import * as React from "react"; import { AbstractPureComponent2 } from "../../common"; import { Props } from "../../common/props"; export declare type CollapseProps = ICollapseProps; /** @deprecated use CollapseProps */ export interface ICollapseProps extends Props { /** Contents to collapse. */ children?: React.ReactNode; /** * Component to render as the root element. * Useful when rendering a `Collapse` inside a ``, for instance. * * @default "div" */ component?: React.ElementType; /** * Whether the component is open or closed. * * @default false */ isOpen?: boolean; /** * Whether the child components will remain mounted when the `Collapse` is closed. * Setting to true may improve performance by avoiding re-mounting children. * * @default false */ keepChildrenMounted?: boolean; /** * The length of time the transition takes, in milliseconds. This must match * the duration of the animation in CSS. Only set this prop if you override * Blueprint's default transitions with new transitions of a different * length. * * @default 200 */ transitionDuration?: number; } export interface ICollapseState { /** The state the element is currently in. */ animationState: AnimationStates; /** The height that should be used for the content animations. This is a CSS value, not just a number. */ height: string | undefined; /** * The most recent non-zero height (once a height has been measured upon first open; it is undefined until then) */ heightWhenOpen: number | undefined; } /** * `Collapse` can be in one of six states, enumerated here. * When changing the `isOpen` prop, the following happens to the states: * isOpen={true} : CLOSED -> OPEN_START -> OPENING -> OPEN * isOpen={false} : OPEN -> CLOSING_START -> CLOSING -> CLOSED */ export declare enum AnimationStates { /** * The body is re-rendered, height is set to the measured body height and * the body Y is set to 0. */ OPEN_START = 0, /** * Animation begins, height is set to auto. This is all animated, and on * complete, the state changes to OPEN. */ OPENING = 1, /** * The collapse height is set to auto, and the body Y is set to 0 (so the * element can be seen as normal). */ OPEN = 2, /** * Height has been changed from auto to the measured height of the body to * prepare for the closing animation in CLOSING. */ CLOSING_START = 3, /** * Height is set to 0 and the body Y is at -height. Both of these properties * are transformed, and then after the animation is complete, the state * changes to CLOSED. */ CLOSING = 4, /** * The contents of the collapse is not rendered, the collapse height is 0, * and the body Y is at -height (so that the bottom of the body is at Y=0). */ CLOSED = 5 } /** * Collapse component. * * @see https://blueprintjs.com/docs/#core/components/collapse */ export declare class Collapse extends AbstractPureComponent2 { static displayName: string; static defaultProps: Partial; static getDerivedStateFromProps(props: CollapseProps, state: ICollapseState): { animationState: AnimationStates; height?: undefined; } | { animationState: AnimationStates; height: string; } | null; state: ICollapseState; private contents; render(): React.ReactElement>; componentDidMount(): void; componentDidUpdate(): void; private contentsRefHandler; private onDelayedStateChange; }