CRYING_FACE: "crying_face";
                        readonly ANGRY_FACE: "angry_face";
                        readonly IN_LOVE_FACE: "in_love_face";
                        readonly FACE_WITH_GLASSES: "face_with_glasses";
                        readonly DEVIL: "devil";
                        readonly GHOST: "ghost";
                        readonly SKULL: "skull";
                        readonly LIKE: "like";
                        readonly RANDOM_EFFECT: "random_effect";
                        readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                        readonly ELECTROCUTED: "electrocuted";
                        readonly THUNDER_EXPLOSION: "thunder_explosion";
                        readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                        readonly FALLING_OIL_DROP: "falling_oil_drop";
                        readonly OIL_DROP_COLORS: "oil_drop_colors";
                        readonly TURBO: "turbo";
                        readonly FIREBALL: "fireball";
                        readonly HIT_EFFECT: "hit_effect";
                        readonly SLOW_SNAIL: "slow_snail";
                        readonly NITRO_BOTTLE: "nitro_bottle";
                        readonly ROCKET_LAUNCHING: "rocket_launching";
                        readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                        readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                        readonly VICTORY: "victory";
                        readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                        readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                        readonly REPAIR_TOOLS: "repair_tools";
                        readonly BR_CHANGE_COLOR: "br_change_color";
                        readonly STATIC_HELMET: "static_helmet";
                        readonly STATIC_LIGHTNING: "static_lightning";
                        readonly STATIC_SHIELD: "static_shield";
                        readonly STATIC_OIL_DROP: "static_oil_drop";
                        readonly STATIC_EXHAUST: "static_exhaust";
                        readonly STATIC_FIREBALL: "static_fireball";
                        readonly STATIC_BEATING_HEART: "static_beating_heart";
                        readonly STATIC_SPEED_PAD: "static_speed_pad";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"showMediaTemporarily">;
                params: z.ZodObject<{
                    screens: z.ZodObject<{
                        left: z.ZodBoolean;
                        right: z.ZodBoolean;
                        front: z.ZodBoolean;
                        back: z.ZodBoolean;
                    }, z.core.$strip>;
                    mediaSourceName: z.ZodEnum<{
                        readonly HEART_00: "heart_00";
                        readonly HEART_01: "heart_01";
                        readonly HEART_02: "heart_02";
                        readonly HEART_03: "heart_03";
                        readonly HEART_04: "heart_04";
                        readonly HEART_05: "heart_05";
                        readonly HEART_06: "heart_06";
                        readonly HEART_07: "heart_07";
                        readonly HEART_08: "heart_08";
                        readonly HEART_09: "heart_09";
                        readonly HEART_10: "heart_10";
                        readonly HEART_11: "heart_11";
                        readonly HEART_12: "heart_12";
                        readonly SMILE: "smile";
                        readonly POOP: "poop";
                        readonly HEART: "heart";
                        readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                        readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                        readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                        readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                        readonly BLUE_SMILE_FACE: "blue_smile_face";
                        readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                        readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                        readonly BLUE_CRYING_FACE: "blue_crying_face";
                        readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                        readonly CRYING_FACE: "crying_face";
                        readonly ANGRY_FACE: "angry_face";
                        readonly IN_LOVE_FACE: "in_love_face";
                        readonly FACE_WITH_GLASSES: "face_with_glasses";
                        readonly DEVIL: "devil";
                        readonly GHOST: "ghost";
                        readonly SKULL: "skull";
                        readonly LIKE: "like";
                        readonly RANDOM_EFFECT: "random_effect";
                        readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                        readonly ELECTROCUTED: "electrocuted";
                        readonly THUNDER_EXPLOSION: "thunder_explosion";
                        readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                        readonly FALLING_OIL_DROP: "falling_oil_drop";
                        readonly OIL_DROP_COLORS: "oil_drop_colors";
                        readonly TURBO: "turbo";
                        readonly FIREBALL: "fireball";
                        readonly HIT_EFFECT: "hit_effect";
                        readonly SLOW_SNAIL: "slow_snail";
                        readonly NITRO_BOTTLE: "nitro_bottle";
                        readonly ROCKET_LAUNCHING: "rocket_launching";
                        readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                        readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                        readonly VICTORY: "victory";
                        readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                        readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                        readonly REPAIR_TOOLS: "repair_tools";
                        readonly BR_CHANGE_COLOR: "br_change_color";
                        readonly STATIC_HELMET: "static_helmet";
                        readonly STATIC_LIGHTNING: "static_lightning";
                        readonly STATIC_SHIELD: "static_shield";
                        readonly STATIC_OIL_DROP: "static_oil_drop";
                        readonly STATIC_EXHAUST: "static_exhaust";
                        readonly STATIC_FIREBALL: "static_fireball";
                        readonly STATIC_BEATING_HEART: "static_beating_heart";
                        readonly STATIC_SPEED_PAD: "static_speed_pad";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"rgb">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartColor: z.ZodEnum<{
                        readonly Black: "Black";
                        readonly Red: "Red";
                        readonly Blue: "Blue";
                        readonly Green: "Green";
                        readonly Yellow: "Yellow";
                        readonly Violet: "Violet";
                        readonly Cyan: "Cyan";
                        readonly Magenta: "Magenta";
                        readonly Orange: "Orange";
                        readonly White: "White";
                        readonly GreenYellow: "GreenYellow";
                        readonly SaddleBrown: "SaddleBrown";
                    }>;
                    brightness: z.ZodNumber;
                    effectTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"rgb">;
                action: z.ZodLiteral<"showEffect">;
                params: z.ZodObject<{
                    effect: z.ZodEnum<{
                        readonly SHOW_COLOR_KART: "Show Color Kart";
                        readonly STAR_EFFECT: "Star Effect";
                        readonly RAY_EFFECT: "Ray Effect";
                        readonly RAY_HIT_EFFECT: "Ray Hit Effect";
                        readonly SPEED_BOOST_EFFECT: "Speed Boost Effect";
                        readonly CHARGED_POWER_EFFECT: "Charged Power Effect";
                        readonly ROULETTE_EFFECT: "Roulette Effect";
                        readonly SHIELD_EFFECT: "Shield Effect";
                        readonly BROKEN_SHIELD_EFFECT: "Broken Shield Effect";
                        readonly HIT_RIGHT_EFFECT: "Hit Right Effect";
                        readonly HIT_LEFT_EFFECT: "Hit Left Effect";
                        readonly HIT_FRONT_EFFECT: "Hit Front Effect";
                        readonly HIT_BACK_EFFECT: "Hit Back Effect";
                        readonly HIT_DISK_EFFECT: "Hit Disk Effect";
                        readonly BALL_SHOT_EFFECT: "Ball Shot Effect";
                        readonly DISK_SHOT_EFFECT: "Disk Shot Effect";
                        readonly EMERGENCY_EFFECT: "Emergency Effect";
                        readonly WAIT_EFFECT: "Wait Effect";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"activate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"deactivate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"change">;
                params: z.ZodObject<{
                    forUnlimitedTime: z.ZodOptional<z.ZodBoolean>;
                    speed: z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    defaultSpeed: z.ZodNumber;
                    timeDuration: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"leftStarBackLaser">;
                action: z.ZodLiteral<"action">;
                params: z.ZodObject<{
                    starAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                    laserAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"leftStarBackLaser">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    starAttackTime: z.ZodNumber;
                    laserAttackTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"rightStarFrontLaser">;
                action: z.ZodLiteral<"action">;
                params: z.ZodObject<{
                    starAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                    laserAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"rightStarFrontLaser">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    starAttackTime: z.ZodNumber;
                    laserAttackTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showHomeView">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showCountdownView">;
                params: z.ZodUnion<readonly [z.ZodObject<{
                    nextView: z.ZodLiteral<"Race">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        laps: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>, z.ZodObject<{
                    nextView: z.ZodLiteral<"Battle">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        lives: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>]>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"updateGameView">;
                params: z.ZodUnion<readonly [z.ZodObject<{
                    view: z.ZodLiteral<"Race">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        laps: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>, z.ZodObject<{
                    view: z.ZodLiteral<"Battle">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        lives: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>]>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showScreenVictoryView">;
                params: z.ZodObject<{
                    kartNumber: z.ZodOptional<z.ZodNumber>;
                    kartPosition: z.ZodObject<{
                        current: z.ZodNullable<z.ZodNumber>;
                        total: z.ZodNullable<z.ZodNumber>;
                    }, z.core.$strip>;
                    coins: z.ZodNumber;
                    finalState: z.ZodOptional<z.ZodEnum<{
                        readonly VICTORY: "Victory";
                        readonly DEFEAT: "Defeat";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showScreenDefeatView">;
                params: z.ZodObject<{
                    kartNumber: z.ZodOptional<z.ZodNumber>;
                    kartPosition: z.ZodObject<{
                        current: z.ZodNullable<z.ZodNumber>;
                        total: z.ZodNullable<z.ZodNumber>;
                    }, z.core.$strip>;
                    coins: z.ZodNumber;
                    finalState: z.ZodOptional<z.ZodEnum<{
                        readonly VICTORY: "Victory";
                        readonly DEFEAT: "Defeat";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"steeringWheel">;
                action: z.ZodLiteral<"turnLedOn">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"steeringWheel">;
                action: z.ZodLiteral<"turnLedOff">;
            }, z.core.$strip>]>, z.ZodObject<{
