{
  "name": "@bitowl/three-instanced-mesh",
  "version": "0.118.0",
  "description": "Scene graph level abstraction for three.js InstancedBufferGeometry",
  "main": "index.js",
  "types": "index.d.ts",
  "directories": {
    "example": "example"
  },
  "scripts": {
    "build": "browserify example.js --o build.js"
  },
  "repository": {
    "type": "git",
    "url": "git+https://github.com/pailhead/three-instanced-mesh.git"
  },
  "keywords": [
    "threejs",
    "webgl",
    "instancing",
    "ANGLE_instanced_arrays",
    "glsl",
    "javascript",
    "3d"
  ],
  "author": "Dusan Bosnjak",
  "license": "MIT",
  "bugs": {
    "url": "https://github.com/pailhead/three-instanced-mesh/issues"
  },
  "homepage": "https://github.com/pailhead/three-instanced-mesh#readme",
  "devDependencies": {
    "three": "^0.118.3"
  }
}