import { ManifoldWorkerManager } from "../../manifold-worker/manifold-worker-manager";
import * as Inputs from "@bitbybit-dev/manifold/lib/api/inputs";
import { CrossSectionOperations } from "./operations";
import { CrossSectionShapes } from "./shapes";
import { CrossSectionTransforms } from "./transforms";
import { CrossSectionBooleans } from "./booleans";
import { CrossSectionEvaluate } from "./evaluate";
/**
 * Contains various functions for Solid meshes from Manifold library https://github.com/elalish/manifold
 * Thanks Manifold community for developing this kernel
 */
export declare class ManifoldCrossSection {
    private readonly manifoldWorkerManager;
    shapes: CrossSectionShapes;
    operations: CrossSectionOperations;
    booleans: CrossSectionBooleans;
    transforms: CrossSectionTransforms;
    evaluate: CrossSectionEvaluate;
    constructor(manifoldWorkerManager: ManifoldWorkerManager);
    /**
     * Turns cross section into polygons
     * @param inputs cross section
     * @returns polygons
     * @group decompose
     * @shortname cross section to polygons
     * @drawable false
     */
    crossSectionToPolygons(inputs: Inputs.Manifold.CrossSectionDto<Inputs.Manifold.CrossSectionPointer>): Promise<Inputs.Base.Vector2[][]>;
    /**
     * Turns cross sections into polygons
     * @param inputs cross sections
     * @returns polygons
     * @group decompose
     * @shortname cross sections to polygons
     * @drawable false
     */
    crossSectionsToPolygons(inputs: Inputs.Manifold.CrossSectionsDto<Inputs.Manifold.CrossSectionPointer>): Promise<Inputs.Base.Vector2[][][]>;
}