                module: z.ZodLiteral<"sound">;
                action: z.ZodLiteral<"play">;
                params: z.ZodObject<{
                    soundName: z.ZodEnum<{
                        readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
                        readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
                        readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
                        readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
                        readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
                        readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
                        readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
                        readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
                        readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
                        readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
                        readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
                        readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
                        readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
                        readonly EMERGENCY_ALERT: "emergency_alert.mp3";
                        readonly ENGINE_START: "engine_start.mp3";
                        readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
                        readonly KART_SKIDING: "kart_skiding.mp3";
                        readonly PICK_COIN_X2: "pick_coin_x2.mp3";
                        readonly POWER_UP_SELECTION: "power_up_selection.mp3";
                        readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
                        readonly SYSTEM_STARTED: "system_started.mp3";
                        readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
                        readonly WINNER_LAUGH: "winner_laugh.mp3";
                    }>;
                    durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>>;
                }, z.core.$strip>;
            }, z.core.$strip>]>>;
            activationCommands: z.ZodArray<z.ZodUnion<readonly [z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"activateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"deactivateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"configureModule">;
                params: z.ZodObject<{
                    waitTimeAfterHit: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"throwDisk">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"activateDiskThrower">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"deactivateDiskThrower">;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"prepareShooter">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"shootBall">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"activateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"deactivateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"calibrateSensor">;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"activate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"deactivate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    kartNumber: z.ZodNumber;
                    kartColor: z.ZodEnum<{
                        readonly Black: "Black";
                        readonly Red: "Red";
                        readonly Blue: "Blue";
                        readonly Green: "Green";
                        readonly Yellow: "Yellow";
                        readonly Violet: "Violet";
                        readonly Cyan: "Cyan";
                        readonly Magenta: "Magenta";
                        readonly Orange: "Orange";
                        readonly White: "White";
                        readonly GreenYellow: "GreenYellow";
                        readonly SaddleBrown: "SaddleBrown";
                    }>;
                    screenBrightness: z.ZodNumber;
                    animationTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"showMediaIndefinitely">;
                params: z.ZodObject<{
                    screens: z.ZodObject<{
                        left: z.ZodBoolean;
                        right: z.ZodBoolean;
                        front: z.ZodBoolean;
                        back: z.ZodBoolean;
                    }, z.core.$strip>;
                    mediaSourceName: z.ZodEnum<{
                        readonly HEART_00: "heart_00";
                        readonly HEART_01: "heart_01";
                        readonly HEART_02: "heart_02";
                        readonly HEART_03: "heart_03";
                        readonly HEART_04: "heart_04";
                        readonly HEART_05: "heart_05";
                        readonly HEART_06: "heart_06";
                        readonly HEART_07: "heart_07";
                        readonly HEART_08: "heart_08";
                        readonly HEART_09: "heart_09";
                        readonly HEART_10: "heart_10";
                        readonly HEART_11: "heart_11";
                        readonly HEART_12: "heart_12";
                        readonly SMILE: "smile";
                        readonly POOP: "poop";
                        readonly HEART: "heart";
                        readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                        readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                        readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                        readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                        readonly BLUE_SMILE_FACE: "blue_smile_face";
                        readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                        readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                        readonly BLUE_CRYING_FACE: "blue_crying_face";
                        readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                        readonly CRYING_FACE: "crying_face";
                        readonly ANGRY_FACE: "angry_face";
                        readonly IN_LOVE_FACE: "in_love_face";
                        readonly FACE_WITH_GLASSES: "face_with_glasses";
                        readonly DEVIL: "devil";
                        readonly GHOST: "ghost";
                        readonly SKULL: "skull";
                        readonly LIKE: "like";
                        readonly RANDOM_EFFECT: "random_effect";
                        readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                        readonly ELECTROCUTED: "electrocuted";
                        readonly THUNDER_EXPLOSION: "thunder_explosion";
                        readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                        readonly FALLING_OIL_DROP: "falling_oil_drop";
                        readonly OIL_DROP_COLORS: "oil_drop_colors";
                        readonly TURBO: "turbo";
                        readonly FIREBALL: "fireball";
                        readonly HIT_EFFECT: "hit_effect";
                        readonly SLOW_SNAIL: "slow_snail";
                        readonly NITRO_BOTTLE: "nitro_bottle";
                        readonly ROCKET_LAUNCHING: "rocket_launching";
                        readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                        readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                        readonly VICTORY: "victory";
                        readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                        readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                        readonly REPAIR_TOOLS: "repair_tools";
                        readonly BR_CHANGE_COLOR: "br_change_color";
                        readonly STATIC_HELMET: "static_helmet";
                        readonly STATIC_LIGHTNING: "static_lightning";
                        readonly STATIC_SHIELD: "static_shield";
                        readonly STATIC_OIL_DROP: "static_oil_drop";
                        readonly STATIC_EXHAUST: "static_exhaust";
                        readonly STATIC_FIREBALL: "static_fireball";
                        readonly STATIC_BEATING_HEART: "static_beating_heart";
                        readonly STATIC_SPEED_PAD: "static_speed_pad";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"showMediaTemporarily">;
                params: z.ZodObject<{
                    screens: z.ZodObject<{
                        left: z.ZodBoolean;
                        right: z.ZodBoolean;
                        front: z.ZodBoolean;
                        back: z.ZodBoolean;
                    }, z.core.$strip>;
                    mediaSourceName: z.ZodEnum<{
                        readonly HEART_00: "heart_00";
                        readonly HEART_01: "heart_01";
                        readonly HEART_02: "heart_02";
                        readonly HEART_03: "heart_03";
                        readonly HEART_04: "heart_04";
                        readonly HEART_05: "heart_05";
                        readonly HEART_06: "heart_06";
                        readonly HEART_07: "heart_07";
                        readonly HEART_08: "heart_08";
                        readonly HEART_09: "heart_09";
                        readonly HEART_10: "heart_10";
                        readonly HEART_11: "heart_11";
                        readonly HEART_12: "heart_12";
                        readonly SMILE: "smile";
                        readonly POOP: "poop";
                        readonly HEART: "heart";
                        readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                        readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                        readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                        readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                        readonly BLUE_SMILE_FACE: "blue_smile_face";
                        readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                        readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                        readonly BLUE_CRYING_FACE: "blue_crying_face";
                        readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                        readonly CRYING_FACE: "crying_face";
                        readonly ANGRY_FACE: "angry_face";
                        readonly IN_LOVE_FACE: "in_love_face";
                        readonly FACE_WITH_GLASSES: "face_with_glasses";
                        readonly DEVIL: "devil";
                        readonly GHOST: "ghost";
                        readonly SKULL: "skull";
                        readonly LIKE: "like";
                        readonly RANDOM_EFFECT: "random_effect";
                        readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                        readonly ELECTROCUTED: "electrocuted";
                        readonly THUNDER_EXPLOSION: "thunder_explosion";
                        readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                        readonly FALLING_OIL_DROP: "falling_oil_drop";
                        readonly OIL_DROP_COLORS: "oil_drop_colors";
                        readonly TURBO: "turbo";
                        readonly FIREBALL: "fireball";
                        readonly HIT_EFFECT: "hit_effect";
                        readonly SLOW_SNAIL: "slow_snail";
                        readonly NITRO_BOTTLE: "nitro_bottle";
                        readonly ROCKET_LAUNCHING: "rocket_launching";
                        readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                        readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                        readonly VICTORY: "victory";
                        readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                        readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                        readonly REPAIR_TOOLS: "repair_tools";
                        readonly BR_CHANGE_COLOR: "br_change_color";
                        readonly STATIC_HELMET: "static_helmet";
                        readonly STATIC_LIGHTNING: "static_lightning";
                        readonly STATIC_SHIELD: "static_shield";
                        readonly STATIC_OIL_DROP: "static_oil_drop";
                        readonly STATIC_EXHAUST: "static_exhaust";
                        readonly STATIC_FIREBALL: "static_fireball";
                        readonly STATIC_BEATING_HEART: "static_beating_heart";
                        readonly STATIC_SPEED_PAD: "static_speed_pad";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"rgb">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartColor: z.ZodEnum<{
