import { z } from 'zod';
export declare const soundActionCommandSchema: z.ZodEnum<{
    readonly PLAY: "Play";
}>;
export declare const playSoundOptionsSchema: z.ZodObject<{
    soundName: z.ZodEnum<{
        readonly BATTLE_GOD_ACTIVATION: "battle_god_activation.mp3";
        readonly BATTLE_LASER_ACTIVATION: "battle_laser_activation.mp3";
        readonly BATTLE_LASER_DAMAGE: "battle_laser_damage.mp3";
        readonly BATTLE_PULSE_ACTIVATION: "battle_pulse_activation.mp3";
        readonly BATTLE_PULSE_DAMAGE: "battle_pulse_damage.mp3";
        readonly BATTLE_SHIELD_ACTIVATION: "battle_shield_activation.mp3";
        readonly BATTLE_SHOT_ACTIVATION: "battle_shot_activation.mp3";
        readonly BATTLE_SHOT_DAMAGE: "battle_shot_damage.mp3";
        readonly BATTLE_STAR_DAMAGE: "battle_star_damage.mp3";
        readonly BATTLE_TRAP_ACTIVATION: "battle_trap_activation.mp3";
        readonly BATTLE_TRAP_DAMAGE: "battle_trap_damage.mp3";
        readonly BATTLE_TURBO_ACTIVATION: "battle_turbo_activation.mp3";
        readonly COUNTDOWN_3_2_1: "countdown_3_2_1.mp3";
        readonly EMERGENCY_ALERT: "emergency_alert.mp3";
        readonly ENGINE_START: "engine_start.mp3";
        readonly FINAL_LAP_MARIO_KART: "final_lap_mario_kart.mp3";
        readonly KART_SKIDING: "kart_skiding.mp3";
        readonly PICK_COIN_X2: "pick_coin_x2.mp3";
        readonly POWER_UP_SELECTION: "power_up_selection.mp3";
        readonly SAD_TRUMPET_LOSER: "sad_trumpet_loser.mp3";
        readonly SYSTEM_STARTED: "system_started.mp3";
        readonly WARNING_ALERT_THIS_IS_NOT_A_TEST: "warning_alert_this_is_not_a_test.mp3";
        readonly WINNER_LAUGH: "winner_laugh.mp3";
    }>;
    durationMs: z.ZodOptional<z.ZodUnion<readonly [z.ZodNumber, z.ZodLiteral<"infinite">]>>;
}, z.core.$strip>;
