///
import { type Props } from "@blueprintjs/core";
import type { ItemListRenderer } from "./itemListRenderer";
import type { ItemRenderer } from "./itemRenderer";
import type { CreateNewItem } from "./listItemsUtils";
import type { ItemListPredicate, ItemPredicate } from "./predicate";
/**
* Equality test comparator to determine if two {@link ListItemsProps} items are equivalent.
*
* @return `true` if the two items are equivalent.
*/
export type ItemsEqualComparator = (itemA: T, itemB: T) => boolean;
/**
* Union of all possible types for {@link ListItemsProps#itemsEqual}.
*/
export type ItemsEqualProp = ItemsEqualComparator | keyof T;
/** Reusable generic props for a component that operates on a filterable, selectable list of `items`. */
export interface ListItemsProps extends Props {
/**
* The currently focused item for keyboard interactions, or `null` to
* indicate that no item is active. If omitted or `undefined`, this prop will be
* uncontrolled (managed by the component's state). Use `onActiveItemChange`
* to listen for updates.
*/
activeItem?: T | CreateNewItem | null;
/** Array of items in the list. */
items: T[];
/**
* Specifies how to test if two items are equal. By default, simple strict
* equality (`===`) is used to compare two items.
*
* If your items have a unique identifier field, simply provide the name of
* a property on the item that can be compared with strict equality to
* determine equivalence: `itemsEqual="id"` will check `a.id === b.id`.
*
* If more complex comparison logic is required, provide an equality
* comparator function that returns `true` if the two items are equal. The
* arguments to this function will never be `null` or `undefined`, as those
* values are handled before calling the function.
*/
itemsEqual?: ItemsEqualProp;
/**
* Determine if the given item is disabled. Provide a callback function, or
* simply provide the name of a boolean property on the item that exposes
* its disabled state.
*/
itemDisabled?: keyof T | ((item: T, index: number) => boolean);
/**
* Customize querying of entire `items` array. Return new list of items.
* This method can reorder, add, or remove items at will.
* (Supports filter algorithms that operate on the entire set, rather than individual items.)
*
* If `itemPredicate` is also defined, this prop takes priority and the other will be ignored.
*/
itemListPredicate?: ItemListPredicate;
/**
* Customize querying of individual items.
*
* __Filtering a list of items.__ This function is invoked to filter the
* list of items as a query is typed. Return `true` to keep the item, or
* `false` to hide. This method is invoked once for each item, so it should
* be performant. For more complex queries, use `itemListPredicate` to
* operate once on the entire array. For the purposes of filtering the list,
* this prop is ignored if `itemListPredicate` is also defined.
*
* __Matching a pasted value to an item.__ This function is also invoked to
* match a pasted value to an existing item if possible. In this case, the
* function will receive `exactMatch=true`, and the function should return
* true only if the item _exactly_ matches the query. For the purposes of
* matching pasted values, this prop will be invoked even if
* `itemListPredicate` is defined.
*/
itemPredicate?: ItemPredicate;
/**
* Custom renderer for an item in the dropdown list. Receives a boolean indicating whether
* this item is active (selected by keyboard arrows) and an `onClick` event handler that
* should be attached to the returned element.
*/
itemRenderer: ItemRenderer;
/**
* Custom renderer for the contents of the dropdown.
*
* The default implementation invokes `itemRenderer` for each item that passes the predicate
* and wraps them all in a `Menu` element. If the query is empty then `initialContent` is returned,
* and if there are no items that match the predicate then `noResults` is returned.
*/
itemListRenderer?: ItemListRenderer;
/**
* React content to render when query is empty.
* If omitted, all items will be rendered (or result of `itemListPredicate` with empty query).
* If explicit `null`, nothing will be rendered when query is empty.
*
* This prop is ignored if a custom `itemListRenderer` is supplied.
*/
initialContent?: React.ReactNode | null;
/**
* React content to render when filtering items returns zero results.
* If omitted, nothing will be rendered in this case.
*
* This prop is ignored if a custom `itemListRenderer` is supplied.
*
* NOTE: if passing a `MenuItem`, ensure it has `roleStructure="listoption"` prop.
*/
noResults?: React.ReactNode;
/**
* Invoked when user interaction should change the active item: arrow keys
* move it up/down in the list, selecting an item makes it active, and
* changing the query may reset it to the first item in the list if it no
* longer matches the filter.
*
* If the "Create Item" option is displayed and currently active, then
* `isCreateNewItem` will be `true` and `activeItem` will be `null`. In this
* case, you should provide a valid `CreateNewItem` object to the
* `activeItem` _prop_ in order for the "Create Item" option to appear as
* active.
*
* __Note:__ You can instantiate a `CreateNewItem` object using the
* `getCreateNewItem()` utility exported from this package.
*/
onActiveItemChange?: (activeItem: T | null, isCreateNewItem: boolean) => void;
/**
* Callback invoked when an item from the list is selected,
* typically by clicking or pressing `enter` key.
*/
onItemSelect: (item: T, event?: React.SyntheticEvent) => void;
/**
* Callback invoked when multiple items are selected at once via pasting.
*/
onItemsPaste?: (items: T[]) => void;
/**
* Callback invoked when the query string changes.
*/
onQueryChange?: (query: string, event?: React.ChangeEvent) => void;
/**
* If provided, allows new items to be created using the current query
* string. This is invoked when user interaction causes one or many items to be
* created, either by pressing the `Enter` key or by clicking on the "Create
* Item" option. It transforms a query string into one or many items type.
*/
createNewItemFromQuery?: (query: string) => T | T[];
/**
* Custom renderer to transform the current query string into a selectable
* "Create Item" option. If this function is provided, a "Create Item"
* option will be rendered at the end of the list of items. If this function
* is not provided, a "Create Item" option will not be displayed.
*/
createNewItemRenderer?: (query: string, active: boolean, handleClick: React.MouseEventHandler) => React.JSX.Element | undefined;
/**
* Determines the position of the `createNewItem` within the list: first or
* last. Only relevant when `createNewItemRenderer` is defined.
*
* @default 'last'
*/
createNewItemPosition?: "first" | "last";
/**
* Whether the active item should be reset to the first matching item _every
* time the query changes_ (via prop or by user input).
*
* @default true
*/
resetOnQuery?: boolean;
/**
* Whether the active item should be reset to the first matching item _when
* an item is selected_. The query will also be reset to the empty string.
*
* @default false
*/
resetOnSelect?: boolean;
/**
* When `activeItem` is controlled, whether the active item should _always_
* be scrolled into view when the prop changes. If `false`, only changes
* that result from built-in interactions (clicking, querying, or using
* arrow keys) will scroll the active item into view. Ignored if the
* `activeItem` prop is omitted (uncontrolled behavior).
*
* @default true
*/
scrollToActiveItem?: boolean;
/**
* Query string passed to `itemListPredicate` or `itemPredicate` to filter items.
* This value is controlled: its state must be managed externally by attaching an `onChange`
* handler to the relevant element in your `renderer` implementation.
*/
query?: string;
}
/**
* Utility function for executing the {@link ListItemsProps#itemsEqual} prop to test
* for equality between two items.
*
* @return `true` if the two items are equivalent according to `itemsEqualProp`.
*/
export declare function executeItemsEqual(itemsEqualProp: ItemsEqualProp | undefined, itemA: T | null | undefined, itemB: T | null | undefined): boolean;