                        readonly Black: "Black";
                        readonly Red: "Red";
                        readonly Blue: "Blue";
                        readonly Green: "Green";
                        readonly Yellow: "Yellow";
                        readonly Violet: "Violet";
                        readonly Cyan: "Cyan";
                        readonly Magenta: "Magenta";
                        readonly Orange: "Orange";
                        readonly White: "White";
                        readonly GreenYellow: "GreenYellow";
                        readonly SaddleBrown: "SaddleBrown";
                    }>;
                    brightness: z.ZodNumber;
                    effectTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"rgb">;
                action: z.ZodLiteral<"showEffect">;
                params: z.ZodObject<{
                    effect: z.ZodEnum<{
                        readonly SHOW_COLOR_KART: "Show Color Kart";
                        readonly STAR_EFFECT: "Star Effect";
                        readonly RAY_EFFECT: "Ray Effect";
                        readonly RAY_HIT_EFFECT: "Ray Hit Effect";
                        readonly SPEED_BOOST_EFFECT: "Speed Boost Effect";
                        readonly CHARGED_POWER_EFFECT: "Charged Power Effect";
                        readonly ROULETTE_EFFECT: "Roulette Effect";
                        readonly SHIELD_EFFECT: "Shield Effect";
                        readonly BROKEN_SHIELD_EFFECT: "Broken Shield Effect";
                        readonly HIT_RIGHT_EFFECT: "Hit Right Effect";
                        readonly HIT_LEFT_EFFECT: "Hit Left Effect";
                        readonly HIT_FRONT_EFFECT: "Hit Front Effect";
                        readonly HIT_BACK_EFFECT: "Hit Back Effect";
                        readonly HIT_DISK_EFFECT: "Hit Disk Effect";
                        readonly BALL_SHOT_EFFECT: "Ball Shot Effect";
                        readonly DISK_SHOT_EFFECT: "Disk Shot Effect";
                        readonly EMERGENCY_EFFECT: "Emergency Effect";
                        readonly WAIT_EFFECT: "Wait Effect";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"activate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"deactivate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"change">;
                params: z.ZodObject<{
                    forUnlimitedTime: z.ZodOptional<z.ZodBoolean>;
                    speed: z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    defaultSpeed: z.ZodNumber;
                    timeDuration: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"leftStarBackLaser">;
                action: z.ZodLiteral<"action">;
                params: z.ZodObject<{
                    starAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                    laserAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"leftStarBackLaser">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    starAttackTime: z.ZodNumber;
                    laserAttackTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"rightStarFrontLaser">;
                action: z.ZodLiteral<"action">;
                params: z.ZodObject<{
                    starAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                    laserAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"rightStarFrontLaser">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    starAttackTime: z.ZodNumber;
                    laserAttackTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showHomeView">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showCountdownView">;
                params: z.ZodUnion<readonly [z.ZodObject<{
                    nextView: z.ZodLiteral<"Race">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        laps: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>, z.ZodObject<{
                    nextView: z.ZodLiteral<"Battle">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        lives: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>]>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"updateGameView">;
                params: z.ZodUnion<readonly [z.ZodObject<{
                    view: z.ZodLiteral<"Race">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        laps: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>, z.ZodObject<{
                    view: z.ZodLiteral<"Battle">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        lives: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>]>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showScreenVictoryView">;
                params: z.ZodObject<{
                    kartNumber: z.ZodOptional<z.ZodNumber>;
                    kartPosition: z.ZodObject<{
                        current: z.ZodNullable<z.ZodNumber>;
                        total: z.ZodNullable<z.ZodNumber>;
                    }, z.core.$strip>;
                    coins: z.ZodNumber;
                    finalState: z.ZodOptional<z.ZodEnum<{
                        readonly VICTORY: "Victory";
                        readonly DEFEAT: "Defeat";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showScreenDefeatView">;
                params: z.ZodObject<{
                    kartNumber: z.ZodOptional<z.ZodNumber>;
                    kartPosition: z.ZodObject<{
                        current: z.ZodNullable<z.ZodNumber>;
                        total: z.ZodNullable<z.ZodNumber>;
                    }, z.core.$strip>;
                    coins: z.ZodNumber;
                    finalState: z.ZodOptional<z.ZodEnum<{
                        readonly VICTORY: "Victory";
                        readonly DEFEAT: "Defeat";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"steeringWheel">;
                action: z.ZodLiteral<"turnLedOn">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"steeringWheel">;
                action: z.ZodLiteral<"turnLedOff">;
            }, z.core.$strip>]>, z.ZodObject<{
                module: z.ZodLiteral<"sound">;
                action: z.ZodLiteral<"play">;
                params: z.ZodObject<{
                    soundName: z.ZodEnum<{
                        readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
                        readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
                        readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
                        readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
                        readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
                        readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
                        readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
                        readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
                        readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
                        readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
                        readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
                        readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
                        readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
                        readonly EMERGENCY_ALERT: "emergency_alert.mp3";
                        readonly ENGINE_START: "engine_start.mp3";
                        readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
                        readonly KART_SKIDING: "kart_skiding.mp3";
                        readonly PICK_COIN_X2: "pick_coin_x2.mp3";
                        readonly POWER_UP_SELECTION: "power_up_selection.mp3";
                        readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
                        readonly SYSTEM_STARTED: "system_started.mp3";
                        readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
                        readonly WINNER_LAUGH: "winner_laugh.mp3";
                    }>;
                    durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>>;
                }, z.core.$strip>;
            }, z.core.$strip>]>>;
            shield: z.ZodOptional<z.ZodObject<{
                duration: z.ZodNumber;
            }, z.core.$strip>>;
            networkDamage: z.ZodOptional<z.ZodObject<{
                name: z.ZodEnum<{
                    readonly GENERIC: "Generic";
                    readonly TRAP_HIT: "Trap Hit";
                    readonly PULSE_HIT: "Pulse Hit";
                    readonly STAR_HIT_LEFT: "Star Hit Left";
                    readonly STAR_HIT_RIGHT: "Star Hit Right";
                    readonly SHOT_HIT: "Shot Hit";
                    readonly SHORTCUT: "Shortcut";
                    readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                }>;
                target: z.ZodEnum<{
                    readonly ANY: "Any";
                    readonly ALL: "All";
                    readonly FIRST: "First";
                    readonly LAST: "Last";
                    readonly NEXT: "Next";
                    readonly PREVIOUS: "Previous";
                }>;
            }, z.core.$strip>>;
        }, z.core.$strip>>;
    }, z.core.$strip>;
}, z.core.$strip>;
export declare const socketWebAppServerToClientEventsParamsSchema: z.ZodObject<{
    'karts:authenticate:response': z.ZodAny;
    'karts:list:response': z.ZodAny;
    'karts:onKartsUpdated': z.ZodArray<z.ZodObject<{
        guid: z.ZodString;
        id: z.ZodNumber;
        mac: z.ZodString;
        hostname: z.ZodString;
        isConnected: z.ZodBoolean;
        status: z.ZodEnum<{
            readonly STAND_BY: "standBy";
            readonly IN_GAME: "in-game";
            readonly YELLOW_FLAG: "yellow-flag";
            readonly EMERGENCY: "emergency";
            readonly PITS: "pits";
            readonly ELIMINATED: "eliminated";
        }>;
        shield: z.ZodObject<{
            isActive: z.ZodBoolean;
            duration: z.ZodNumber;
        }, z.core.$strip>;
        gameTrackId: z.ZodString;
        color: z.ZodEnum<{
            readonly Black: "Black";
            readonly Red: "Red";
            readonly Blue: "Blue";
            readonly Green: "Green";
            readonly Yellow: "Yellow";
            readonly Violet: "Violet";
            readonly Cyan: "Cyan";
            readonly Magenta: "Magenta";
            readonly Orange: "Orange";
            readonly White: "White";
            readonly GreenYellow: "GreenYellow";
            readonly SaddleBrown: "SaddleBrown";
        }>;
        number: z.ZodNumber;
        currentGame: z.ZodOptional<z.ZodNullable<z.ZodObject<{
            id: z.ZodNumber;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
        }, z.core.$strip>>>;
        description: z.ZodOptional<z.ZodNullable<z.ZodString>>;
        isSubscribedToHardwareStatus: z.ZodBoolean;
        hardwareState: z.ZodOptional<z.ZodNullable<z.ZodObject<{
            speed: z.ZodNullable<z.ZodObject<{
                status: z.ZodEnum<{
                    readonly ACTIVATED: "Activated";
                    readonly DEACTIVATED: "Deactivated";
                    readonly UNKNOWN: "Unknown";
                    readonly ERROR: "Error";
                    readonly STANDBY: "Standby";
                    readonly CHANGING_SPEED: "Changing Speed";
                    readonly IN_EMERGENCY: "In Emergency";
                }>;
                current: z.ZodNumber;
                configured: z.ZodNumber;
            }, z.core.$strip>>;
            rgb: z.ZodNullable<z.ZodEnum<{
                readonly SHOWING_COLOR: "Showing Color";
                readonly NOT_CONFIGURED: "Not Configured";
                readonly CONFIGURING_RGB: "Configuring RGB";
                readonly SHOWING_EFFECT: "Showing Effect";
                readonly UNKNOWN: "Unknown";
                readonly ERROR: "Error";
            }>>;
            flag: z.ZodNullable<z.ZodObject<{
                status: z.ZodEnum<{
                    readonly ACTIVATED: "Activated";
                    readonly DEACTIVATED: "Deactivated";
                    readonly UNKNOWN: "Unknown";
                    readonly ERROR: "Error";
                    readonly STANDBY: "Standby";
                    readonly HIT: "Hit";
                    readonly SHOWING_IMAGE: "Showing Image";
                    readonly SHOWING_ANIMATION: "Showing Animation";
                }>;
                checkpointType: z.ZodNullable<z.ZodEnum<{
                    readonly START: "Start";
                    readonly CHECKPOINT: "Checkpoint";
                    readonly FINISH: "Finish";
                    readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
                }>>;
