export const SOUND_NAME = {
  BATTLE_GOD_ACTIVATION: 'battle_god_activation.mp3',
  BATTLE_LASER_ACTIVATION: 'battle_laser_activation.mp3',
  BATTLE_LASER_DAMAGE: 'battle_laser_damage.mp3',
  BATTLE_PULSE_ACTIVATION: 'battle_pulse_activation.mp3',
  BATTLE_PULSE_DAMAGE: 'battle_pulse_damage.mp3',
  BATTLE_SHIELD_ACTIVATION: 'battle_shield_activation.mp3',
  BATTLE_SHOT_ACTIVATION: 'battle_shot_activation.mp3',
  BATTLE_SHOT_DAMAGE: 'battle_shot_damage.mp3',
  BATTLE_STAR_DAMAGE: 'battle_star_damage.mp3',
  BATTLE_TRAP_ACTIVATION: 'battle_trap_activation.mp3',
  BATTLE_TRAP_DAMAGE: 'battle_trap_damage.mp3',
  BATTLE_TURBO_ACTIVATION: 'battle_turbo_activation.mp3',
  COUNTDOWN_3_2_1: 'countdown_3_2_1.mp3',
  EMERGENCY_ALERT: 'emergency_alert.mp3',
  ENGINE_START: 'engine_start.mp3',
  FINAL_LAP_MARIO_KART: 'final_lap_mario_kart.mp3',
  KART_SKIDING: 'kart_skiding.mp3',
  PICK_COIN_X2: 'pick_coin_x2.mp3',
  POWER_UP_SELECTION: 'power_up_selection.mp3',
  SAD_TRUMPET_LOSER: 'sad_trumpet_loser.mp3',
  SYSTEM_STARTED: 'system_started.mp3',
  WARNING_ALERT_THIS_IS_NOT_A_TEST: 'warning_alert_this_is_not_a_test.mp3',
  WINNER_LAUGH: 'winner_laugh.mp3',
} as const;