                checkpointAddress: z.ZodNullable<z.ZodNumber>;
            }, z.core.$strip>>;
            screen: z.ZodNullable<z.ZodEnum<{
                readonly ACTIVATED: "Activated";
                readonly DEACTIVATED: "Deactivated";
                readonly UNKNOWN: "Unknown";
                readonly ERROR: "Error";
                readonly DEBUG: "Debug";
            }>>;
            isConnectedToServer: z.ZodBoolean;
            isSteeringWheelPressed: z.ZodBoolean;
        }, z.core.$strip>>>;
        currentPowerUp: z.ZodOptional<z.ZodNullable<z.ZodEnum<{
            readonly BATTLE_GOD: "Battle God";
            readonly BATTLE_STAR: "Battle Star";
            readonly BATTLE_SHOT: "Battle Shot";
            readonly BATTLE_NITRO: "Battle Nitro";
            readonly BATTLE_PULSE: "Battle Pulse";
            readonly BATTLE_TRAP: "Battle Trap";
            readonly BATTLE_SHIELD: "Battle Shield";
            readonly BATTLE_TURBO: "Battle Turbo";
            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
        }>>>;
        currentDamage: z.ZodOptional<z.ZodNullable<z.ZodEnum<{
            readonly GENERIC: "Generic";
            readonly TRAP_HIT: "Trap Hit";
            readonly PULSE_HIT: "Pulse Hit";
            readonly STAR_HIT_LEFT: "Star Hit Left";
            readonly STAR_HIT_RIGHT: "Star Hit Right";
            readonly SHOT_HIT: "Shot Hit";
            readonly SHORTCUT: "Shortcut";
            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
        }>>>;
    }, z.core.$strip>>;
    'karts:onHardwareData': z.ZodObject<{
        kartGuid: z.ZodString;
        socketEvent: z.ZodString;
        payload: z.ZodAny;
    }, z.core.$strip>;
    'karts:tracking:checkpointEvent': z.ZodObject<{
        checkpointEvent: z.ZodObject<{
            id: z.ZodString;
            address: z.ZodNumber;
            name: z.ZodOptional<z.ZodString>;
            type: z.ZodEnum<{
                readonly START: "Start";
                readonly CHECKPOINT: "Checkpoint";
                readonly FINISH: "Finish";
                readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
            }>;
            progress: z.ZodNumber;
            index: z.ZodNumber;
            timestampISO: z.ZodObject<{
                origin: z.ZodString;
                server: z.ZodString;
            }, z.core.$strip>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'game:changed': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'gameTracks:onGameTrackUpdated': z.ZodArray<z.ZodObject<{
        id: z.ZodString;
        name: z.ZodString;
        type: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
        checkpoints: z.ZodArray<z.ZodObject<{
            id: z.ZodString;
            address: z.ZodNumber;
            name: z.ZodOptional<z.ZodString>;
            type: z.ZodEnum<{
                readonly START: "Start";
                readonly CHECKPOINT: "Checkpoint";
                readonly FINISH: "Finish";
                readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
            }>;
            progress: z.ZodNumber;
        }, z.core.$strip>>;
        kartsConfig: z.ZodObject<{
            defaultSpeed: z.ZodNumber;
            powerUpTime: z.ZodNumber;
            rgbBrightness: z.ZodNumber;
            flagBrightness: z.ZodNumber;
            diskSensorBallShooter: z.ZodObject<{
                prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
            }, z.core.$strip>;
            ballSensorDiskThrower: z.ZodObject<{
                waitTimeAfterHit: z.ZodNumber;
            }, z.core.$strip>;
            lowSpeed: z.ZodNumber;
        }, z.core.$strip>;
        macAddress: z.ZodOptional<z.ZodString>;
        isConnected: z.ZodBoolean;
        gameDefaultValues: z.ZodOptional<z.ZodObject<{
            speed: z.ZodArray<z.ZodNumber>;
            powerUpIds: z.ZodArray<z.ZodString>;
        }, z.core.$strip>>;
    }, z.core.$strip>>;
    'gameTracks:connectedRasperries': z.ZodArray<z.ZodObject<{
        macAddress: z.ZodString;
    }, z.core.$strip>>;
    'gameTracks:list:response': z.ZodAny;
}, z.core.$strip>;
export declare const socketServerToClientEventsParamsSchema: z.ZodObject<{
    'game-track:init:response': z.ZodAny;
    'game-track:emergency:activate': z.ZodUndefined;
    'game-track:emergency:deactivate': z.ZodUndefined;
    'game-track:lights:showEffect': z.ZodObject<{
        addresses: z.ZodUnion<readonly [z.ZodArray<z.ZodNumber>, z.ZodLiteral<"all">]>;
        effect: z.ZodEnum<{
            readonly NONE: "None";
            readonly INSTANT_COLOR: "Instant Color";
            readonly FADE_IN: "Fade In";
            readonly FADE_OUT: "Fade Out";
            readonly BLINK: "Blink";
            readonly BLINK_COLOR: "Blink Color";
            readonly RAINBOW: "Rainbow";
            readonly RANDOM_COLOR: "Random Color";
            readonly BREATHE: "Breathe";
            readonly COLOR_WIPE: "Color Wipe";
        }>;
        timeDuration: z.ZodNumber;
    }, z.core.$strip>;
    'game-track:lights:showColor': z.ZodObject<{
        address: z.ZodUnion<readonly [z.ZodArray<z.ZodNumber>, z.ZodLiteral<"all">]>;
        timeDuration: z.ZodNumber;
        color: z.ZodString;
    }, z.core.$strip>;
    'game-track:sound:play': z.ZodObject<{
        soundName: z.ZodEnum<{
            readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
            readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
            readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
            readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
            readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
            readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
            readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
            readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
            readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
            readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
            readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
            readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
            readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
            readonly EMERGENCY_ALERT: "emergency_alert.mp3";
            readonly ENGINE_START: "engine_start.mp3";
            readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
            readonly KART_SKIDING: "kart_skiding.mp3";
            readonly PICK_COIN_X2: "pick_coin_x2.mp3";
            readonly POWER_UP_SELECTION: "power_up_selection.mp3";
            readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
            readonly SYSTEM_STARTED: "system_started.mp3";
            readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
            readonly WINNER_LAUGH: "winner_laugh.mp3";
        }>;
        durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodLiteral<"infinite">]>>;
    }, z.core.$strip>;
    'kart:init:response': z.ZodAny;
    'kart:gameTrack:updated': z.ZodObject<{
        gameTrack: z.ZodObject<{
            id: z.ZodString;
            name: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            checkpoints: z.ZodArray<z.ZodObject<{
                id: z.ZodString;
                address: z.ZodNumber;
                name: z.ZodOptional<z.ZodString>;
                type: z.ZodEnum<{
                    readonly START: "Start";
                    readonly CHECKPOINT: "Checkpoint";
                    readonly FINISH: "Finish";
                    readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
                }>;
                progress: z.ZodNumber;
            }, z.core.$strip>>;
            kartsConfig: z.ZodObject<{
                defaultSpeed: z.ZodNumber;
                powerUpTime: z.ZodNumber;
                rgbBrightness: z.ZodNumber;
                flagBrightness: z.ZodNumber;
                diskSensorBallShooter: z.ZodObject<{
                    prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
                }, z.core.$strip>;
                ballSensorDiskThrower: z.ZodObject<{
                    waitTimeAfterHit: z.ZodNumber;
                }, z.core.$strip>;
                lowSpeed: z.ZodNumber;
            }, z.core.$strip>;
            macAddress: z.ZodOptional<z.ZodString>;
            isConnected: z.ZodBoolean;
            gameDefaultValues: z.ZodOptional<z.ZodObject<{
                speed: z.ZodArray<z.ZodNumber>;
                powerUpIds: z.ZodArray<z.ZodString>;
            }, z.core.$strip>>;
        }, z.core.$strip>;
        config: z.ZodObject<{
            gameTrackId: z.ZodString;
            kartId: z.ZodNumber;
            color: z.ZodEnum<{
                readonly Black: "Black";
                readonly Red: "Red";
                readonly Blue: "Blue";
                readonly Green: "Green";
                readonly Yellow: "Yellow";
                readonly Violet: "Violet";
                readonly Cyan: "Cyan";
                readonly Magenta: "Magenta";
                readonly Orange: "Orange";
                readonly White: "White";
                readonly GreenYellow: "GreenYellow";
                readonly SaddleBrown: "SaddleBrown";
            }>;
            kartNumber: z.ZodNumber;
            mac: z.ZodString;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'kart:gameTrack:emergency:started': z.ZodUndefined;
    'kart:gameTrack:emergency:stopped': z.ZodUndefined;
    'kart:status:change': z.ZodObject<{
        status: z.ZodEnum<{
            readonly STAND_BY: "standBy";
            readonly IN_GAME: "in-game";
            readonly YELLOW_FLAG: "yellow-flag";
            readonly EMERGENCY: "emergency";
            readonly PITS: "pits";
            readonly ELIMINATED: "eliminated";
        }>;
    }, z.core.$strip>;
    'kart:game:selected': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:eliminated': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:yellow-flag:started': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:yellow-flag:stopped': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:red-flag:started': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:red-flag:stopped': z.ZodObject<{
        gameId: z.ZodString;
        gameType: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
    }, z.core.$strip>;
    'kart:game:started': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'kart:game:finished': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
        isWinner: z.ZodBoolean;
    }, z.core.$strip>;
    'kart:game:sync': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'kart:powerUp:assign': z.ZodObject<{
        powerUpId: z.ZodString;
        shouldOverride: z.ZodOptional<z.ZodBoolean>;
    }, z.core.$strip>;
    'kart:powerUp:damage': z.ZodObject<{
        damageName: z.ZodEnum<{
            readonly GENERIC: "Generic";
            readonly TRAP_HIT: "Trap Hit";
            readonly PULSE_HIT: "Pulse Hit";
            readonly STAR_HIT_LEFT: "Star Hit Left";
            readonly STAR_HIT_RIGHT: "Star Hit Right";
            readonly SHOT_HIT: "Shot Hit";
            readonly SHORTCUT: "Shortcut";
            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
        }>;
    }, z.core.$strip>;
    'kart:powerUp:execute': z.ZodObject<{
        powerUpId: z.ZodOptional<z.ZodString>;
    }, z.core.$strip>;
    'kart:powerUps:sync': z.ZodObject<{
        powerUps: z.ZodArray<z.ZodObject<{
            id: z.ZodString;
            name: z.ZodEnum<{
                readonly BATTLE_GOD: "Battle God";
                readonly BATTLE_STAR: "Battle Star";
                readonly BATTLE_SHOT: "Battle Shot";
                readonly BATTLE_NITRO: "Battle Nitro";
                readonly BATTLE_PULSE: "Battle Pulse";
                readonly BATTLE_TRAP: "Battle Trap";
                readonly BATTLE_SHIELD: "Battle Shield";
                readonly BATTLE_TURBO: "Battle Turbo";
                readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
            }>;
            imageName: z.ZodString;
            description: z.ZodString;
            level: z.ZodUnion<readonly [z.ZodLiteral<1>, z.ZodLiteral<2>, z.ZodLiteral<3>, z.ZodLiteral<4>, z.ZodLiteral<5>]>;
            assignationCommands: z.ZodArray<z.ZodUnion<readonly [z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"activateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"deactivateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"configureModule">;
                params: z.ZodObject<{
                    waitTimeAfterHit: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"throwDisk">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"activateDiskThrower">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"deactivateDiskThrower">;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"prepareShooter">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"shootBall">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"activateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"deactivateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"calibrateSensor">;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"activate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"deactivate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    kartNumber: z.ZodNumber;
                    kartColor: z.ZodEnum<{
                        readonly Black: "Black";
                        readonly Red: "Red";
                        readonly Blue: "Blue";
                        readonly Green: "Green";
                        readonly Yellow: "Yellow";
                        readonly Violet: "Violet";
                        readonly Cyan: "Cyan";
                        readonly Magenta: "Magenta";
                        readonly Orange: "Orange";
                        readonly White: "White";
                        readonly GreenYellow: "GreenYellow";
                        readonly SaddleBrown: "SaddleBrown";
                    }>;
                    screenBrightness: z.ZodNumber;
                    animationTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"showMediaIndefinitely">;
                params: z.ZodObject<{
                    screens: z.ZodObject<{
                        left: z.ZodBoolean;
                        right: z.ZodBoolean;
                        front: z.ZodBoolean;
                        back: z.ZodBoolean;
                    }, z.core.$strip>;
                    mediaSourceName: z.ZodEnum<{
                        readonly HEART_00: "heart_00";
                        readonly HEART_01: "heart_01";
                        readonly HEART_02: "heart_02";
                        readonly HEART_03: "heart_03";
                        readonly HEART_04: "heart_04";
                        readonly HEART_05: "heart_05";
                        readonly HEART_06: "heart_06";
                        readonly HEART_07: "heart_07";
                        readonly HEART_08: "heart_08";
                        readonly HEART_09: "heart_09";
                        readonly HEART_10: "heart_10";
                        readonly HEART_11: "heart_11";
                        readonly HEART_12: "heart_12";
                        readonly SMILE: "smile";
                        readonly POOP: "poop";
                        readonly HEART: "heart";
                        readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                        readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                        readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                        readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                        readonly BLUE_SMILE_FACE: "blue_smile_face";
                        readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                        readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                        readonly BLUE_CRYING_FACE: "blue_crying_face";
                        readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                        readonly CRYING_FACE: "crying_face";
                        readonly ANGRY_FACE: "angry_face";
                        readonly IN_LOVE_FACE: "in_love_face";
                        readonly FACE_WITH_GLASSES: "face_with_glasses";
                        readonly DEVIL: "devil";
                        readonly GHOST: "ghost";
                        readonly SKULL: "skull";
                        readonly LIKE: "like";
                        readonly RANDOM_EFFECT: "random_effect";
                        readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                        readonly ELECTROCUTED: "electrocuted";
                        readonly THUNDER_EXPLOSION: "thunder_explosion";
                        readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                        readonly FALLING_OIL_DROP: "falling_oil_drop";
                        readonly OIL_DROP_COLORS: "oil_drop_colors";
                        readonly TURBO: "turbo";
                        readonly FIREBALL: "fireball";
                        readonly HIT_EFFECT: "hit_effect";
                        readonly SLOW_SNAIL: "slow_snail";
                        readonly NITRO_BOTTLE: "nitro_bottle";
                        readonly ROCKET_LAUNCHING: "rocket_launching";
                        readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                        readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                        readonly VICTORY: "victory";
                        readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                        readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                        readonly REPAIR_TOOLS: "repair_tools";
                        readonly BR_CHANGE_COLOR: "br_change_color";
                        readonly STATIC_HELMET: "static_helmet";
                        readonly STATIC_LIGHTNING: "static_lightning";
                        readonly STATIC_SHIELD: "static_shield";
                        readonly STATIC_OIL_DROP: "static_oil_drop";
                        readonly STATIC_EXHAUST: "static_exhaust";
                        readonly STATIC_FIREBALL: "static_fireball";
                        readonly STATIC_BEATING_HEART: "static_beating_heart";
                        readonly STATIC_SPEED_PAD: "static_speed_pad";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"showMediaTemporarily">;
                params: z.ZodObject<{
                    screens: z.ZodObject<{
                        left: z.ZodBoolean;
                        right: z.ZodBoolean;
                        front: z.ZodBoolean;
                        back: z.ZodBoolean;
                    }, z.core.$strip>;
                    mediaSourceName: z.ZodEnum<{
                        readonly HEART_00: "heart_00";
                        readonly HEART_01: "heart_01";
                        readonly HEART_02: "heart_02";
                        readonly HEART_03: "heart_03";
                        readonly HEART_04: "heart_04";
                        readonly HEART_05: "heart_05";
                        readonly HEART_06: "heart_06";
                        readonly HEART_07: "heart_07";
                        readonly HEART_08: "heart_08";
                        readonly HEART_09: "heart_09";
                        readonly HEART_10: "heart_10";
                        readonly HEART_11: "heart_11";
                        readonly HEART_12: "heart_12";
                        readonly SMILE: "smile";
                        readonly POOP: "poop";
                        readonly HEART: "heart";
                        readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                        readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                        readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                        readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                        readonly BLUE_SMILE_FACE: "blue_smile_face";
                        readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                        readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                        readonly BLUE_CRYING_FACE: "blue_crying_face";
                        readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                        readonly CRYING_FACE: "crying_face";
                        readonly ANGRY_FACE: "angry_face";
                        readonly IN_LOVE_FACE: "in_love_face";
                        readonly FACE_WITH_GLASSES: "face_with_glasses";
                        readonly DEVIL: "devil";
                        readonly GHOST: "ghost";
                        readonly SKULL: "skull";
                        readonly LIKE: "like";
                        readonly RANDOM_EFFECT: "random_effect";
                        readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                        readonly ELECTROCUTED: "electrocuted";
                        readonly THUNDER_EXPLOSION: "thunder_explosion";
                        readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                        readonly FALLING_OIL_DROP: "falling_oil_drop";
                        readonly OIL_DROP_COLORS: "oil_drop_colors";
                        readonly TURBO: "turbo";
                        readonly FIREBALL: "fireball";
                        readonly HIT_EFFECT: "hit_effect";
                        readonly SLOW_SNAIL: "slow_snail";
                        readonly NITRO_BOTTLE: "nitro_bottle";
                        readonly ROCKET_LAUNCHING: "rocket_launching";
                        readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                        readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                        readonly VICTORY: "victory";
                        readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                        readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                        readonly REPAIR_TOOLS: "repair_tools";
                        readonly BR_CHANGE_COLOR: "br_change_color";
                        readonly STATIC_HELMET: "static_helmet";
                        readonly STATIC_LIGHTNING: "static_lightning";
                        readonly STATIC_SHIELD: "static_shield";
                        readonly STATIC_OIL_DROP: "static_oil_drop";
                        readonly STATIC_EXHAUST: "static_exhaust";
                        readonly STATIC_FIREBALL: "static_fireball";
                        readonly STATIC_BEATING_HEART: "static_beating_heart";
                        readonly STATIC_SPEED_PAD: "static_speed_pad";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"rgb">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartColor: z.ZodEnum<{
                        readonly Black: "Black";
                        readonly Red: "Red";
                        readonly Blue: "Blue";
                        readonly Green: "Green";
                        readonly Yellow: "Yellow";
                        readonly Violet: "Violet";
                        readonly Cyan: "Cyan";
                        readonly Magenta: "Magenta";
                        readonly Orange: "Orange";
                        readonly White: "White";
                        readonly GreenYellow: "GreenYellow";
                        readonly SaddleBrown: "SaddleBrown";
                    }>;
                    brightness: z.ZodNumber;
                    effectTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"rgb">;
                action: z.ZodLiteral<"showEffect">;
                params: z.ZodObject<{
                    effect: z.ZodEnum<{
                        readonly SHOW_COLOR_KART: "Show Color Kart";
                        readonly STAR_EFFECT: "Star Effect";
                        readonly RAY_EFFECT: "Ray Effect";
                        readonly RAY_HIT_EFFECT: "Ray Hit Effect";
                        readonly SPEED_BOOST_EFFECT: "Speed Boost Effect";
                        readonly CHARGED_POWER_EFFECT: "Charged Power Effect";
                        readonly ROULETTE_EFFECT: "Roulette Effect";
                        readonly SHIELD_EFFECT: "Shield Effect";
                        readonly BROKEN_SHIELD_EFFECT: "Broken Shield Effect";
                        readonly HIT_RIGHT_EFFECT: "Hit Right Effect";
                        readonly HIT_LEFT_EFFECT: "Hit Left Effect";
                        readonly HIT_FRONT_EFFECT: "Hit Front Effect";
                        readonly HIT_BACK_EFFECT: "Hit Back Effect";
                        readonly HIT_DISK_EFFECT: "Hit Disk Effect";
                        readonly BALL_SHOT_EFFECT: "Ball Shot Effect";
                        readonly DISK_SHOT_EFFECT: "Disk Shot Effect";
                        readonly EMERGENCY_EFFECT: "Emergency Effect";
                        readonly WAIT_EFFECT: "Wait Effect";
                    }>;
                }, z.core.$strip>;
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                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"activate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"deactivate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"change">;
                params: z.ZodObject<{
                    forUnlimitedTime: z.ZodOptional<z.ZodBoolean>;
                    speed: z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
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                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    defaultSpeed: z.ZodNumber;
                    timeDuration: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"leftStarBackLaser">;
                action: z.ZodLiteral<"action">;
                params: z.ZodObject<{
                    starAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                    laserAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"leftStarBackLaser">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    starAttackTime: z.ZodNumber;
                    laserAttackTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"rightStarFrontLaser">;
                action: z.ZodLiteral<"action">;
                params: z.ZodObject<{
                    starAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                    laserAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"rightStarFrontLaser">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    starAttackTime: z.ZodNumber;
                    laserAttackTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showHomeView">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showCountdownView">;
                params: z.ZodUnion<readonly [z.ZodObject<{
                    nextView: z.ZodLiteral<"Race">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        laps: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>, z.ZodObject<{
                    nextView: z.ZodLiteral<"Battle">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        lives: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>]>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"updateGameView">;
                params: z.ZodUnion<readonly [z.ZodObject<{
                    view: z.ZodLiteral<"Race">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        laps: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>, z.ZodObject<{
                    view: z.ZodLiteral<"Battle">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        lives: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>]>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showScreenVictoryView">;
                params: z.ZodObject<{
                    kartNumber: z.ZodOptional<z.ZodNumber>;
                    kartPosition: z.ZodObject<{
                        current: z.ZodNullable<z.ZodNumber>;
                        total: z.ZodNullable<z.ZodNumber>;
                    }, z.core.$strip>;
                    coins: z.ZodNumber;
                    finalState: z.ZodOptional<z.ZodEnum<{
                        readonly VICTORY: "Victory";
                        readonly DEFEAT: "Defeat";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showScreenDefeatView">;
                params: z.ZodObject<{
                    kartNumber: z.ZodOptional<z.ZodNumber>;
                    kartPosition: z.ZodObject<{
                        current: z.ZodNullable<z.ZodNumber>;
                        total: z.ZodNullable<z.ZodNumber>;
                    }, z.core.$strip>;
                    coins: z.ZodNumber;
                    finalState: z.ZodOptional<z.ZodEnum<{
                        readonly VICTORY: "Victory";
                        readonly DEFEAT: "Defeat";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"steeringWheel">;
                action: z.ZodLiteral<"turnLedOn">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"steeringWheel">;
                action: z.ZodLiteral<"turnLedOff">;
            }, z.core.$strip>]>, z.ZodObject<{
                module: z.ZodLiteral<"sound">;
                action: z.ZodLiteral<"play">;
                params: z.ZodObject<{
                    soundName: z.ZodEnum<{
                        readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
                        readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
                        readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
                        readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
                        readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
                        readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
                        readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
                        readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
                        readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
                        readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
                        readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
                        readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
                        readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
                        readonly EMERGENCY_ALERT: "emergency_alert.mp3";
                        readonly ENGINE_START: "engine_start.mp3";
                        readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
                        readonly KART_SKIDING: "kart_skiding.mp3";
                        readonly PICK_COIN_X2: "pick_coin_x2.mp3";
                        readonly POWER_UP_SELECTION: "power_up_selection.mp3";
                        readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
                        readonly SYSTEM_STARTED: "system_started.mp3";
                        readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
                        readonly WINNER_LAUGH: "winner_laugh.mp3";
                    }>;
                    durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>>;
                }, z.core.$strip>;
            }, z.core.$strip>]>>;
            activationCommands: z.ZodArray<z.ZodUnion<readonly [z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"activateSensor">;
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                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"deactivateSensor">;
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                action: z.ZodLiteral<"configureModule">;
                params: z.ZodObject<{
                    waitTimeAfterHit: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"throwDisk">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"activateDiskThrower">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"ballSensorDiskThrower">;
                action: z.ZodLiteral<"deactivateDiskThrower">;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                    waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"prepareShooter">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"shootBall">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"activateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"deactivateSensor">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"diskSensorBallShooter">;
                action: z.ZodLiteral<"calibrateSensor">;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"activate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"deactivate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    kartNumber: z.ZodNumber;
                    kartColor: z.ZodEnum<{
                        readonly Black: "Black";
                        readonly Red: "Red";
                        readonly Blue: "Blue";
                        readonly Green: "Green";
                        readonly Yellow: "Yellow";
                        readonly Violet: "Violet";
                        readonly Cyan: "Cyan";
                        readonly Magenta: "Magenta";
                        readonly Orange: "Orange";
                        readonly White: "White";
                        readonly GreenYellow: "GreenYellow";
                        readonly SaddleBrown: "SaddleBrown";
                    }>;
                    screenBrightness: z.ZodNumber;
                    animationTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"showMediaIndefinitely">;
                params: z.ZodObject<{
                    screens: z.ZodObject<{
                        left: z.ZodBoolean;
                        right: z.ZodBoolean;
                        front: z.ZodBoolean;
                        back: z.ZodBoolean;
                    }, z.core.$strip>;
                    mediaSourceName: z.ZodEnum<{
                        readonly HEART_00: "heart_00";
                        readonly HEART_01: "heart_01";
                        readonly HEART_02: "heart_02";
                        readonly HEART_03: "heart_03";
                        readonly HEART_04: "heart_04";
                        readonly HEART_05: "heart_05";
                        readonly HEART_06: "heart_06";
                        readonly HEART_07: "heart_07";
                        readonly HEART_08: "heart_08";
                        readonly HEART_09: "heart_09";
                        readonly HEART_10: "heart_10";
                        readonly HEART_11: "heart_11";
                        readonly HEART_12: "heart_12";
                        readonly SMILE: "smile";
                        readonly POOP: "poop";
                        readonly HEART: "heart";
                        readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                        readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                        readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                        readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                        readonly BLUE_SMILE_FACE: "blue_smile_face";
                        readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                        readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                        readonly BLUE_CRYING_FACE: "blue_crying_face";
                        readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                        readonly CRYING_FACE: "crying_face";
                        readonly ANGRY_FACE: "angry_face";
                        readonly IN_LOVE_FACE: "in_love_face";
                        readonly FACE_WITH_GLASSES: "face_with_glasses";
                        readonly DEVIL: "devil";
                        readonly GHOST: "ghost";
                        readonly SKULL: "skull";
                        readonly LIKE: "like";
                        readonly RANDOM_EFFECT: "random_effect";
                        readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                        readonly ELECTROCUTED: "electrocuted";
                        readonly THUNDER_EXPLOSION: "thunder_explosion";
                        readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                        readonly FALLING_OIL_DROP: "falling_oil_drop";
                        readonly OIL_DROP_COLORS: "oil_drop_colors";
                        readonly TURBO: "turbo";
                        readonly FIREBALL: "fireball";
                        readonly HIT_EFFECT: "hit_effect";
                        readonly SLOW_SNAIL: "slow_snail";
                        readonly NITRO_BOTTLE: "nitro_bottle";
                        readonly ROCKET_LAUNCHING: "rocket_launching";
                        readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                        readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                        readonly VICTORY: "victory";
                        readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                        readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                        readonly REPAIR_TOOLS: "repair_tools";
                        readonly BR_CHANGE_COLOR: "br_change_color";
                        readonly STATIC_HELMET: "static_helmet";
                        readonly STATIC_LIGHTNING: "static_lightning";
                        readonly STATIC_SHIELD: "static_shield";
                        readonly STATIC_OIL_DROP: "static_oil_drop";
                        readonly STATIC_EXHAUST: "static_exhaust";
                        readonly STATIC_FIREBALL: "static_fireball";
                        readonly STATIC_BEATING_HEART: "static_beating_heart";
                        readonly STATIC_SPEED_PAD: "static_speed_pad";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"flag">;
                action: z.ZodLiteral<"showMediaTemporarily">;
                params: z.ZodObject<{
                    screens: z.ZodObject<{
                        left: z.ZodBoolean;
                        right: z.ZodBoolean;
                        front: z.ZodBoolean;
                        back: z.ZodBoolean;
                    }, z.core.$strip>;
                    mediaSourceName: z.ZodEnum<{
                        readonly HEART_00: "heart_00";
                        readonly HEART_01: "heart_01";
                        readonly HEART_02: "heart_02";
                        readonly HEART_03: "heart_03";
                        readonly HEART_04: "heart_04";
                        readonly HEART_05: "heart_05";
                        readonly HEART_06: "heart_06";
                        readonly HEART_07: "heart_07";
                        readonly HEART_08: "heart_08";
                        readonly HEART_09: "heart_09";
                        readonly HEART_10: "heart_10";
                        readonly HEART_11: "heart_11";
                        readonly HEART_12: "heart_12";
                        readonly SMILE: "smile";
                        readonly POOP: "poop";
                        readonly HEART: "heart";
                        readonly LAUGH_WITH_TONGUE_FACE: "laugh_with_tongue_face";
                        readonly LAUGH_WITH_TONGUE_AND_GLASSES_FACE: "laugh_with_tongue_and_glasses_face";
                        readonly WINK_TO_SMILE_FACE: "wink_to_smile_face";
                        readonly LAUGH_WITH_TONGUE_AND_HELMET: "laugh_with_tongue_and_helmet";
                        readonly BLUE_SMILE_FACE: "blue_smile_face";
                        readonly BLUE_SMILE_FACE_TO_PINK: "blue_smile_face_to_pink";
                        readonly PINK_FACE_WITH_GLASSES_TO_BLUE: "pink_face_with_glasses_to_blue";
                        readonly BLUE_CRYING_FACE: "blue_crying_face";
                        readonly BLUSH_SMILE_FACE_TO_SMILE: "blush_smile_face_to_smile";
                        readonly CRYING_FACE: "crying_face";
                        readonly ANGRY_FACE: "angry_face";
                        readonly IN_LOVE_FACE: "in_love_face";
                        readonly FACE_WITH_GLASSES: "face_with_glasses";
                        readonly DEVIL: "devil";
                        readonly GHOST: "ghost";
                        readonly SKULL: "skull";
                        readonly LIKE: "like";
                        readonly RANDOM_EFFECT: "random_effect";
                        readonly HELMET_BLACK_BACKGROUND: "helmet_black_background";
                        readonly ELECTROCUTED: "electrocuted";
                        readonly THUNDER_EXPLOSION: "thunder_explosion";
                        readonly SHIELD_BLUE_TO_PINK: "shield_blue_to_pink";
                        readonly FALLING_OIL_DROP: "falling_oil_drop";
                        readonly OIL_DROP_COLORS: "oil_drop_colors";
                        readonly TURBO: "turbo";
                        readonly FIREBALL: "fireball";
                        readonly HIT_EFFECT: "hit_effect";
                        readonly SLOW_SNAIL: "slow_snail";
                        readonly NITRO_BOTTLE: "nitro_bottle";
                        readonly ROCKET_LAUNCHING: "rocket_launching";
                        readonly SPEED_METER_INCREASING: "speed_meter_increasing";
                        readonly THREE_TWO_ONE_RACE_START: "three_two_one_race_start";
                        readonly VICTORY: "victory";
                        readonly DANGER_YELLOW_AND_RED: "danger_yellow_and_red";
                        readonly DANGER_RED_AND_WHITE_RED: "danger_red_and_white_red";
                        readonly REPAIR_TOOLS: "repair_tools";
                        readonly BR_CHANGE_COLOR: "br_change_color";
                        readonly STATIC_HELMET: "static_helmet";
                        readonly STATIC_LIGHTNING: "static_lightning";
                        readonly STATIC_SHIELD: "static_shield";
                        readonly STATIC_OIL_DROP: "static_oil_drop";
                        readonly STATIC_EXHAUST: "static_exhaust";
                        readonly STATIC_FIREBALL: "static_fireball";
                        readonly STATIC_BEATING_HEART: "static_beating_heart";
                        readonly STATIC_SPEED_PAD: "static_speed_pad";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"rgb">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartColor: z.ZodEnum<{
                        readonly Black: "Black";
                        readonly Red: "Red";
                        readonly Blue: "Blue";
                        readonly Green: "Green";
                        readonly Yellow: "Yellow";
                        readonly Violet: "Violet";
                        readonly Cyan: "Cyan";
                        readonly Magenta: "Magenta";
                        readonly Orange: "Orange";
                        readonly White: "White";
                        readonly GreenYellow: "GreenYellow";
                        readonly SaddleBrown: "SaddleBrown";
                    }>;
                    brightness: z.ZodNumber;
                    effectTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"rgb">;
                action: z.ZodLiteral<"showEffect">;
                params: z.ZodObject<{
                    effect: z.ZodEnum<{
                        readonly SHOW_COLOR_KART: "Show Color Kart";
                        readonly STAR_EFFECT: "Star Effect";
                        readonly RAY_EFFECT: "Ray Effect";
                        readonly RAY_HIT_EFFECT: "Ray Hit Effect";
                        readonly SPEED_BOOST_EFFECT: "Speed Boost Effect";
                        readonly CHARGED_POWER_EFFECT: "Charged Power Effect";
                        readonly ROULETTE_EFFECT: "Roulette Effect";
                        readonly SHIELD_EFFECT: "Shield Effect";
                        readonly BROKEN_SHIELD_EFFECT: "Broken Shield Effect";
                        readonly HIT_RIGHT_EFFECT: "Hit Right Effect";
                        readonly HIT_LEFT_EFFECT: "Hit Left Effect";
                        readonly HIT_FRONT_EFFECT: "Hit Front Effect";
                        readonly HIT_BACK_EFFECT: "Hit Back Effect";
                        readonly HIT_DISK_EFFECT: "Hit Disk Effect";
                        readonly BALL_SHOT_EFFECT: "Ball Shot Effect";
                        readonly DISK_SHOT_EFFECT: "Disk Shot Effect";
                        readonly EMERGENCY_EFFECT: "Emergency Effect";
                        readonly WAIT_EFFECT: "Wait Effect";
                    }>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"activate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"deactivate">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"change">;
                params: z.ZodObject<{
                    forUnlimitedTime: z.ZodOptional<z.ZodBoolean>;
                    speed: z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"speed">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    defaultSpeed: z.ZodNumber;
                    timeDuration: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"leftStarBackLaser">;
                action: z.ZodLiteral<"action">;
                params: z.ZodObject<{
                    starAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                    laserAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"leftStarBackLaser">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    starAttackTime: z.ZodNumber;
                    laserAttackTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"rightStarFrontLaser">;
                action: z.ZodLiteral<"action">;
                params: z.ZodObject<{
                    starAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                    laserAction: z.ZodOptional<z.ZodEnum<{
                        readonly ACTIVATE: "Activate";
                        readonly DEACTIVATE: "Deactivate";
                        readonly INIT_ATTACK: "Init Attack";
                        readonly CONFIGURE: "Configure";
                        readonly NONE: "None";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"rightStarFrontLaser">;
                action: z.ZodLiteral<"configure">;
                params: z.ZodObject<{
                    kartId: z.ZodNumber;
                    starAttackTime: z.ZodNumber;
                    laserAttackTime: z.ZodNumber;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showHomeView">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showCountdownView">;
                params: z.ZodUnion<readonly [z.ZodObject<{
                    nextView: z.ZodLiteral<"Race">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        laps: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>, z.ZodObject<{
                    nextView: z.ZodLiteral<"Battle">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        lives: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>]>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"updateGameView">;
                params: z.ZodUnion<readonly [z.ZodObject<{
                    view: z.ZodLiteral<"Race">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        laps: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>, z.ZodObject<{
                    view: z.ZodLiteral<"Battle">;
                    config: z.ZodObject<{
                        position: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                        coins: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        gameTimeLeft: z.ZodOptional<z.ZodObject<{
                            minutes: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                            seconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        }, z.core.$strip>>;
                        powerUp: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly BATTLE_GOD: "Battle God";
                            readonly BATTLE_STAR: "Battle Star";
                            readonly BATTLE_SHOT: "Battle Shot";
                            readonly BATTLE_NITRO: "Battle Nitro";
                            readonly BATTLE_PULSE: "Battle Pulse";
                            readonly BATTLE_TRAP: "Battle Trap";
                            readonly BATTLE_SHIELD: "Battle Shield";
                            readonly BATTLE_TURBO: "Battle Turbo";
                            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
                        }>, z.ZodLiteral<"Clear PowerUp">]>>>;
                        powerUpAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodNumber>>;
                        damageEffect: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodEnum<{
                            readonly GENERIC: "Generic";
                            readonly TRAP_HIT: "Trap Hit";
                            readonly PULSE_HIT: "Pulse Hit";
                            readonly STAR_HIT_LEFT: "Star Hit Left";
                            readonly STAR_HIT_RIGHT: "Star Hit Right";
                            readonly SHOT_HIT: "Shot Hit";
                            readonly SHORTCUT: "Shortcut";
                            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                        }>, z.ZodLiteral<"Yellow Flag">, z.ZodLiteral<"Red Flag">]>>>;
                        damageAnimationTimeSeconds: z.ZodOptional<z.ZodNullable<z.ZodUnion<readonly [z.ZodLiteral<"Infinite">, z.ZodNumber]>>>;
                        lives: z.ZodOptional<z.ZodObject<{
                            current: z.ZodNullable<z.ZodNumber>;
                            total: z.ZodNullable<z.ZodNumber>;
                        }, z.core.$strip>>;
                    }, z.core.$strip>;
                }, z.core.$strip>]>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showScreenVictoryView">;
                params: z.ZodObject<{
                    kartNumber: z.ZodOptional<z.ZodNumber>;
                    kartPosition: z.ZodObject<{
                        current: z.ZodNullable<z.ZodNumber>;
                        total: z.ZodNullable<z.ZodNumber>;
                    }, z.core.$strip>;
                    coins: z.ZodNumber;
                    finalState: z.ZodOptional<z.ZodEnum<{
                        readonly VICTORY: "Victory";
                        readonly DEFEAT: "Defeat";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"screen">;
                action: z.ZodLiteral<"showScreenDefeatView">;
                params: z.ZodObject<{
                    kartNumber: z.ZodOptional<z.ZodNumber>;
                    kartPosition: z.ZodObject<{
                        current: z.ZodNullable<z.ZodNumber>;
                        total: z.ZodNullable<z.ZodNumber>;
                    }, z.core.$strip>;
                    coins: z.ZodNumber;
                    finalState: z.ZodOptional<z.ZodEnum<{
                        readonly VICTORY: "Victory";
                        readonly DEFEAT: "Defeat";
                    }>>;
                }, z.core.$strip>;
            }, z.core.$strip>]>, z.ZodUnion<readonly [z.ZodObject<{
                module: z.ZodLiteral<"steeringWheel">;
                action: z.ZodLiteral<"turnLedOn">;
            }, z.core.$strip>, z.ZodObject<{
                module: z.ZodLiteral<"steeringWheel">;
                action: z.ZodLiteral<"turnLedOff">;
            }, z.core.$strip>]>, z.ZodObject<{
                module: z.ZodLiteral<"sound">;
                action: z.ZodLiteral<"play">;
                params: z.ZodObject<{
                    soundName: z.ZodEnum<{
                        readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
                        readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
                        readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
                        readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
                        readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
                        readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
                        readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
                        readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
                        readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
                        readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
                        readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
                        readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
                        readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
                        readonly EMERGENCY_ALERT: "emergency_alert.mp3";
                        readonly ENGINE_START: "engine_start.mp3";
                        readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
                        readonly KART_SKIDING: "kart_skiding.mp3";
                        readonly PICK_COIN_X2: "pick_coin_x2.mp3";
                        readonly POWER_UP_SELECTION: "power_up_selection.mp3";
                        readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
                        readonly SYSTEM_STARTED: "system_started.mp3";
                        readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
                        readonly WINNER_LAUGH: "winner_laugh.mp3";
                    }>;
                    durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodUnion<readonly [z.ZodNumber, z.ZodString, z.ZodString]>]>>;
                }, z.core.$strip>;
            }, z.core.$strip>]>>;
            shield: z.ZodOptional<z.ZodObject<{
                duration: z.ZodNumber;
            }, z.core.$strip>>;
            networkDamage: z.ZodOptional<z.ZodObject<{
                name: z.ZodEnum<{
                    readonly GENERIC: "Generic";
                    readonly TRAP_HIT: "Trap Hit";
                    readonly PULSE_HIT: "Pulse Hit";
                    readonly STAR_HIT_LEFT: "Star Hit Left";
                    readonly STAR_HIT_RIGHT: "Star Hit Right";
                    readonly SHOT_HIT: "Shot Hit";
                    readonly SHORTCUT: "Shortcut";
                    readonly BLUE_SHOT_HIT: "Blue Shot Hit";
                }>;
                target: z.ZodEnum<{
                    readonly ANY: "Any";
                    readonly ALL: "All";
                    readonly FIRST: "First";
                    readonly LAST: "Last";
                    readonly NEXT: "Next";
                    readonly PREVIOUS: "Previous";
                }>;
            }, z.core.$strip>>;
        }, z.core.$strip>>;
    }, z.core.$strip>;
    'karts:authenticate:response': z.ZodAny;
    'karts:list:response': z.ZodAny;
    'karts:onKartsUpdated': z.ZodArray<z.ZodObject<{
        guid: z.ZodString;
        id: z.ZodNumber;
        mac: z.ZodString;
        hostname: z.ZodString;
        isConnected: z.ZodBoolean;
        status: z.ZodEnum<{
            readonly STAND_BY: "standBy";
            readonly IN_GAME: "in-game";
            readonly YELLOW_FLAG: "yellow-flag";
            readonly EMERGENCY: "emergency";
            readonly PITS: "pits";
            readonly ELIMINATED: "eliminated";
        }>;
        shield: z.ZodObject<{
            isActive: z.ZodBoolean;
            duration: z.ZodNumber;
        }, z.core.$strip>;
        gameTrackId: z.ZodString;
        color: z.ZodEnum<{
            readonly Black: "Black";
            readonly Red: "Red";
            readonly Blue: "Blue";
            readonly Green: "Green";
            readonly Yellow: "Yellow";
            readonly Violet: "Violet";
            readonly Cyan: "Cyan";
            readonly Magenta: "Magenta";
            readonly Orange: "Orange";
            readonly White: "White";
            readonly GreenYellow: "GreenYellow";
            readonly SaddleBrown: "SaddleBrown";
        }>;
        number: z.ZodNumber;
        currentGame: z.ZodOptional<z.ZodNullable<z.ZodObject<{
            id: z.ZodNumber;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
        }, z.core.$strip>>>;
        description: z.ZodOptional<z.ZodNullable<z.ZodString>>;
        isSubscribedToHardwareStatus: z.ZodBoolean;
        hardwareState: z.ZodOptional<z.ZodNullable<z.ZodObject<{
            speed: z.ZodNullable<z.ZodObject<{
                status: z.ZodEnum<{
                    readonly ACTIVATED: "Activated";
                    readonly DEACTIVATED: "Deactivated";
                    readonly UNKNOWN: "Unknown";
                    readonly ERROR: "Error";
                    readonly STANDBY: "Standby";
                    readonly CHANGING_SPEED: "Changing Speed";
                    readonly IN_EMERGENCY: "In Emergency";
                }>;
                current: z.ZodNumber;
                configured: z.ZodNumber;
            }, z.core.$strip>>;
            rgb: z.ZodNullable<z.ZodEnum<{
                readonly SHOWING_COLOR: "Showing Color";
                readonly NOT_CONFIGURED: "Not Configured";
                readonly CONFIGURING_RGB: "Configuring RGB";
                readonly SHOWING_EFFECT: "Showing Effect";
                readonly UNKNOWN: "Unknown";
                readonly ERROR: "Error";
            }>>;
            flag: z.ZodNullable<z.ZodObject<{
                status: z.ZodEnum<{
                    readonly ACTIVATED: "Activated";
                    readonly DEACTIVATED: "Deactivated";
                    readonly UNKNOWN: "Unknown";
                    readonly ERROR: "Error";
                    readonly STANDBY: "Standby";
                    readonly HIT: "Hit";
                    readonly SHOWING_IMAGE: "Showing Image";
                    readonly SHOWING_ANIMATION: "Showing Animation";
                }>;
                checkpointType: z.ZodNullable<z.ZodEnum<{
                    readonly START: "Start";
                    readonly CHECKPOINT: "Checkpoint";
                    readonly FINISH: "Finish";
                    readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
                }>>;
                checkpointAddress: z.ZodNullable<z.ZodNumber>;
            }, z.core.$strip>>;
            screen: z.ZodNullable<z.ZodEnum<{
                readonly ACTIVATED: "Activated";
                readonly DEACTIVATED: "Deactivated";
                readonly UNKNOWN: "Unknown";
                readonly ERROR: "Error";
                readonly DEBUG: "Debug";
            }>>;
            isConnectedToServer: z.ZodBoolean;
            isSteeringWheelPressed: z.ZodBoolean;
        }, z.core.$strip>>>;
        currentPowerUp: z.ZodOptional<z.ZodNullable<z.ZodEnum<{
            readonly BATTLE_GOD: "Battle God";
            readonly BATTLE_STAR: "Battle Star";
            readonly BATTLE_SHOT: "Battle Shot";
            readonly BATTLE_NITRO: "Battle Nitro";
            readonly BATTLE_PULSE: "Battle Pulse";
            readonly BATTLE_TRAP: "Battle Trap";
            readonly BATTLE_SHIELD: "Battle Shield";
            readonly BATTLE_TURBO: "Battle Turbo";
            readonly BATTLE_BLUE_SHOT: "Battle Blue Shot";
        }>>>;
        currentDamage: z.ZodOptional<z.ZodNullable<z.ZodEnum<{
            readonly GENERIC: "Generic";
            readonly TRAP_HIT: "Trap Hit";
            readonly PULSE_HIT: "Pulse Hit";
            readonly STAR_HIT_LEFT: "Star Hit Left";
            readonly STAR_HIT_RIGHT: "Star Hit Right";
            readonly SHOT_HIT: "Shot Hit";
            readonly SHORTCUT: "Shortcut";
            readonly BLUE_SHOT_HIT: "Blue Shot Hit";
        }>>>;
    }, z.core.$strip>>;
    'karts:onHardwareData': z.ZodObject<{
        kartGuid: z.ZodString;
        socketEvent: z.ZodString;
        payload: z.ZodAny;
    }, z.core.$strip>;
    'karts:tracking:checkpointEvent': z.ZodObject<{
        checkpointEvent: z.ZodObject<{
            id: z.ZodString;
            address: z.ZodNumber;
            name: z.ZodOptional<z.ZodString>;
            type: z.ZodEnum<{
                readonly START: "Start";
                readonly CHECKPOINT: "Checkpoint";
                readonly FINISH: "Finish";
                readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
            }>;
            progress: z.ZodNumber;
            index: z.ZodNumber;
            timestampISO: z.ZodObject<{
                origin: z.ZodString;
                server: z.ZodString;
            }, z.core.$strip>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'game:changed': z.ZodObject<{
        game: z.ZodObject<{
            id: z.ZodNumber;
            status: z.ZodEnum<{
                readonly NON_STARTED: "non-started";
                readonly ACTIVE: "active";
                readonly YELLOW_FLAG: "yellow-flag";
                readonly RED_FLAG: "red-flag";
                readonly FINISHED: "finished";
                readonly KART_ELIMINATED: "kart-eliminated";
            }>;
            kartsGuids: z.ZodArray<z.ZodString>;
            powerUpsIds: z.ZodArray<z.ZodString>;
            gameTrackId: z.ZodString;
            type: z.ZodEnum<{
                readonly Race: "Race";
                readonly Battle: "Battle";
            }>;
            coins: z.ZodNumber;
            time: z.ZodNumber;
            speedConfig: z.ZodNumber;
            createdAt: z.ZodDate;
            startedAt: z.ZodOptional<z.ZodDate>;
            finishedAt: z.ZodOptional<z.ZodDate>;
            finishedReason: z.ZodOptional<z.ZodEnum<{
                readonly TIME_IS_OVER: "TIME_IS_OVER";
                readonly GAME_KARTS_FINISHED: "GAME_KARTS_FINISHED";
                readonly EMERGENCY: "EMERGENCY";
                readonly BY_CONTROLLER: "BY_CONTROLLER";
            }>>;
            kartsState: z.ZodRecord<z.ZodString, z.ZodObject<{
                coins: z.ZodNumber;
            }, z.core.$strip>>;
            gameRanking: z.ZodArray<z.ZodObject<{
                kartGuid: z.ZodString;
                position: z.ZodNumber;
                time: z.ZodNumber;
            }, z.core.$strip>>;
        }, z.core.$strip>;
    }, z.core.$strip>;
    'gameTracks:onGameTrackUpdated': z.ZodArray<z.ZodObject<{
        id: z.ZodString;
        name: z.ZodString;
        type: z.ZodEnum<{
            readonly Race: "Race";
            readonly Battle: "Battle";
        }>;
        checkpoints: z.ZodArray<z.ZodObject<{
            id: z.ZodString;
            address: z.ZodNumber;
            name: z.ZodOptional<z.ZodString>;
            type: z.ZodEnum<{
                readonly START: "Start";
                readonly CHECKPOINT: "Checkpoint";
                readonly FINISH: "Finish";
                readonly VIRTUAL_CHECKPOINT: "Virtual Checkpoint";
            }>;
            progress: z.ZodNumber;
        }, z.core.$strip>>;
        kartsConfig: z.ZodObject<{
            defaultSpeed: z.ZodNumber;
            powerUpTime: z.ZodNumber;
            rgbBrightness: z.ZodNumber;
            flagBrightness: z.ZodNumber;
            diskSensorBallShooter: z.ZodObject<{
                prepareVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                attackVoltagePercentage: z.ZodOptional<z.ZodNumber>;
                waitTimeAfterHit: z.ZodOptional<z.ZodNumber>;
            }, z.core.$strip>;
            ballSensorDiskThrower: z.ZodObject<{
                waitTimeAfterHit: z.ZodNumber;
            }, z.core.$strip>;
            lowSpeed: z.ZodNumber;
        }, z.core.$strip>;
        macAddress: z.ZodOptional<z.ZodString>;
        isConnected: z.ZodBoolean;
        gameDefaultValues: z.ZodOptional<z.ZodObject<{
            speed: z.ZodArray<z.ZodNumber>;
            powerUpIds: z.ZodArray<z.ZodString>;
        }, z.core.$strip>>;
    }, z.core.$strip>>;
    'gameTracks:connectedRasperries': z.ZodArray<z.ZodObject<{
        macAddress: z.ZodString;
    }, z.core.$strip>>;
    'gameTracks:list:response': z.ZodAny;
}, z.core.$strip>;
